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[L4D2] Standardized Revamp Structure 1.0 RTW


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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-24-2010 , 21:28   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #81

Quote:
Originally Posted by SkaP View Post
That grenade launcher should be removed but I can't see anyone picking that one up so close to the chooper.

Edit: I finally ran into the witch and Tank on DeC1 together glitch. I had intro witches set to 0.0 to allow the Tank instead. If the game can spawn both then it should be possible to get both every time.
i get this 4 out of 5 times approximately. had a great team vs game today where it happened. tank on top level, witch insde the smokey kitchen
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-24-2010 , 23:56   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #82

1.0 Final Version Released

Code:
 1.0 Release To Web
      + Special Infected will not auto-spawn on finales
That's right, why wait for the DLC when we can disable auto-spawns right now?

Please note you will need to update Left4Downtown to 0.4.6 for this new change to work.

This is the last release to be used by the Alienware Arena tournament (unless a patch breaks the plugin), we will be making future experimental releases untied to the AW timeframe after this.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-25-2010 , 00:38   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #83

*Deletes LFDToolz*

*Updates this*

One less thing to load on the server. Thank you testing it in a bit.
SkaP is offline
Blakeocity
Senior Member
Join Date: Nov 2009
Old 01-25-2010 , 02:02   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #84

Just a clarification.

This doesn't force a tank to spawn on every map does it?

Reading the information in the source on the related module it talked about just enabling the option for boss infected to spawn.

So that's all it does, right?
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Frus
Senior Member
Join Date: Aug 2009
Old 01-25-2010 , 02:06   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #85

Yes, the plugin only allows tanks to spawn on every map. The director/cvars still decide whether or not to actually spawn one.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-25-2010 , 04:34   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #86

New version works great, played some full games and with this ghost spawn on finale and deleting lfdtoolz I got rid of a lot of load stucking people have been having. Thanks
SkaP is offline
Necrothug
Member
Join Date: Aug 2008
Old 01-25-2010 , 13:49   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #87

I know that the previous SourceMod plugin for disabling autospawns during finales caused extra lag. That's why I switched to the MetaMod plugin L4DToolz. Does this plugin not have the same lag issue?
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-25-2010 , 14:15   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #88

Quote:
Originally Posted by Necrothug View Post
I know that the previous SourceMod plugin for disabling autospawns during finales caused extra lag. That's why I switched to the MetaMod plugin L4DToolz. Does this plugin not have the same lag issue?
No lag.
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-25-2010 , 14:51   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #89

Quote:
Originally Posted by SkaP View Post
New version works great, played some full games and with this ghost spawn on finale and deleting lfdtoolz I got rid of a lot of load stucking people have been having. Thanks

Oh sweet. I deleted L4Dtoolz also... I wondered which plugin was contributing to slow load times... I'm looking forward to games starting a bit faster!

Thanks for all the work fellas!
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-25-2010 , 17:12   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #90

great to see i can get rid of the l4dtoolz snapshot for autospawn removal. who knows when valve actually includes it, and how they implement it.

thx for the hard work guys!
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