Raised This Month: $32 Target: $400
 8% 

Hero: Sephiroth 2006


Post New Thread Reply   
 
Thread Tools Display Modes
heliumdream
Senior Member
Join Date: Aug 2006
Old 09-03-2006 , 22:21   Re: Hero: Sephiroth 2006
Reply With Quote #11

My server is insane I have my health and armor variables set way high at top levels...continuing in that fashion I made Sephiroth rather insanely cvar'd.
Here is a cvar, similar to the default cvar for Goku. This would probably be good if you plan on having more than 1 player use the skill...

This will set your armor/level tiers to 200/400/600. You will gain 5 ap per second. A level one kame would cost 50 ap, level two 100, and level three 50. Once you reach level 3 Seph you will 600 ap and be able to cast 4 red kame's, then 2 blue, then 4 yellow. That is if you just kept mashing your power button.

//Sephiroth
sephiroth_level 10
sephiroth_aps 5 //The amount of AP gained per second (Default 5)
sephiroth_apl 200 //AP amount multiplied by sSephLevel = AP required for each sSephLevel and cost of sSephLevel power use (Default 250)
sephiroth_hpl 30 //HP amount multiplied by sSephLevel, ex. 30*ssj2 = +60HP (Default 30)
sephiroth_hpmax 500 //Max HP that can be gained (Default 500)
sephiroth_speedbase 300 //Initial Speed boost for sSephLevel 1, only sets if you are slower (Default 300)
sephiroth_speedadd 25 //Speed added to sephiroth_speedbase every next sSephLevel (Default 25)
sephiroth_damage1 70 //Max Damage for sSephLevel 1 power (Default 70)
sephiroth_damage2 100 //Max Damage for sSephLevel 2 power (Default 100)
sephiroth_damage3 175 //Max Damage for sSephLevel 3 power (Default 175)
sephiroth_radius1 100 //Max Radius of Damage for sSephLevel 1 power (Default 100)
sephiroth_radius2 300 //Max Radius of Damage for sSephLevel 2 power (Default 300)
sephiroth_radius3 700 //Max Radius of Damage for sSephLevel 3 power (Default 700)
sephiroth_maxshots 12
sephiroth_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
heliumdream is offline
Dark Ruler
Member
Join Date: Jul 2006
Old 09-04-2006 , 11:02   Re: Hero: Sephiroth 2006
Reply With Quote #12

Ahaha. Here you all go.
Attached Files
File Type: zip sh_sephiroth.zip (35.9 KB, 526 views)
__________________
Dark Ruler is offline
heliumdream
Senior Member
Join Date: Aug 2006
Old 09-04-2006 , 12:45   Re: Hero: Sephiroth 2006
Reply With Quote #13

Oh wow I didn't know you could attach shit via the forum? The only reason I didn't make my own zip was cause I didn't have webspace - Doh! - I will edit the link into my post now!
heliumdream is offline
imported_Slayer
Senior Member
Join Date: Nov 2005
Old 09-04-2006 , 22:45   Re: Hero: Sephiroth 2006
Reply With Quote #14

I like this hero. im going to get it forsure.
imported_Slayer is offline
NeogaidenX
Member
Join Date: Jul 2006
Old 09-05-2006 , 05:24   Re: Hero: Sephiroth 2006
Reply With Quote #15

you forgot include its sprites, sound etc
__________________
NeogaidenX is offline
heliumdream
Senior Member
Join Date: Aug 2006
Old 09-05-2006 , 10:54   Re: Hero: Sephiroth 2006
Reply With Quote #16

Didn't make one yet

As I noted it is a rip of Goku, and relies on those sprites. I'd prefer that way for now, until the code is more stable.
heliumdream is offline
imported_Slayer
Senior Member
Join Date: Nov 2005
Old 09-08-2006 , 17:59   Re: Hero: Sephiroth 2006
Reply With Quote #17

what do you mean? use goku's sprites for this hero?
imported_Slayer is offline
heliumdream
Senior Member
Join Date: Aug 2006
Old 09-08-2006 , 18:48   Re: Hero: Sephiroth 2006
Reply With Quote #18

download the goku hero, when you open the zip package its contents include:
5 folders:
amx
amx98
amxx
sound
sprites
and one file
sh_goku.sma

to use sephiroth you will need the contents of the sprite/shero folder in your sprite/shero of your server. the sound files have been disabled for use with sephiroth, but they might still be needed on your server so it wouldnt hurt to add those to your sound folder as well.

what is a sprite? in the context of this hero, its the blue/red streaks and ball models that make up a kamehemeha missile...
heliumdream is offline
imported_Slayer
Senior Member
Join Date: Nov 2005
Old 09-08-2006 , 21:03   Re: Hero: Sephiroth 2006
Reply With Quote #19

which goku though? the one with the charge up blast? the super saiyan one or the blue beam one?


And, do i use ALL of the sprites/sound?
imported_Slayer is offline
Sepehr
Senior Member
Join Date: Sep 2006
Location: www.aotclan.net
Old 09-10-2006 , 21:14   Re: Hero: Sephiroth 2006
Reply With Quote #20

Does This Hero do all that kamehameh blows in one shot ?
if it does thats pretty tight
and i WILL add this hero

Last edited by Sepehr; 09-10-2006 at 21:29.
Sepehr is offline
Send a message via MSN to Sepehr
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode