Description:
Just like BackWeapons 0.0.6 works, this plugin works as an update, adding the pistols, grenades and knife to the code.
Requirements:
Instructions:- Download the required files [v0.1]:[CS Models][CZ Models]
- Compile plugins locally.
- Put the models in: "models/"
Ex: models/sideweapons3.mdl
models/backweapons2_ns.mdl (Optional)
- Put in plugin.ini:
SideWeapon_no_knife.amxx
backweapon3.amxx (Optional)
Future things:
- Implement the BackWeapons plugin in code to use a single model.
- Cvars to control with or without silencer, whether to show or not, primary, secondary, grenade or knife weapons.
Change-Log:- * 0.2 - 9/1/22
- Fixed the location of the pistols, moving from the leg to the waist, to prevent it from going unnoticed.
- Added the knife and grenades.
Requirements:
- * 0.1 - 8/29/22
- First release. Waiting for feedback. It was done quickly.
Cvars [BackWeapon plugin]:- bw_model <#> // Model to use.
Default: "models/backweapons2.mdl"
- bw_nosil <#> // Use nosil or not, only models backweapons2_ns.mdl and backweapons2_cz_ns.mdl supported.
Default: "1"
- bw_maxweapons <#> // Max weapons you can see in a player's back (in case your server allow multiple weapons).
Default: "1"
Notes v0.2:- Bug: Model animations are speed up.
- Bug: Buying a pistol with the knife in hand, having _cl_autowepswitch 1, will have the gun in hand and on the back, but changing weapons fixes it.
- You can disable 3rd person by changing the code:
#define TEST_3RD -> //#define TEST_3RD
Credits:
Any contribution of code or ideas that you want to contribute, is welcome.