PHP Code:
/*
* Team Flash Control
*
* Author: OT
*
* Plugin Link: http://forums.alliedmods.net/showthread.php?p=651444
*
* Changelog:
*
* 12.0 - remade some forwards, made the plugin more efficient, added cvar for chat messages, made the dynamic light hookable
* 11.0 - added more forwards and natives for the plugin, some isues fixed!
* 10.0 - added forward for the plugin, here you can block a player beeing flashed, and do other stuff.
* 9.5 - new method of remembering the owner! Low on memory usage!
* 9.1 - last improvements + the plugin can now be seen on servers.
* 9.0 - control pannel + last improvements
* 8.5 - new punish system
* 8.1 - cvar bug fix, flashlight bug fix
* 8.0 - new feature -> color flashbangs
* 7.0 - updated all the features, now work 100% + new dynamic light feature
* 6.5 - improvement to the player origin, now the plugin gets the players head
* 6.0 - major improvement to all the blocks (including the new feature)
* 5.5 - small improvement to the moment a player is flashed (when a player is flashed for a long time the flash will count)
* 5.3 - big improvement to the bug detection
* 5.0 - improvement to the new feature
* 5.0b - new feature added -> block flash when you flashed a teammate and a enemy together
* 4.5 - bugfix feature added
* 4.0 - multilang
* 3.5 - added more features, the plugin has a new name "Team Flash Control"
* 3.0 - optimized plugin (pcvars + new forwards) -> now works 100% (2008-07-11)
* 2.0 - optimized plugin -> now works > 70% (2008-07-08)
* 1.1 - fixed bug: more than one player can get a message from the same teamflash event, new cvar: tfc_adminchat (2007-11-04)
* 1.0 - sound on/off cvar: tfc_sound 1/0 (2006-04-14)
* 0.3 - fixed bug: dead spectators will nog get message about teamflash (2006-03-16)
* 0.2 - changed flash owner code, a timer is added, "[Team Flash Snitch]" in green text (2006-03-12)
* 0.1 - initial release (2006-01-25)
*
* Credits:
* Tender for Team Flash Snitch
* MpNumb for Bugfix feature
* xxAvalanchexx for Dynamiclight
* v3x for Colored Flashbangs
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
// The defines that hold info on how the user has been blinded
#define BLINDED_FULLY 255
#define BLINDED_PARTLY 200
// Task unique id
#define REMAIN_TASK 642354
// Private data
#define OFFSET_OWNER 41
#define OFFSET_LINUX 4
// Macros
#define chars(%1) (sizeof(%1) - 1)
// Bitsum useful functions
#define set_block_flash(%0) g_bs_block_flash |= (1<<((%0)-1))
#define can_block_flash(%0) (g_bs_block_flash & (1<<((%0)-1)))
#define set_reset_counter(%0) g_bs_reset_counter |= (1<<((%0)-1))
#define del_reset_counter(%0) g_bs_reset_counter &= ~(1<<((%0)-1))
#define can_reset_counter(%0) (g_bs_reset_counter & (1<<((%0)-1)))
#define set_can_count(%0) g_bs_counter_in_effect |= (1<<((%0)-1))
#define del_can_count(%0) g_bs_counter_in_effect &= ~(1<<((%0)-1))
#define ply_can_count(%0) (g_bs_counter_in_effect & (1<<((%0)-1)))
// Option macros, for easy manuver
#define get_option(%0) get_pcvar_num(pcvars[%0])
#define toggle_option(%0) set_pcvar_num(pcvars[%0], !get_pcvar_num(pcvars[%0]))
#define get_option_float(%0) get_pcvar_float(pcvars[%0])
#define set_option_float(%0, %1) set_pcvar_float(pcvars[%0], %1)
#define set_option_cell(%0, %1) set_pcvar_num(pcvars[%0], %1)
// Options
enum Option
{
pc_frc_enable,
pc_frc_chat,
pc_frc_sound,
pc_frc_admin,
pc_frc_block,
pc_frc_selfb,
pc_frc_blocka,
pc_frc_count,
pc_frc_punish,
pc_frc_limit,
pc_frc_warn,
pc_frc_mode,
pc_frc_type,
pc_frc_nr_ctr,
pc_frc_mcolor,
pc_frc_rcolor,
pc_frc_gcolor,
pc_frc_bcolor,
pc_frc_dlight,
pc_frc_bug,
}
// Plugin returns
enum
{
FRC_CONTINUE = 0,
FRC_MAKE_PARTIALLY = 200,
FRC_MAKE_FULLY = 255,
FRC_BLOCK = 300
}
// Message events
new saytext
new scrfade
// Flasher id
new g_flasher = 0
new CsTeams:g_fl_team
// Flash entity index
new g_flash_ent = 0
// Player info
new g_flash_mon[33] = {0, ...}
new g_round_lock[33]
new Float:g_time_lock[33]
// These are used for forwards, and modified paramaters
new g_last_flashtype[33] = {FRC_BLOCK, ...}
new g_modifdur[33]
new g_modifhold[33]
// Bistums, we use this for information storage, check the macros!
