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Nade Modes (Nomexous) v11.2


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tiago_mix
Member
Join Date: Jul 2008
Old 09-27-2008 , 13:22   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #121

L 09/27/2008 - 13:41:20: [AMXX] Displaying debug trace (plugin "nademodes.amxx")
L 09/27/2008 - 13:41:20: [AMXX] Run time error 10: native error (native "pev")
L 09/27/2008 - 13:41:20: [AMXX] [0] nademodes.sma::get_grenade_type (line 1770)
L 09/27/2008 - 13:41:20: [AMXX] [1] nademodes.sma::fw_touch (line 1107)
L 09/27/2008 - 13:41:21: [FAKEMETA] Invalid entity
L 09/27/2008 - 13:41:21: [AMXX] Displaying debug trace (plugin "nademodes.amxx")
L 09/27/2008 - 13:41:21: [AMXX] Run time error 10: native error (native "pev")
L 09/27/2008 - 13:41:21: [AMXX] [0] nademodes.sma::get_grenade_type (line 1770)
L 09/27/2008 - 13:41:21: [AMXX] [1] nademodes.sma::fw_touch (line 1107)
L 09/27/2008 - 13:41:21: [FAKEMETA] Invalid entity
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vittek
New Member
Join Date: Sep 2008
Old 10-01-2008 , 19:05   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #122

when im dead, i can push e in SATCHEL MODE... this is bug?? sry my english is very bad
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WcK | Kyuubi
Member
Join Date: Aug 2008
Location: Venezuela
Old 10-01-2008 , 19:12   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #123

I need this grenades can be used only for terrorist is possible? O.o
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ignax
BANNED
Join Date: Feb 2008
Old 10-11-2008 , 23:21   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #124

Quote:
Originally Posted by tiago_mix View Post
L 09/27/2008 - 13:41:20: [AMXX] Displaying debug trace (plugin "nademodes.amxx")
L 09/27/2008 - 13:41:20: [AMXX] Run time error 10: native error (native "pev")
L 09/27/2008 - 13:41:20: [AMXX] [0] nademodes.sma::get_grenade_type (line 1770)
L 09/27/2008 - 13:41:20: [AMXX] [1] nademodes.sma::fw_touch (line 1107)
L 09/27/2008 - 13:41:21: [FAKEMETA] Invalid entity
L 09/27/2008 - 13:41:21: [AMXX] Displaying debug trace (plugin "nademodes.amxx")
L 09/27/2008 - 13:41:21: [AMXX] Run time error 10: native error (native "pev")
L 09/27/2008 - 13:41:21: [AMXX] [0] nademodes.sma::get_grenade_type (line 1770)
L 09/27/2008 - 13:41:21: [AMXX] [1] nademodes.sma::fw_touch (line 1107)
L 09/27/2008 - 13:41:21: [FAKEMETA] Invalid entity
i have the same fucking problem :S plz fix it, it tilts my sv every time
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koleos
Senior Member
Join Date: Jul 2008
Old 10-13-2008 , 18:15   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #125

What about Heat Seeking and Stickynade for nademods?
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Sam Stone
Junior Member
Join Date: Oct 2008
Location: Russia
Old 10-14-2008 , 07:22   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #126

hi all. I've got strange problem: when a throw grenade, it disappears from my hands and nothing happens. With or without admin rights.
For other players all works fine.
With http://forums.alliedmods.net/showthread.php?t=66564 all works for me.

PS
sorry for my english
Sam Stone is offline
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 10-14-2008 , 08:33   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #127

Quote:
Originally Posted by Sam Stone View Post
hi all. I've got strange problem: when a throw grenade, it disappears from my hands and nothing happens. With or without admin rights.
For other players all works fine.
With http://forums.alliedmods.net/showthread.php?t=66564 all works for me.

PS
sorry for my english
What version are you using?
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Sam Stone
Junior Member
Join Date: Oct 2008
Location: Russia
Old 10-14-2008 , 09:24   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #128

latest, from this topic. Downloaded today.
Chicken v1.0, AMXX v1.8.1.3722, CS 1.6
Code:
#define PLUGIN "Nade Modes"
#define VERSION "7.0"
#define AUTHOR "Nomexous & OT"
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koleos
Senior Member
Join Date: Jul 2008
Old 10-14-2008 , 10:25   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #129

ot_207 do u wanna add Heat Seeking Mod to your nade mod ?
i Think it gonna be awesome!!!
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-14-2008 , 13:36   Re: Nade Modes (Nomexous) v7.0
Reply With Quote #130

Hi, ot_ !

I tested Your plugin on cz and works flawlessy, but I found one some kinda bug, (I always use Proximity ability) and after few rounds this ability disappear from list and I don't have it anymore 0_0.

In list it always appear like this :

Normal:
Impact:
Trip laser:
Motion sensor:
Satchel charge:
without promixity.

And I have a suggestion could You add something like when I always use one of ability like promixity and if map changes in new round I will be able to use it again without switching it like first is Normal and second is promixity... In other words it will save chosen ability to every new map.
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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