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Artificial intelligence (neural networks)


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DJEarthQuake
Senior Member
Join Date: Jan 2014
Location: Midwest
Old 03-19-2019 , 10:27   Re: Artificial intelligence (neural networks)
Reply With Quote #11

Everything is being automated these days including training. This code is modeled off human brain. Jussi made bots that make their own waypoints. That is open working example on Github.

4 min example.
Intro to example.

A simple non NPC Pawn example would be a map changing plugin that makes attempt to attract players based off of something other than just fixed CVAR of time. Keeping a catalog of day of week, time of day, number of players on map, and map name is a start.

There is a bit of buzz on the map changing programs. Perhaps somebody will how it should be done.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 03-20-2019 , 11:11   Re: Artificial intelligence (neural networks)
Reply With Quote #12

Would be great to see a NPC (coded with pawn) working with this include, because to be honest I did not understand anything.
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Last edited by CrazY.; 03-20-2019 at 11:12.
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