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[L4D2] Survivor AI Trigger fix


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-04-2009 , 17:08   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #21

Its nb_move_to_position in conjunction with sb_stop (because Bots won't defend themselves unless stopped).

But that requires sv_cheats and gets really awful to code on maps that feature any transition (elevator, ferry..).
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 12-04-2009 , 18:32   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #22

tried that today, damn that's ugly.
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N_Hell_Follows
Member
Join Date: May 2009
Old 12-06-2009 , 12:02   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #23

Suggestion:

I was wondering, in the parish campaign level 4, where the bots have to activate the float in order to cross, could you increase the timer in which they are spawned to the top of the building from 20-to about 40 seconds?
Its just after the 20 seconds there are still some hordes coming and they tend to back up and fall off again, then they get stuck there.

So if its increased to about 40 seconds, this can be prevented.

Great mod by the way, use it allll the time.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-06-2009 , 16:27   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #24

Its line 590 in the Sourcecode, change the timer there to whatever you like.

Whatever, ill do it for you
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_survivorai_triggerfix.sp - 721 views - 30.4 KB)
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N_Hell_Follows
Member
Join Date: May 2009
Old 12-06-2009 , 23:46   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #25

Quote:
Originally Posted by AtomicStryker View Post
Its line 590 in the Sourcecode, change the timer there to whatever you like.

Whatever, ill do it for you
Ah didnt know it was there. Thanks alot, appreciate it
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hell911
Member
Join Date: Nov 2009
Old 12-12-2009 , 22:16   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #26

this works with versus mode?

i tested it, no use, they stay in safe house only
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-13-2009 , 05:17   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #27

This Plugin works in Versus Mode - but the Bots won't advance by themselves in Versus Mode.
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Maxunit
SourceMod Donor
Join Date: Jul 2005
Old 12-18-2009 , 18:11   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #28

Are there any news on a fix for the versus survivor bots?
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shizzleL4D
Member
Join Date: Aug 2009
Old 12-20-2009 , 06:34   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #29

I really need this to workin Versus
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-20-2009 , 10:06   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #30

Tell Valve - the Versus Bot Blockade goes a bit further than one or two cvars, im afraid.

Added version 1.0.2 since i figured out how to make Whitaker nuke stuff.
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