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Nade Modes (Nomexous) v11.2


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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-28-2008 , 12:35   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #91

[quote=ot_207;677258]What mod? Z Plague or biohazzard???
With ZP 4.04
When I test it alone in my tested sv it works fine!
But When I test it in my public sv it doesn't work!
I have no idea~~
The setting in test sv is same with public sv
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 08-28-2008 , 12:51   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #92

Quote:
Originally Posted by smoothjazz View Post
What mod? Z Plague or biohazzard???
With ZP 4.04
When I test it alone in my tested sv it works fine!
But When I test it in my public sv it doesn't work!
I have no idea~~
The setting in test sv is same with public sv
In this situation I don't know what to do. Try addresing this problem to the author of ZP. I've modified the plugin, but from what I see the problem still persists.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-28-2008 , 13:06   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #93

Quote:
Originally Posted by ot_207 View Post
In this situation I don't know what to do. Try addresing this problem to the author of ZP. I've modified the plugin, but from what I see the problem still persists.
OK~~ I will ask MeRcyLeZZ for help!
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griefhy
Member
Join Date: Jul 2006
Old 08-28-2008 , 19:59   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #94

Quote:
Originally Posted by ot_207 View Post



Have you tested it? The plugin should work with versions newer than amxx 1.8
Yes, I do!
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ws70713
Junior Member
Join Date: Aug 2008
Old 08-29-2008 , 11:53   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #95

Quote:
The cvar multiplies the damage of the nades. The cvar is placed in the control pannel so no need to worry about it ;).
but it set all kinds of HE have the same damage

can change the cvar become different kind HE has different damage?
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 08-29-2008 , 12:11   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #96

Quote:
Originally Posted by ot_207 View Post
Use the control pannel of the plugin (amx_nmm), to disable the animations/lasers (the name was resource use).
What option is the option to do that ?
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griefhy
Member
Join Date: Jul 2006
Old 08-29-2008 , 20:50   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #97

now,it's all right!!!
-_-!!

Last edited by griefhy; 08-30-2008 at 06:55.
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gastjzhk
Junior Member
Join Date: Sep 2008
Old 09-05-2008 , 19:49   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #98

very nice plugin
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 09-07-2008 , 22:07   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #99

I will be away for 6 more days, after that I will be available to help/support my plugins.
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 09-14-2008 , 12:44   Re: Nade Modes (Nomexous) v6.0b
Reply With Quote #100

Quote:
Originally Posted by ws70713 View Post
but it set all kinds of HE have the same damage

can change the cvar become different kind HE has different damage?
Yes it will be done.

Quote:
Originally Posted by griefhy View Post
now,it's all right!!!
-_-!!
What is alright??? Does the plugin work or not???

Quote:
Originally Posted by Tidius View Post
What option is the option to do that ?
When you activate the menu look for "PLUGIN EFFECTS"
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