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TF2 pregame mayhem


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FlaminSarge
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Join Date: Jul 2010
Old 03-01-2012 , 21:46   Re: TF2 pregame mayhem
Reply With Quote #101

I've updated http://forums.alliedmods.net/showpos...8&postcount=98 a bit.

Also, I've got mine set to 30 and it's going to 60. I think that cvar is ignored.
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Last edited by FlaminSarge; 03-01-2012 at 21:47.
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FlaminSarge
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Old 03-13-2012 , 00:49   Re: TF2 pregame mayhem
Reply With Quote #102

Updated that post again, a fix for arena.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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moxie2020
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Join Date: Aug 2011
Old 03-13-2012 , 16:13   Re: TF2 pregame mayhem
Reply With Quote #103

Quote:
Originally Posted by FlaminSarge View Post
It's working fine over here.

But, I decided to make a few changes anyways.
sm_pregamemayhem_deathspam, new convar. Default is 1, setting it to 0 will block the death messages up top (they still log, they just don't show to clients). I think it works, not sure.
Second, changed to use the OnWaitingForPlayers forwards, so that maps that don't have waiting for players don't permanently have friendlyfire on.
Third, preserves friendlyfire settings. If you have a server with friendlyfire on, it will merely add instant respawn for pregame. If it's off, then it'll enable it for the duration of waiting for players.

Let me know if it's borked.

EDIT: Updated (1.12) to make sure FF turns off if WaitingForPlayersEnd doesn't fire (specifically, if map changed before it ends).
Also added sm_pregamemayhem_botrespawn, default 1: 1- also instantly respawn bots; 0- don't.

EDIT2: Updated (1.13) for a fix for arena.
I like the new options you added and the simplicity of this plugin vs the different modes of TF2 slaughter, however, the scoreboard in TF2 slaughter is fantastic. Any chance I can have the best of both worlds?
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FlaminSarge
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Old 03-14-2012 , 07:30   Re: TF2 pregame mayhem
Reply With Quote #104

Link to TF2Slaughter would be appreciated.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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moxie2020
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Old 03-14-2012 , 21:59   Re: TF2 pregame mayhem
Reply With Quote #105

Quote:
Originally Posted by FlaminSarge View Post
Link to TF2Slaughter would be appreciated.
Sorry bout that. Here you go.
https://forums.alliedmods.net/showth...game+slaughter
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moxie2020
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Old 03-19-2012 , 17:05   Re: TF2 pregame mayhem
Reply With Quote #106

Quote:
Originally Posted by FlaminSarge View Post
Link to TF2Slaughter would be appreciated.
Heya Sarge did you catch the link?
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FlaminSarge
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Old 03-20-2012 , 15:18   Re: TF2 pregame mayhem
Reply With Quote #107

Yeah, working on it.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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moxie2020
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Old 04-10-2012 , 13:59   Re: TF2 pregame mayhem
Reply With Quote #108

Quote:
Originally Posted by FlaminSarge View Post
Yeah, working on it.

I tried modifying the other plugin and removed the melee mode but it still does odd things like the pyros fire does not ignite anyone.

So I am going to disable it till you finish the new version.
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FlaminSarge
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Old 04-11-2012 , 02:53   Re: TF2 pregame mayhem
Reply With Quote #109

Pyro fire cannot ignite teammates.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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moxie2020
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Old 04-11-2012 , 11:48   Re: TF2 pregame mayhem
Reply With Quote #110

Quote:
Originally Posted by FlaminSarge View Post
Pyro fire cannot ignite teammates.
Not even with FF enabled?
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