Raised This Month: $12 Target: $400
 3% 

[CS:GO] SourceMod Entertainment System


Post New Thread Reply   
 
Thread Tools Display Modes
Author
mukunda
Member
Join Date: Sep 2012
Plugin ID:
4340
Plugin Version:
1.0.6
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Video Game Hardware and API
    Old 09-08-2014 , 16:30   [CS:GO] SourceMod Entertainment System
    Reply With Quote #1

    SourceMod Entertainment System

    ___________________________________________
    Hardware Features:
    • 17MHz ARM 32-bit RISC CPU
    • 64KB FastRAM, 4MB ExRAM
    • Crystal Clear 256x160 Pixel Display
    • Scrolling Background Layer, Powered by Magic(TM)
    • Flexible Sprite Rendering
    • 21-bit Color Multipliers
    • 2 Controller Ports
    • 10-Button Input
    • 16-channel HD APU Module
    ___________________________________________
    Ships with 2 games:

    Super Mareo Bruhs
    An action adventure game.
    Tetris: Source
    Your favorite falling block game remastered for extra pleasure.
    ___________________________________________
    Featured on PC Gamer and Kotaku

    http://www.pcgamer.com/2013/04/16/cs...r-mareo-bruhs/

    http://kotaku.com/you-shouldnt-inter...-of-1596498787

    ___________________________________________
    Installation

    Unzip the archive and copy plugin/* to your server directory.
    Copy files/* to your server directory and your FastDL server.

    Supported Maps: cs_office
    TODO: easy way to support more maps, Map setups are defined in the videogames.txt config,
    and must contain information about where to plot the game system.

    ___________________________________________
    CVars

    sm_vg_hp - How much HP the TV has. 0 = Infinite
    sm_vg_hdr - Set to 1 if the map is running in HDR mode (apparently detecting this is hard)
    sm_vg_enabled - Convar to disable the console from spawning
    sm_vg_updatetime - Controls how many entity updates the console can perform per frame.
    sm_vg_fastbios - Skip BIOS program when a cartridge is inserted.
    ___________________________________________
    Source

    http://gh.mukunda.com/smes
    http://gh.mukunda.com/vg-supermareo
    http://gh.mukunda.com/vg-tetris
    ___________________________________________
    Supported Games:

    CS:GO is the primary game supported by this plugin. I think I also put CSS support somewhere..
    Attached Images
    File Type: jpg igotthis2.jpg (78.7 KB, 3197 views)
    Attached Files
    File Type: zip smes-1.0.6.zip (2.18 MB, 1751 views)
    __________________

    Last edited by mukunda; 09-12-2014 at 17:19.
    mukunda is offline
    Maxximou5
    AlliedModders Donor
    Join Date: Feb 2013
    Old 09-08-2014 , 17:22   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #2

    I've played this in your server a few times, really enjoyed it. Not to mention I've followed your code factory blog while this project was going on. Very cool to see you released it here now.
    Maxximou5 is offline
    Marverlous
    Senior Member
    Join Date: May 2013
    Old 09-08-2014 , 19:21   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #3

    Is there any chance that this could/will work on TF2 as well?
    __________________
    Marverlous is offline
    helpme_please
    Senior Member
    Join Date: Apr 2014
    Old 09-08-2014 , 19:45   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #4

    hello
    have game contra ?
    helpme_please is offline
    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 09-09-2014 , 06:07   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #5


    Awesome!
    __________________
    micazoid is offline
    mukunda
    Member
    Join Date: Sep 2012
    Old 09-09-2014 , 12:43   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #6

    Quote:
    Originally Posted by Marverlous View Post
    Is there any chance that this could/will work on TF2 as well?
    Not as is, it would need some work, mainly regarding controller input.

    Quote:
    Originally Posted by helpme_please View Post
    hello
    have game contra ?
    no
    __________________

    Last edited by mukunda; 09-09-2014 at 12:44.
    mukunda is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 09-10-2014 , 10:06   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #7

    hah, awesome dude
    Mitchell is offline
    nomy
    Senior Member
    Join Date: Dec 2009
    Location: United Kingdom
    Old 09-10-2014 , 19:30   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #8

    Is there a way to prevent damage to the TV?
    nomy is offline
    erroler
    Member
    Join Date: Mar 2013
    Old 09-11-2014 , 10:48   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #9

    Confirmed working on CSS.
    erroler is offline
    Peace-Maker
    SourceMod Plugin Approver
    Join Date: Aug 2008
    Location: Germany
    Old 09-11-2014 , 10:54   Re: [CS:GO] SourceMod Entertainment System
    Reply With Quote #10

    This is crazy! Why did you do this and where did you learn about those SNES internals? Have you written some games for the original console too?
    __________________
    Peace-Maker is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 08:20.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode