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[DoD:S] Zombie Mod


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Author
Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Plugin ID:
3730
Plugin Version:
BETA
Plugin Category:
Fun Stuff
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A Zombie Mod gameplay for Day of Defeat: Source
    Old 07-05-2013 , 14:32   [DoD:S] Zombie Mod
    Reply With Quote #1

    There are no working zombie mod plugin (at least public access) for Day of Defeat: Source at this moment, so Andersso and I are decided to create one.

    This is a simple ol' good zombie mod plugin, but with some interesting bonuses...
    Make sure to upload ZM files to normal and fast download servers!

    Here is a gameplay video.

    FEATURES:
    • Equipment menu with preferences (custom class).
    • Rewards for killing humand and zombies.
    • Improved SpawnProtection for zombies.
    • Round end stats and overlays for both teams.
    • Easy configuration for custom files and whitelists for maps.
    • Models, sounds and other stuff for Zombie Mod.

    REQUIREMENTS:
    Latest version of SourceMod.
    DoD Hooks.
    SendProxy Manager (optional, needed to show zombie's health and hide player classes and icons).
    SteamTools Extension (optional, needed to set game description to DoD:S ZombieMod).

    CONVARS:
    • dod_zombiemod_enabled - Whether or not enable Zombie Mod (Default: 1)
    • dod_zombiemod_winlimit - Maximum amount of rounds until mapchange (Default: 3)
    • dod_zombiemod_minplayers - Minumum amount of players to start Zombie Mod (Default: 3)
    • dod_zombiemod_roundtime - How long time (in seconds) each round takes (Default: 360)
    • dod_zombiemod_human_maxhealth - Maximum amount of health a human can have (Default: 150)
    • dod_zombiemod_zombie_health - Amount of health a zombie will have on spawn (Default: 8000)
    • dod_zombiemod_crit_hp_refresh - Amount of health a crit zombie will regenerate on kill (Default: 100)
    • dod_zombiemod_zombie_speed - Amount of speed a zombie will have on spawn (Default: 0.65)
    • dod_zombiemod_zombie_maxspeed - Maximum amount of speed a zombie can have (Default: 0.85)
    • dod_zombiemod_beacon_interval - Time beween toggleing beacon on last man (Default: 8 )

    WARNING! Plugin is still in beta stage, so there may be some bugs!
    I dont have a public server and enough players to test it, so please report any bugs you found!
    Feel free to request some ideas and improvements, I'll implement them until stable version will be released.

    You can take a look at a tutorial how to switch mods on-the-fly and enable/disable Zombie Mod between gameplays.

    Servers with this plugin

    Download plugin
    Browse source code
    __________________


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    http://twitch.tv/zadroot

    Last edited by Root_; 01-22-2014 at 09:56. Reason: Ready for review?
    Root_ is offline
    DJ Tsunami
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    Old 07-05-2013 , 15:18   Re: [DoD:S] Zombie Mod
    Reply With Quote #2

    Good job! I've asked to have mine unapproved, so you can use the public cvar
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    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 07-05-2013 , 16:24   Re: [DoD:S] Zombie Mod
    Reply With Quote #3

    Thanks DJ Tsunami
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    Happy DODs player
    AlliedModders Donor
    Join Date: Sep 2009
    Old 07-05-2013 , 16:50   Re: [DoD:S] Zombie Mod
    Reply With Quote #4

    @Root.

    1st Good job mate.
    2e. Were do i install the extension SendProxy Manager , in my Dod directory somewhere ?
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    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 07-05-2013 , 17:48   Re: [DoD:S] Zombie Mod
    Reply With Quote #5

    Happy DODs player, install it as a extension
    Code:
    addons/sourcemod/extensions/sendproxy.ext.2.ep2v.dll
    addons/sourcemod/extensions/sendproxy.ext.2.ep2v.so
    addons/sourcemod/gamedata/sendproxy.txt
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    sniperkills
    Senior Member
    Join Date: Apr 2008
    Old 07-05-2013 , 23:37   Re: [DoD:S] Zombie Mod
    Reply With Quote #6

    hey guys need some help cant get the plugin to start it say fail plz help

    15 <Failed> "DoD:S Zombie Mod" (BETA) by Andersso & Root, Colster

    [01] SourceMod (1.5.0-dev+3823) by AlliedModders LLC
    [02] SDK Tools (1.5.0-dev+3823) by AlliedModders LLC
    [03] SDK Hooks (1.5.0-dev+3823) by AlliedModders LLC
    [04] DoD Hooks (1.4.1) by Andersso
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    Old 07-06-2013 , 05:09   Re: [DoD:S] Zombie Mod
    Reply With Quote #7

    @Root:

    Oke i downloaded another zip for the sendproxy extension. Got allot of other files. The Download seems broken of the sendproxy.

    Can somebody upload a good version or send a link.
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    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 07-06-2013 , 05:46   Re: [DoD:S] Zombie Mod
    Reply With Quote #8

    sniperkills, you haven't posted an error
    try sm plugins info #15

    Happy DODs player,
    the author seems like inactive, but working extension was posted several times in SP thread
    Windows
    Linux
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    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 07-06-2013 , 09:37   Re: [DoD:S] Zombie Mod
    Reply With Quote #9

    Updated!
    • Added support for more custom models for zombies (see config)
    • Fixed SteamTools dependency
    __________________


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    sniperkills
    Senior Member
    Join Date: Apr 2008
    Old 07-06-2013 , 21:28   Re: [DoD:S] Zombie Mod
    Reply With Quote #10

    15 <Failed> "DoD:S Zombie Mod" (BETA) by Andersso & Root, Colster
    I put sm plugins info it said this [SM] Plugin #15.smx is not loaded.
    [01] SourceMod (1.5.0-dev+3823) by AlliedModders LLC
    [02] SDK Tools (1.5.0-dev+3823) by AlliedModders LLC
    [03] SDK Hooks (1.5.0-dev+3823) by AlliedModders LLC
    [04] DoD Hooks (1.4.1) by Andersso

    L 07/05/2013 - 235:16: [SM] Unable to load plugin "dod_zombiemod.smx": Native "Steam_SetGameDescription" was not found
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    Last edited by sniperkills; 07-06-2013 at 21:29.
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