...not exactly server debugging. For map debugging.
You need your
L4D2 game.
- And in here forum, it would be nice to mention, which game we are talking about, in first post.
Not every topic related to Left 4 Dead 2 and other forum users not need guess a game.
You launch your game with
-console -dev parameter.
Bind toggle console into one of keys.
Example
bind F12 toggleconsole
In menu, type
sv_cheats 1 in console.
Then start game:
map c1m1_hotel coop
Once game load, open console with
F12
You get lot of output text in console
Code:
...
[INTROS] Adding Bacardi to fully connected userid's. New count: 1
################################################################################
####
#### MAP FIXES :: DEAD CENTER - HOTEL ( ALL MODES )
####
################################################################################
env_physics_blocker "_cliphang_window" blocks Survivors w/ initialstate 1 @ setpos_exact 2335 6420 2804
env_physics_blocker "_cliphang_ledge" blocks Survivors w/ initialstate 1 @ setpos_exact 1222 6232 2912
env_physics_blocker "_barricadefire_bypass" blocks Survivors w/ initialstate 1 @ setpos_exact 1326 5624 2528
################################################################################
####
#### MAP FIXES :: DEAD CENTER - HOTEL ( BASE COOP )
####
################################################################################
Anniversary Map Fixes: Run or bind "script ShowUpdate()" and "script HideUpdate()"
to draw new blockers and glow new props. They are named according to purpose and
you can see entity definitions above. If you make/delete "anv_mapfixes"-prefixed
entities, toggle Hide/Show to apply changes. Please report all issues and concerns
to Tsuey's Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1959405608
[INTROS] 1 fully connected players matches 1 exptected players. Unfreezing team.
...
You can check map fixes, using those coordinates what have mention and using noclip.
noclip
setpos_exact 1326 5624 2528
And starting map with different game mode show different fixes on same map.
map c1m1_hotel coop
map c1m1_hotel versus
map c1m1_hotel realism
map c1m1_hotel survival
map c1m1_hotel scavenge
map c1m1_hotel holdout
When you run console command:
script ShowUpdate()
Code:
Bacardi paused the game
] script ShowUpdate()
SHOW UPDATE DEMO MODE
_____________________
CLIP (blocker) color coding:
RED Everyone
PINK Survivors
GREEN SI Players
BLUE SI Players and AI
LT BLUE All and Physics
Other color coding:
LT GREEN Brush (blocks LOS & hitreg)
ORANGE Navigation blocked
YELLOW Trigger volume
WHITE Infected ladder clone
BLACK Lump and _commentary.txt blockers
Drawn boxes marked "ANGLED" unpreventably block Physics.
Adjust box opacity with "script g_BoxOpacity = #" (0-255).
Use "r_drawclipbrushes 2" or 1 to see BSP-baked brushes.
Recommended tester binds:
bind [ "script ShowUpdate(); r_drawclipbrushes 2"
bind ] "script HideUpdate(); r_drawclipbrushes 0"
Recommended "map mapname versus" test environment:
"jointeam 2; sb_all_bot_game 1; sb_stop 1; god 1; director_stop"
Exit with "script HideUpdate()" (if used with nav_edit and
director_debug this also stops their flickering). If you use
a make_ function, run ShowUpdate() again to apply changes.
SCRIPT PERF WARNING --- "main" ran long at 5.294722ms
You see map fixes in game.