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Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 07-30-2011 , 10:44   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #21

Quote:
Originally Posted by ConnorMcLeod View Post
How to enable disable semiclip ?
...
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claudiuhks
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Join Date: Jan 2010
Location: Living Randomly
Old 07-30-2011 , 11:13   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #22

Too many checks are creating lag, Connor, so I tried to avoid them...
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-30-2011 , 11:23   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #23

With one cvar, you won't see the difference.
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Pastout
Senior Member
Join Date: Dec 2010
Location: 1337 Street LeetTown
Old 07-30-2011 , 12:40   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #24

I found a bug when on a func_train entity and when your inside a player you recieve damage and entity does not move. Can you fix this?

Last edited by Pastout; 07-30-2011 at 12:42.
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bibu
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Join Date: Sep 2010
Old 07-30-2011 , 13:10   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #25

Quote:
Originally Posted by Pastout View Post
I found a bug when on a func_train entity and when your inside a player you recieve damage and entity does not move. Can you fix this?
Oh well.. This happens also with a normal semiclip. Gonna not use this one if it doesn't has a difference just cause it is a module.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-30-2011 , 13:19   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #26

A module is much faster than an amxx plugin. It's definitely recommended to use the module.
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Last edited by Arkshine; 07-30-2011 at 13:30.
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bibu
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Join Date: Sep 2010
Old 07-30-2011 , 14:11   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #27

Quote:
Originally Posted by Arkshine View Post
A module is much faster than an amxx plugin. It's definitely recommended to use the module.
Just this is the advantage...
Hope those also that those bugs from quims old semiclip module is at least fixed..
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Arkshine
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Join Date: Oct 2005
Old 07-30-2011 , 14:22   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #28

Just this ? Knowing the forwards involving, saying that is a non-sense (to not say a nice bullshit), but knowing you are a beginner in Pawn, it's not surprised you don't understand such thing yet.
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bibu
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Join Date: Sep 2010
Old 07-30-2011 , 14:33   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #29

So? You gonna kill me that I use a semiclip plugin now? You're just an arrogant person who can't discuss at all and trieing to show someone bad. Would like to know how it was when you started with AMXX.

I don't care like you.
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 07-30-2011 , 15:10   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #30

Quote:
Originally Posted by bibu View Post
Just this is the advantage...
Hope those also that those bugs from quims old semiclip module is at least fixed..
No, this module is 666x better than semiclip plugin. I like it.
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