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[L4D & L4D2] Special Infected Ability Movement (1.12) [10-Feb-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-30-2022 , 10:45   Re: [L4D & L4D2] Special Infected Ability Movement (1.9) [02-Feb-2022]
Reply With Quote #31

Use Command & ConVar - Buffer Overflow Fixer
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 10-02-2022 , 04:59   Re: [L4D & L4D2] Special Infected Ability Movement (1.9) [02-Feb-2022]
Reply With Quote #32

Quote:
Originally Posted by Silvers View Post
Omg, works like a charm with Command & ConVar - Buffer Overflow Fixer. You are my hero! I've been struggling with this problem for a week, uninstalling plugins and reinstalling the server... Thank you so much. And for the awesome plugins special thanks!
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Fraggor
Junior Member
Join Date: Jun 2020
Old 11-22-2022 , 13:31   Re: [L4D & L4D2] Special Infected Ability Movement (1.9) [02-Feb-2022]
Reply With Quote #33

Hi @Silvers, many thanks for this great plugin, the movement is way smother than other similar plugins
However, in the latest version (1.9) there's a small but confusing bug

I've taken a quick look at the code and found the cause
original code:
Code:
line 205: g_iCvarType = g_hCvarBots.IntValue;
line 206: g_iCvarBots = g_hCvarType.IntValue;
so, "l4d_infected_movement_bots" does affect human players

Should be:
Code:
line 205: g_iCvarType = g_hCvarType.IntValue;
line 206: g_iCvarBots = g_hCvarBots.IntValue;
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-22-2022 , 13:50   Re: [L4D & L4D2] Special Infected Ability Movement (1.10) [22-Nov-2022]
Reply With Quote #34

Nice catch, thanks. Fixed.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 11-27-2022 , 15:23   Re: [L4D & L4D2] Special Infected Ability Movement (1.10) [22-Nov-2022]
Reply With Quote #35

Requests:
Is it possible to make an cvar so that the smoker can move only a second after the attack? So that the player has a chance to kill him before he loses control. Right now, moving smoker is a very cool ability, but doesn't leave a chance for the survivor to kill the smoker in time. On high difficulty this breaks the gameplay.
Can you please make it so that the smoker doesn't move during the attack for the first seconds as usual?
And only start moving after the player loses control?

I don't know exactly how much time in the original the player has before he loses control after being attacked by the smoker. It would be cool to have a 1/1.5/2 second window to be able to kill the smoker before losing control.

Can you please add this feature?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-03-2022 , 10:14   Re: [L4D & L4D2] Special Infected Ability Movement (1.11) [03-Dec-2022]
Reply With Quote #36

Code:
1.11 (03-Dec-2022)
    - Added cvars "l4d_infected_movement_delay_smoker", "l4d_infected_movement_delay_spitter" and "l4d_infected_movement_delay_tank" to delay unlocking movement. Requested by "Mika Misori".
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-14-2023 , 09:47   Re: [L4D & L4D2] Special Infected Ability Movement (1.12) [10-Feb-2023]
Reply With Quote #37

Quote:
Boomer can be enabled with: sm_cvar z_vomit_fatigue 0;
It works only for human boomer.
The AI Boomer does not move while vomit anymore.

Any other idea?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-15-2023 , 15:46   Re: [L4D & L4D2] Special Infected Ability Movement (1.12) [10-Feb-2023]
Reply With Quote #38

No idea, not going to look into it. Guess the game knows boomer wouldn't be moving so doesn't input any movement commands. Maybe a way to force, I don't have time or interest to bother trying.
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