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Stripper:Source (Updated 2011-04-15)


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painkiller
Senior Member
Join Date: Jun 2011
Old 11-23-2012 , 06:49   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1021

@ pubhero

yes game_text work not on CSS
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adrianman
Senior Member
Join Date: Sep 2010
Old 12-08-2012 , 13:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1022

anyone knows how to change car alarm sound with this in l4d2 with another one that's available in the game's sound folder?
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TheTopMostDog
Member
Join Date: Jul 2012
Location: Melbourne, Australia
Old 12-11-2012 , 02:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1023

My stripper just does not work. I've tried different meta versions, Linux 1.9.0, 1.9.1dev.

] meta list
[01] SourceMod (1.4.7-dev) by AlliedModders LLC
[02] CS:S Tools (1.4.7-dev) by AlliedModders LLC
[03] SDK Tools (1.4.7-dev) by AlliedModders LLC
[04] SDK Hooks (2.2.0) by Tsunami, psychonic

Are there any common mistakes that users make that stops stripper working? I'm completely stumped as to why it's not working.

EDIT:
L 12/11/2012 - 18:508: [META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API

Last edited by TheTopMostDog; 12-11-2012 at 02:51.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-11-2012 , 04:23   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1024

Read the last couple of posts in the thread.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 12-14-2012 , 02:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1025

Hi.
I would like to put christmas trees in the de_dust2 map, with the stripper. Can i found somewhere a cool christmas tree material?
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 12-14-2012 , 06:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1026

Quote:
Originally Posted by pubhero View Post
Hi.
I would like to put christmas trees in the de_dust2 map, with the stripper. Can i found somewhere a cool christmas tree material?
http://gamebanana.com/prefabs/2642
This may work?
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 12-15-2012 , 13:49   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1027

Thank you. Cool models. I tried these models, but i see only big error messages on the coordinates.
Forced download was good.

Else.
Can i add ladder with the stripper? I think yes, but how can is use the right coordinates? x y z ?

Last edited by pubhero; 12-15-2012 at 21:24.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-19-2012 , 21:02   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1028

I am using the remove option like this

remove:
{
"hammerid" "123456"
}

Can it also be used like this?

remove:
{
"hammerid" "123456"
"hammerid" "345677"
"hammerid" "246896"
}

Last edited by Danny_l4d; 12-19-2012 at 21:02.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 12-20-2012 , 12:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1029

Wrong format.
Code:
remove:
{
     "hammerid"    "123456"
}
{
     "hammerid"    "345677"
}
{
     "hammerid"    "246896"
}

Last edited by pubhero; 12-20-2012 at 12:31.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-20-2012 , 16:01   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1030

what's the difference there between { and }

and should it be like that or is it possible to just place all hammerid in 1 { and }
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