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[TF2] Round Triggers 1.10


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K o T
Senior Member
Join Date: Jan 2011
Old 08-08-2013 , 15:06   Re: [TF2] Round Triggers 1.10
Reply With Quote #111

sm_rtrigs_mapend mp_restartgame 1

Why? what i do not So!
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K o T
Senior Member
Join Date: Jan 2011
Old 08-08-2013 , 19:25   Re: [TF2] Round Triggers 1.10
Reply With Quote #112

sm_rtrigs_mapend fix

Last edited by K o T; 08-08-2013 at 19:26.
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kitty0725
Junior Member
Join Date: Jul 2014
Old 08-19-2014 , 21:51   Re: [TF2] Round Triggers 1.10
Reply With Quote #113

how do i set up the sudden with those commands?
sm_rtrigs_start ""
sm_rtrigs_end ""
sm_rtrigs_sd ""
Can Help Me?
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DaemonUmbra
New Member
Join Date: Oct 2014
Old 10-01-2014 , 17:04   Re: [TF2] Round Triggers 1.10
Reply With Quote #114

Would it be possible for you to add support for the start of setup time or is that already covered by one of the others and if so, which one?
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DaemonUmbra
New Member
Join Date: Oct 2014
Old 10-01-2014 , 17:05   Re: [TF2] Round Triggers 1.10
Reply With Quote #115

Quote:
Originally Posted by kitty0725 View Post
how do i set up the sudden with those commands?
sm_rtrigs_start ""
sm_rtrigs_end ""
sm_rtrigs_sd ""
Can Help Me?
Personally I didn't see an rtrigs.cfg anywhere, so I suggest putting them in your server's main .cfg file
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 07-21-2015 , 16:25   Re: [TF2] Round Triggers 1.10
Reply With Quote #116

Not sure if anyone is still looking after this plugin but I seem to be having some issues with sm_rtrigs_wfp. If I do a hard reset on the server and the very first time someone joins waiting for player will trigger. If the server should empty and someone joins later on in waiting for player nothing happens.
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drprivateskittles
New Member
Join Date: Sep 2010
Old 11-02-2015 , 01:51   Re: [TF2] Round Triggers 1.10
Reply With Quote #117

Hey,

I run a small arena server, and I would like trigger events when players spawn and when they can move. Does anyone know how to achieve this? The current start event is when people spawn, but there isn't one for when the round is active.
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lugui
Senior Member
Join Date: Feb 2016
Location: GetClientAbsOrigin();
Old 03-20-2016 , 12:26   Re: [TF2] Round Triggers 1.10
Reply With Quote #118

sm_rtrigs_start "sm_execcfg poscfg.cfg

it is not running in the round start
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111112oo
Junior Member
Join Date: Oct 2012
Old 04-04-2016 , 21:02   Re: [TF2] Round Triggers 1.10
Reply With Quote #119

Hello! I am looking for how to make this plugin execute commands exactly 10 seconds after round starts. something like "wait 660" does not work. This is because the plugin editing server cvars works fine, but applying commands to players in tf2 arena does not, as within the first 10 seconds, players can respawn and join, sometimes the commands activate too fast before any players even spawn.
I am trying to strip the red teams ammo for jailbreak, don't suggest tf2jail please.
Thanks.
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