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Module: Parachute (not fake)


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Apb hq
Senior Member
Join Date: Apr 2014
Old 01-31-2016 , 05:52   Re: Module: Parachute (not fake)
Reply With Quote #31

Is it possible to add a cvar for new parachute model ?
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counter1strike6
Senior Member
Join Date: Sep 2014
Location: morocco
Old 03-11-2016 , 14:45   Re: Module: Parachute (not fake)
Reply With Quote #32

i cant compile

the terminal output tried gcc & g++
PHP Code:
make OPT=opt
mkdir 
-p Release
mkdir 
-p Release/sdk
make parachute
make
[1]: Entering directory `/root/Desktop/parachute'
g++ -I. -I/home/include/hlsdk -I/home/include/hlsdk/dlls -I/home/include/hlsdk/engine -I/home/include/hlsdk/public -I/home/include/hlsdk/game_shared -I/home/include/hlsdk/game_shared -I/home/include/metamod/metamod -I/home/include/hlsdk/common -I/home/include/hlsdk/pm_shared -Isdk -Iinclude -I -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -march=i586 -DNDEBUG -Wno-non-virtual-dtor -DHAVE_STDINT_H -static-libgcc -m32 -DREVISION=
`svnversion -n` -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -o Release/sdk/amxxmodule.o -c sdk/amxxmodule.cpp
g++ -I. -I/home/include/hlsdk -I/home/include/hlsdk/dlls -I/home/include/hlsdk/engine -I/home/include/hlsdk/public -I/home/include/hlsdk/game_shared -I/home/include/hlsdk/game_shared -I/home/include/metamod/metamod -I/home/include/hlsdk/common -I/home/include/hlsdk/pm_shared -Isdk -Iinclude -I -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -march=i586 -DNDEBUG -Wno-non-virtual-dtor -DHAVE_STDINT_H -static-libgcc -m32 -DREVISION=
`svnversion -n` -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -o Release/parachute.o -c parachute.cpp
g++: error: directory: No such file or directory
make[1]: *** [Release/sdk/amxxmodule.o] Error 1
make[1]: *** Waiting for unfinished jobs....
g++: error: directory: No such file or directory
make[1]: *** [Release/parachute.o] Error 1
make[1]: Leaving directory 
`/root/Desktop/parachute'
make: *** [all] Error 2 
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Last edited by counter1strike6; 03-13-2016 at 18:03.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 03-13-2016 , 21:46   Re: Module: Parachute (not fake)
Reply With Quote #33

Ahm, it could be done more efficient, maybe with cmdstart..
But arkshine gave me an ideea

Hook a command like radio1 to deploy parachute, store player's original gravity ( to avoid bugs on mods such zombie plague where player's have different gravity values ) press again to close the parachute, restore gravity, register touch and when players touches the ground, automaticaly close the parachute
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ish12321
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Join Date: May 2016
Old 12-03-2016 , 15:32   Re: Module: Parachute (not fake)
Reply With Quote #34

If a user isin air with parachute open and that time he dies
Hisbody is stuck in that position and doesn't disappear for a while
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ish12321
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Join Date: May 2016
Old 12-13-2016 , 14:18   Re: Module: Parachute (not fake)
Reply With Quote #35

Quote:
Originally Posted by ish12321 View Post
If a user isin air with parachute open and that time he dies
Hisbody is stuck in that position and doesn't disappear for a while
BUMP
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Siska1
Senior Member
Join Date: Feb 2020
Location: BedRock
Old 04-09-2023 , 07:56   Re: Module: Parachute (not fake)
Reply With Quote #36

Can someone make this module work with regamedll bots too?
To work with zbots ?
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