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Artificial intelligence (neural networks)

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Senior Member
Join Date: Jan 2014
Location: Midwest
Old 03-19-2019 , 10:27   Re: Artificial intelligence (neural networks)
Reply With Quote #11

Everything is being automated these days including training. This code is modeled off human brain. Jussi made bots that make their own waypoints. That is open working example on Github.

4 min example.
Intro to example.

A simple non NPC Pawn example would be a map changing plugin that makes attempt to attract players based off of something other than just fixed CVAR of time. Keeping a catalog of day of week, time of day, number of players on map, and map name is a start.

There is a bit of buzz on the map changing programs. Perhaps somebody will how it should be done.
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell
DJEarthQuake is offline
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Join Date: May 2015
Location: SP, Brazil
Old 03-20-2019 , 11:11   Re: Artificial intelligence (neural networks)
Reply With Quote #12

Would be great to see a NPC (coded with pawn) working with this include, because to be honest I did not understand anything.
Accepting private $$$ plugins requests.

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Last edited by CrazY.; 03-20-2019 at 11:12.
CrazY. is offline

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