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Napalm Grenades!


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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 04-18-2008 , 22:58   Re: Napalm Grenades!
Reply With Quote #31

Quote:
Originally Posted by Peoples Army View Post
i could give it a try .
I'd give lots of cookies...
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FrostbyteX
Senior Member
Join Date: Dec 2007
Old 04-23-2008 , 21:52   Re: Napalm Grenades!
Reply With Quote #32

Quote:
Originally Posted by Nican View Post
Now if the player takes exactly 30 damage nothing will happen!
This is a feature.
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mikes3ds
Member
Join Date: Jul 2005
Location: CA
Old 05-23-2008 , 20:45   Re: Napalm Grenades!
Reply With Quote #33

ExtinguishEntity

Seems to not stop loop of sound some times
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hakk
Member
Join Date: Mar 2008
Old 08-04-2008 , 09:24   Re: Napalm Grenades!
Reply With Quote #34

getting error to load this plugin.
[SM] Unable to load plugin "napalm.smx": Native "IgniteEntity" was not found
Can you please fix that.
THX
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Derek
Senior Member
Join Date: Sep 2007
Old 09-13-2008 , 09:20   Re: Napalm Grenades!
Reply With Quote #35

Is this plugin working correctly?
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Derek
Owner
XFactorServers
Game Server Hosting
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Primaxnis
Member
Join Date: Oct 2006
Old 11-26-2008 , 17:02   Re: Napalm Grenades!
Reply With Quote #36

Is it possible a sound adden?
I have a sound "You Burn". If you burn, the sound will be played once!

Does It Work?
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 02-09-2009 , 02:59   Re: Napalm Grenades!
Reply With Quote #37

Quote:
Originally Posted by mikes3ds View Post
ExtinguishEntity

Seems to not stop loop of sound some times
unfortuantly thats an error with all fire entitys in source
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 09-14-2009 , 01:34   Re: Napalm Grenades!
Reply With Quote #38

Quote:
Originally Posted by Peoples Army View Post
unfortuantly thats an error with all fire entitys in source
This plugin crashes my server! Anyone else getting this to run with ZombieMod?

EDIT: Nevermind, updated to the latest SourceMod Snapshot, everything works ;)

Last edited by KyleS; 09-14-2009 at 03:43.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 09-15-2009 , 00:39   Re: Napalm Grenades!
Reply With Quote #39

Quote:
Originally Posted by Nican View Post
Cool!
Now if the player takes exactly 30 damage nothing will happen!

And again I suggest:
IgniteEntity(client, ( float(DmgDone) / 100.0 ) * 12.0);

EDIT:
OH, sorry, my bad...
DataMatrix code will only work when players take more than 30 damage, and they will be ignite for 3 seconds!


I laughed at the first 2-3 pages of this thread.

Nican's solution is 1/15 the lines of code and outputs a better value.

Epic fail.


Anyway, I'm glad everything got sorted out, nice plugin
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bestmeth0ds
SourceMod Donor
Join Date: Jul 2010
Old 11-16-2010 , 15:45   Re: Napalm Grenades!
Reply With Quote #40

For anyone still having troubles try this...

Code:
if(DmgDone > 71)
{
	IgniteEntity(target, 12.0);
}
else if(DmgDone > 51)
{
	IgniteEntity(target, 9.0);
}
else if (DmgDone >= 31)
{
	IgniteEntity(target, 6.0);
}
else if(DmgDone <= 30)
{
	IgniteEntity(target, 3.0);
}
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