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Structure HUD [HELP]


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Bugsy
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Old 04-12-2010 , 22:53   Re: Structure HUD [HELP]
Reply With Quote #31

The sad part is it would probably take 5 minutes to tweak it exactly how he wants...if only we could understand what he is asking.
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wrecked_
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Old 04-12-2010 , 23:13   Re: Structure HUD [HELP]
Reply With Quote #32

@flamin, try PMing me your requests in your native language (Spanish, right?).
I speak partial Spanish and can probably make out any translations better than yourself, since you don't speak English.
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fysiks
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Old 04-12-2010 , 23:16   Re: Structure HUD [HELP]
Reply With Quote #33

Quote:
Originally Posted by flamin View Post
You do not understanding... You can help implement in my code? And apology the discomfort
lol. He rewrote the plugin for you! Listen to Bugsy, he knows what he is doing.

@Bugsy: I think one time he said something that I interpreted as there being ALL maps in the vote, meaning pages and pages of maps to choose from. So, the next map will always be random! lol (unless they discuss it before hand).
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wrecked_
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Old 04-12-2010 , 23:23   Re: Structure HUD [HELP]
Reply With Quote #34

Quote:
Originally Posted by fysiks View Post
So, the next map will always be random! lol (unless they discuss it before hand).
Eh, in actual ESEA (CS 1.6, atleast), the map preferences are very particular, and not as spread out as you'd think. For example, the map usually alternates between 3-5 maps (dust2, nuke, inferno, mill, strike), while other maps are usually neglected due to them being used in league-play and not common in public servers at all (russka, forge, tuscan).

It's pretty common to get 4 votes for one map each time the map vote comes up in actual ESEA.
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Bugsy
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Old 04-12-2010 , 23:25   Re: Structure HUD [HELP]
Reply With Quote #35

Quote:
Originally Posted by fysiks View Post
@Bugsy: I think one time he said something that I interpreted as there being ALL maps in the vote, meaning pages and pages of maps to choose from. So, the next map will always be random! lol (unless they discuss it before hand).
All maps are included in the vote (w\ multi-pages) if you make MAX_MAPS equal to the number of maps listed in maps.ini\mapcycle.txt
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fysiks
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Old 04-12-2010 , 23:43   Re: Structure HUD [HELP]
Reply With Quote #36

Quote:
Originally Posted by Bugsy View Post
All maps are included in the vote (w\ multi-pages) if you make MAX_MAPS equal to the number of maps listed in maps.ini\mapcycle.txt
oh, yeah. I need sleep aparently . Good Night.
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wrecked_
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Old 04-12-2010 , 23:47   Re: Structure HUD [HELP]
Reply With Quote #37

Alright, after speaking with flamin in Spanish, he seems to be quite sane and makes a good amount of sense. The following are his problems that he'd like to have addressed (examples in screenshot posted in the original post):
  • The way it currently is, in he says that all the maps are displayed in HUD even if they have 0 votes. He wants the maps to only show up if they have been voted for (that one I'm not too sure of).
  • He wants MAPS VOTE: to be at the top of the hud, as a sort of title (in green).
  • Finally, he wants the maps and their vote numbers to appear white in HUD, but when the vote is over, he'd like the winning map to be shown in green HUD text, instead of white.

You can see these things being put to action in the picture posted in post #1.


That would've been a lot easier if we'd done this before-hand...
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Bugsy
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Old 04-12-2010 , 23:47   Re: Structure HUD [HELP]
Reply With Quote #38

I changed MAX_MAPS to VOTE_MAPS and put comments in so he knows what each does.
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wrecked_
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Old 04-12-2010 , 23:58   Re: Structure HUD [HELP]
Reply With Quote #39

Also, after testing the plugin with him, it seems the time shown in the HUD is inequivalent to the actual time, since the map change happened when it said there was 12 seconds left in the vote.
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Bugsy
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Old 04-13-2010 , 00:00   Re: Structure HUD [HELP]
Reply With Quote #40

Quote:
Originally Posted by flamin\wrecked
The way it currently is, in he says that all the maps are displayed in HUD even if they have 0 votes. He wants the maps to only show up if they have been voted for (that one I'm not too sure of).
I can do this if he wants

Quote:
Originally Posted by flamin\wrecked
He wants MAPS VOTE: to be at the top of the hud, as a sort of title (in green).
Already there, but not in green. I can make it green, though.

iPos = copy( szHUD , charsmax( szHUD ) , "Map Votes:^n^n" );

Quote:
Originally Posted by flamin\wrecked
Finally, he wants the maps and their vote numbers to appear white in HUD, but when the vote is over, he'd like the winning map to be shown in green HUD text, instead of white.
This is pointless IMO because once the vote ends, a chat message shows which map won, the intermission scoreboard pops up, and then the map changes.

Quote:
Originally Posted by wrecked_ View Post
Also, after testing the plugin with him, it seems the time shown in the HUD is inequivalent to the actual time, since the map change happened when it said there was 12 seconds left in the vote.
The vote ends either (1) when all players on server have casted a vote or (2) when the time runs out. If neither of these are the case please let me know so I can check this.
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