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Sm_Skinchooser


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M3Power
Member
Join Date: Apr 2017
Old 04-18-2017 , 18:46   Re: Sm_Skinchooser
Reply With Quote #2541

Alright, I downgraded to 4.0 as you've said (I'm using CS:S for this plugin) and skins work now (they get downloaded and implemented in-game). However sm_skinchooser_SkinBots 1 is not working (bots are invisible) but nevermind - not sure why.

First I've tried VinDiesel model downloaded from here and there was still no download so I tried some other skin (same page) and then download started, so maybe some skins are not working, not sure.

Still getting this error messages in game console:

Code:
studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
mod_studio: MOVETYPE_FOLLOW with no model.
m
Perhaps of bots?

Kind regards.

Last edited by M3Power; 04-18-2017 at 18:47.
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 04-19-2017 , 09:52   Re: Sm_Skinchooser
Reply With Quote #2542

List the files for bots in the forceskinsbots inis , make sure in cfg forceskinbots and playerspawntimer are enabled....
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 04-25-2017 , 04:50   Re: Sm_Skinchooser
Reply With Quote #2543

Quote:
Originally Posted by StrikerMan780 View Post
Updated 4.7 to properly support SteamPipe custom folders.
Just quoting so the OP notices.

https://forums.alliedmods.net/showpo...postcount=2542

Last edited by StrikerMan780; 04-25-2017 at 04:50.
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SpicyGamers
Member
Join Date: Feb 2017
Location: Bragança
Old 04-25-2017 , 14:38   Re: Sm_Skinchooser
Reply With Quote #2544

I use SkinChooser version 4.7, SM 1.8. And this plugin when it is entered on the server, does not let the players enter. The LOG error that appears is as follows:

L 04/25/2017 - 212:14: [SM] Exception reported: Invalid key value handle 0 (error 4)
L 04/25/2017 - 212:14: [SM] Blaming: sm_skinchooser.smx
L 04/25/2017 - 212:14: [SM] Call stack trace:
L 04/25/2017 - 212:14: [SM] [0] KeyValuesToFile
L 04/25/2017 - 212:14: [SM] [1] Line 583, D: \ csgo \ csgo \ addons \ sourcemod \ scripting \ sm_skinchooser.sp :: OnMapEnd

If you could fix this, I was grateful
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 04-25-2017 , 22:38   Re: Sm_Skinchooser
Reply With Quote #2545

mp_autokick 0
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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Hugopereira785
New Member
Join Date: Feb 2017
Old 04-28-2017 , 14:23   Re: Sm_Skinchooser
Reply With Quote #2546

When I activate the arms I can not get into the server. Does anyone know how to solve it?
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Abusador
Member
Join Date: Sep 2015
Old 05-01-2017 , 19:05   Re: Sm_Skinchooser
Reply With Quote #2547

How to force a skin in the new version?
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Kamizun
AlliedModders Donor
Join Date: May 2015
Location: Portugal
Old 05-24-2017 , 10:52   Re: Sm_Skinchooser
Reply With Quote #2548

Quote:
Originally Posted by Kamizun View Post
Why did you remove playerspawntimer ? Now I can force player models but I need to choose my model every round.
example:
I have the plugin set to force players to have Batman Model
I picked CatWomen from the !models menu
When a new round starts it will give me Batman model instead of CatWoman
Andi can you look into this??
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 05-24-2017 , 14:30   Re: Sm_Skinchooser
Reply With Quote #2549

Seems like the overlapping bug is fixed by Valve , so you can use version 4.0 again.......
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 05-25-2017 , 04:35   Re: Sm_Skinchooser
Reply With Quote #2550

When i use 4.7 it forces admin skin but the weapon is on the ground at admin's feet
// This file was auto-generated by SourceMod (v1.8.0.5985)
// ConVars for plugin "sm_skinchooser.smx"


// 0 = Disabled , 1 = Enables the Groupsystem.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_admingroup "0"

// 0 = Disabled , 1 = Enabled for Admins only.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_adminonly "1"

// 0 = disabled , 1 = Enables the usage for Armmodels in CSGO.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_arms_enabled "0"

// 0 = Disabled , 1 = Enables Menu Auto popup.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_autodisplay "0"

// Seconds when the Menu should be closed
// -
// Default: "30"
// Minimum: "0.000000"
// Maximum: "1000.000000"
sm_skinchooser_closemenutimer "30"

// How many times users should be able to use the !models command.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1000.000000"
sm_skinchooser_commandcounts "1"

// Enables the CommandCounter.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_commandcountsenabled "0"

// 0 = Disabled , 1 = Enables the Delay when Menu should auto popup.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_displaytimer "0"

// 0 = Disabled , 1 = Enables the Plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_enabled "1"

// 0 = Disabled , 1 = Enabled , should Players get automaticly a Model?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_forceplayerskin "0"

// 0 = Disabled , 1 = Enables usage of mapbased inis.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_mapbased "1"

// Time in seconds when Menu should be started
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "1000.000000"
sm_skinchooser_menustarttime "5.0"

// 0 = Disabled , 1 = Enabled , should Admins get automaticly a Model?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_skinadmin "1"

// 0 = Disabled , 1 = Enabled , should Bots have a custom Model?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_skinbots "0"

// 0 = SteamId 2 , 1 = SteamId 3
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_steamid_format "1"

// 0 = Uses RemoveItem Timer(comes with a little delay when setting Armmodel) , 1 = Enabled , uses the RequestFrame function(No delay when setting Armmodel) and respawns the player.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_skinchooser_use_request_frame "1"

// SM SKINCHOOSER VERSION
// -
// Default: "4.7"
sm_skinchooser_version "4.7"


BUT

When i use 4.0 it doesn't force admin skin.
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