new g_bs_block_flash
new g_bs_counter_in_effect
new g_bs_reset_counter
// Native coords, and stuff
new g_flashdur[33]
new g_flashhold[33]
// Forward info
new bool:g_allow_forward = true
// Colors
new g_color_red = 255
new g_color_green = 255
new g_color_blue = 255
// Pcvars
enum OptionType
{
OPTION_TOGGLE = 1,
OPTION_CELL,
OPTION_FLOAT
}
// Trace & maxplayers
new g_trace
new g_maxplayers
// Cvars
new pcvars[Option]
new OptionType:option_type[Option]
new option_value[Option][100]
new option_information[Option][300]
// Control pannel
new settingsmenu
new callbacks[2]
// Forwards
new g_forward_preflash
new g_forward_postflash
new g_forward_bang
new g_forward_trace
new g_forward_traceb
new g_forward_search
new g_forward_punish
new g_forward_freedata
new g_forward_client
new g_forward_extinit
// CFG file (save data)
new const CFG_FILE_NAME[] = "flash_remote_control.cfg"
new CFG_FILE[300]
public plugin_init()
{
// Let's register the plugin
register_plugin("Flash Remote Control", "12.0", "OT")
register_cvar("flash_remote_version", "12.0", (FCVAR_SERVER | FCVAR_SPONLY))
// The basic cvars
register_option(pc_frc_enable, "frc_enable", "1") // Enable the plugin, this will stop the plugin sending the news but not the forwards!!!
register_option(pc_frc_chat, "frc_chat", "1") // The message you have flashed/been flashed by
register_option(pc_frc_sound, "frc_sound", "1") // the sound that is sent to the flasher
register_option(pc_frc_admin, "frc_adminchat", "1") // the admin messages
register_option(pc_frc_block, "frc_block_team_flash", "0") // block the moment when you flash your teammates
register_option(pc_frc_selfb, "frc_block_self_flash", "0") // block the moment when you flash yourself
register_option(pc_frc_blocka, "frc_block_team_all_flash", "0") // block all players that are flashed if a teammate is flashed
// The punish system cvars
register_option(pc_frc_punish, "frc_flasher_punish", "1") // punish the player that flashed too much
register_option(pc_frc_count, "frc_flasher_counter", "1") // 0 -> count only the full flashes 1 -> count all the flashes
register_option(pc_frc_limit, "frc_flasher_mistake_allow", "10", OPTION_CELL) // the times that a player is allowed to flash his teammates before being punished
register_option(pc_frc_warn, "frc_flasher_warn", "0") // warn the player
register_option(pc_frc_mode, "frc_flasher_punish_mode", "2", OPTION_CELL) // punish mode: 0 -> map end, 1 -> rounds, 2 -> time
register_option(pc_frc_type, "frc_flasher_punish_type", "0", OPTION_CELL) // punish type: 0 -> block throw, 1 -> kill when flash, 2 -> flash himself when flash
register_option(pc_frc_nr_ctr, "frc_flasher_punish_control", "2", OPTION_FLOAT) // punish mode control controls how many round/minutes the player will have problems (doesn't work with punish mode 0)
// Flash color cvars
register_option(pc_frc_mcolor, "frc_color_mode", "2", OPTION_CELL) // 0 -> off, 1 -> specified color, 2 -> random color chose(for all players), 3 -> random color for every player
register_option(pc_frc_rcolor, "frc_red_color", "100") // the red color cvar
register_option(pc_frc_gcolor, "frc_green_color", "100") // the green color cvar
