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[REQ][L4D2] NoMoreNoBlock and Flashlight dismounted


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LividBunny
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Join Date: Mar 2021
Old 11-02-2022 , 15:21   [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #1

I've been experimenting a lot of stuff but these 2 things are what's missing because not many think "Realism".
So I'd like to ask if someone could Remove the No-Block function from the survivors and from the Special + (Un)Common infected.

Also about the flashlight anyway possible to dismount it from guns?
I'd like to see when I'm switching guns.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-04-2022 , 03:50   Re: [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #2

what is No-Block function
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LividBunny
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Join Date: Mar 2021
Old 11-04-2022 , 12:04   Re: [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #3

Quote:
Originally Posted by HarryPotter View Post
what is No-Block function
When Survivors/Special Infected go through each other.
Like Counter-Strike No-Block
What I want is for everyone to have a Solid Body instead of a Non-Solid Body

These are examples that are already in game:
Survivors + Special Infected = Solid Body Block
Survivors + Un/Common Infected = Solid Body Block

Examples of what I want:
Survivor + Survivor = Solid Body Block
Any Infected + Any Infected = Solid Body Block

Last edited by LividBunny; 11-04-2022 at 12:06.
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HarryPotter
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Location: Taiwan, Asia
Old 11-04-2022 , 16:15   Re: [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #4

PHP Code:
sm_cvar z_avoidteammates 0 
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LividBunny
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Join Date: Mar 2021
Old 11-04-2022 , 16:26   Re: [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #5

Quote:
Originally Posted by HarryPotter View Post
PHP Code:
sm_cvar z_avoidteammates 0 
Hell Yeah! That works.

No command to detach flashlight from guns tho right?
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HarryPotter
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Location: Taiwan, Asia
Old 11-21-2022 , 11:40   Re: [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #6

Quote:
Originally Posted by LividBunny View Post
Hell Yeah! That works.

No command to detach flashlight from guns tho right?
try

PHP Code:
sm_cvar mp_flashlight 0 
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Last edited by HarryPotter; 11-21-2022 at 11:40.
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LividBunny
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Join Date: Mar 2021
Old 12-11-2022 , 13:32   Re: [REQ][L4D2] NoMoreNoBlock and Flashlight dismounted
Reply With Quote #7

Quote:
Originally Posted by HarryPotter View Post
try

PHP Code:
sm_cvar mp_flashlight 0 
That's to disable flashlight.

What I wanted was have the flashlight separated from the guns.

Like when you switch to melee the flashlight is already there when getting drawn but when you switch to the guns the flashlight moves when the gun is drawn.
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