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[L4D2] Disconnecting all players in change map

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Join Date: Mar 2010
Location: Netherlands
Old 03-21-2010 , 08:09   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #16

Originally Posted by SilentBr View Post
MasterMe your server is windows or linux?
I run the server on my own computer, specs:
Windows 7 Ultimate x86 (32-bit (isn't ghey )) Build 7600.
Intel Quad Core Q6600
2 GB RAM (I don't know if it's DDR2 / DDR3)
GeForce 9600 GT (I think that doesn't matter)
For more, DXDiag included.

My server has a lot of mods (you see above), but it just runs total 8 slots, 8 slots versus, and sometimes 4 or 8 slots survival and very sometimes scavenge.

I hope this is enough.

BTW: Sometimes it crashes always with a massage like: "Prop door model with no rotating model at ......."
BTW #2: If I reboot the server to quick , I get "IPC... failure (cross something name?)
Attached Files
File Type: txt DxDiag.txt (39.9 KB, 116 views)

Last edited by MasterMe; 03-21-2010 at 08:10. Reason: Typo
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