register_option(pc_frc_bcolor, "frc_blue_color", "255") // the blue color cvar
// Flash dynamic light cvars, the dynamic light is affected by the color cvars
register_option(pc_frc_dlight, "frc_dynamic_light", "1") // dynamic light
// Bug fix cvar
register_option(pc_frc_bug, "frc_bug_fix", "1") // bug fix control toggle
// Special option values
register_option_value(pc_frc_limit, "5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20")
register_option_value(pc_frc_mode, "0;1;2")
register_option_value(pc_frc_type, "0;1;2")
register_option_value(pc_frc_mcolor, "0;1;2;3")
// Control panel menu
register_clcmd("amx_flash_control_menu", "conjure_menu", ADMIN_CFG, "Shows settings menu for flashbang remote control.")
register_clcmd("amx_fcm", "conjure_menu", ADMIN_CFG, "Shows settings menu for flashbang remote control.")
// The message constants
saytext = get_user_msgid("SayText")
scrfade = get_user_msgid("ScreenFade")
// The events
register_event("ScreenFade", "event_blinded", "be", "1>4096", "4=255", "5=255", "6=255", "7>199")
register_logevent("event_round_end", 2, "1=Round_End")
// The forwards
register_forward(FM_SetModel, "fw_setmodel", 1)
register_forward(FM_EmitSound, "fw_emitsound", 1)
register_forward(FM_PlayerPreThink, "fw_player_prethink")
register_forward(FM_FindEntityInSphere, "fw_findentityinsphere")
// Control pannel
callbacks[0] = menu_makecallback("callback_disabled")
callbacks[1] = menu_makecallback("callback_enabled")
// The dictionary
register_dictionary("flashbang_remote_control.txt")
// Config file
new config[200]
get_configsdir(config, chars(config))
format(CFG_FILE, chars(CFG_FILE), "%s/%s", config, CFG_FILE_NAME)
// Create the trace handle so we can't interfere on other plugins that use the tracehandle 0.
g_trace = create_tr2()
g_maxplayers = get_maxplayers()
// Create the plugin forwards
g_forward_preflash = CreateMultiForward("fw_FRC_preflash", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL, FP_CELL) // Tested!
g_forward_postflash = CreateMultiForward("fw_FRC_postflash", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL) // Tested!
g_forward_bang = CreateMultiForward("fw_FRC_flashbang_explosion", ET_IGNORE, FP_CELL, FP_CELL) // Tested!
g_forward_punish = CreateMultiForward("fw_FRC_punish", ET_CONTINUE, FP_CELL, FP_CELL) // Tested!
g_forward_freedata = CreateMultiForward("fw_FRC_free_plugin_data", ET_IGNORE) // Tested!
g_forward_trace = CreateMultiForward("fw_FRC_trace", ET_CONTINUE, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL)// Tested!
g_forward_traceb = CreateMultiForward("fw_FRC_trace_bug", ET_CONTINUE, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL)// Tested!
g_forward_client = CreateMultiForward("fw_FRC_counter_reset", ET_IGNORE, FP_CELL) // Tested!
g_forward_search = CreateMultiForward("fw_FRC_flash_find_in_sphere", ET_CONTINUE, FP_CELL, FP_CELL) // Tested!
g_forward_extinit = CreateMultiForward("fw_FRC_extention_init", ET_IGNORE)
// Loat settings
exec_cfg()
set_task(1.0, "register_delay")
}
public register_delay()
{
// We register this here so we can let other plugins mess with flash events! And with the grenade properties!
RegisterHam(Ham_Think, "grenade", "fw_think")
register_message(scrfade, "message_screenfade")
new ret
ExecuteForward(g_forward_extinit, ret)
}
public plugin_end()
{
// Free the trace handle
free_tr2(g_trace)
// Dealloc the plugin forwards
DestroyForward(g_forward_preflash)
DestroyForward(g_forward_postflash)
DestroyForward(g_forward_bang)
DestroyForward(g_forward_punish)
DestroyForward(g_forward_freedata)
DestroyForward(g_forward_traceb)
DestroyForward(g_forward_trace)
DestroyForward(g_forward_client)
DestroyForward(g_forward_search)
}
public plugin_natives()
{
register_library("frc_lib")
register_native("get_FRC_duration", "native_get_FRC_duration", 1)
register_native("set_FRC_duration", "native_set_FRC_duration", 1)
register_native("get_FRC_holdtime", "native_get_FRC_holdtime", 1)
register_native("set_FRC_holdtime", "native_set_FRC_holdtime", 1)
register_native("get_FRC_counter", "native_get_FRC_counter", 1)
register_native("set_FRC_counter", "native_set_FRC_counter", 1)
register_native("get_FRC_flash_limit", "native_get_FRC_flash_limit", 1)
register_native("get_FRC_exploding_flash", "native_get_FRC_exploding_flash", 1)
register_native("get_FRC_exploding_owner", "native_get_FRC_explo_fl_owner", 1)
register_native("FRC_flash_player", "native_FRC_flash_player", 1)
}
public native_get_FRC_counter(id)
{
return g_flash_mon[id]
}
public native_set_FRC_counter(id, quantity)
{
g_flash_mon[id] = quantity
return 1
}
public native_get_FRC_flash_limit()
{
return get_option(pc_frc_limit)
}
public native_get_FRC_exploding_flash()
{
return g_flash_ent
}
public native_get_FRC_explo_fl_owner()
{
return g_flasher
}
public native_set_FRC_duration(flashed, duration)
{
g_flashdur[flashed] = duration
}
public native_get_FRC_duration(flashed)
{
return g_flashdur[flashed]
}
public native_set_FRC_holdtime(flashed, duration)
{
g_flashhold[flashed] = duration
}
public native_get_FRC_holdtime(flashed)
{
return g_flashhold[flashed]
}
public native_FRC_flash_player(flasher, flashed, duration, holdtime, amount)
{
if (flasher == 0 || g_flasher != 0)
{
switch (get_option(pc_frc_mcolor))
{
case 1:
{
g_color_red = get_option(pc_frc_rcolor)
g_color_green = get_option(pc_frc_gcolor)
g_color_blue = get_option(pc_frc_bcolor)
}
case 2, 3:
{
g_color_red = random_num(0, 255)
g_color_green = random_num(0, 255)
g_color_blue = random_num(0, 255)
}
default:
{
g_color_red = 255
g_color_green = 255
g_color_blue = 255
}
}
flash(flashed, floatround(float(duration) * 409.6), floatround(float(holdtime) * 409.6), 0x0000 , g_color_red, g_color_green, g_color_blue, amount)
}
else
{
switch (get_option(pc_frc_mcolor))
{
case 1:
{
g_color_red = get_option(pc_frc_rcolor)
g_color_green = get_option(pc_frc_gcolor)
g_color_blue = get_option(pc_frc_bcolor)
}
case 2, 3:
{
g_color_red = random_num(0, 255)
g_color_green = random_num(0, 255)
g_color_blue = random_num(0, 255)
}
default:
{
g_color_red = 255
g_color_green = 255
g_color_blue = 255
}
}
g_flash_ent = flasher
g_flasher = flasher
eflash(flashed, floatround(float(duration) * 409.6), floatround(float(holdtime) * 409.6), 0x0000 , 255, 255, 255, amount)
g_flash_ent = 0
g_flasher = 0
new ret
ExecuteForward(g_forward_freedata, ret)
}
return 1
}
// Cache the sound
public plugin_precache()
{
engfunc(EngFunc_PrecacheSound, "radio/bot/im_blind.wav")
}
// Control Pannel
// Cfg save system
public exec_cfg()
{
if(file_exists(CFG_FILE))
server_cmd("exec %s", CFG_FILE)
}
public save_cfg()
{
new file[2000]
format(file, chars(file), "echo [Flashbang Remote Control] Executing config file ...^n")
add_to_file(file, chars(file), pc_frc_enable)
add_to_file(file, chars(file), pc_frc_chat)
add_to_file(file, chars(file), pc_frc_sound)
add_to_file(file, chars(file), pc_frc_admin)
add_to_file(file, chars(file), pc_frc_selfb)
add_to_file(file, chars(file), pc_frc_block)
add_to_file(file, chars(file), pc_frc_blocka)
add_to_file(file, chars(file), pc_frc_punish)
add_to_file(file, chars(file), pc_frc_count)
add_to_file(file, chars(file), pc_frc_limit)
add_to_file(file, chars(file), pc_frc_warn)
add_to_file(file, chars(file), pc_frc_mode)
add_to_file(file, chars(file), pc_frc_type)
add_to_file(file, chars(file), pc_frc_nr_ctr)
add_to_file(file, chars(file), pc_frc_mcolor)
add_to_file(file, chars(file), pc_frc_rcolor)
add_to_file(file, chars(file), pc_frc_gcolor)
add_to_file(file, chars(file), pc_frc_bcolor)
add_to_file(file, chars(file), pc_frc_dlight)
add_to_file(file, chars(file), pc_frc_bug)
format(file, chars(file), "%secho [Flashbang Remote Control] Settings loaded from config file", file)
delete_file(CFG_FILE)
write_file(CFG_FILE, file)
}
stock add_to_file(file[], size_of_file, Option:option)
{
switch (option_type[option])
{
case OPTION_TOGGLE, OPTION_CELL: format(file, size_of_file, "%s%s %d^n", file, option_information[option], get_option(option))
case OPTION_FLOAT: format(file, size_of_file, "%s%s %f^n", file, option_information[option], get_option_float(option))
}
}
// Control Pannel Menu system
public conjure_menu(id, level, cid)
{
if (cmd_access(id, level, cid, 1))
{
menu_adjust(id)
}
return PLUGIN_HANDLED
}
// Let's create the menu!
stock menu_adjust(id, page = 0)
{
settingsmenu = menu_create("Flash Remote Control Pannel", "menu_handler")
add_option_toggle(pc_frc_enable, "Enable plugin", "Yes", "No")
if (get_option(pc_frc_enable) == 0)
{
menu_display(id, settingsmenu, page)
return PLUGIN_CONTINUE
}
add_option_toggle(pc_frc_chat, "Enable chat messages (when flashed)", "Yes", "No")
add_option_toggle(pc_frc_admin, "Admin text message display", "Enabled", "Disabled")
add_option_toggle(pc_frc_sound, "Play the ^"I'm blind^" sound", "On", "Off")
add_option_toggle(pc_frc_block, "Block team flash", "Yes", "No")
add_option_toggle(pc_frc_selfb, "Block self flash", "Yes", "No")
add_option_toggle(pc_frc_blocka, "Block the flash effect to all when a teammate is flashed", "Yes", "No")
add_option_toggle(pc_frc_bug, "Enable bug fixer", "Yes", "No")
add_option_toggle(pc_frc_dlight, "Enable dynamic light", "Yes", "No")
add_option_quatrotoggle(pc_frc_mcolor, "Flash color mode", "Normal", "Specified colors", "Random color (the same for all the players)", "Random color for every player")
add_option_toggle(pc_frc_punish, "Punish system", "On", "Off")
if (get_option(pc_frc_punish))
{
add_option_toggle(pc_frc_count, "Method of counting", "All the teamflashes", "Just the full teamflashes")
add_option_toggle(pc_frc_warn, "Warn the flasher", "Yes", "No")
add_option_tritoggle(pc_frc_mode, "Punish mode", "Until map end", "By rounds", "By time")
add_option_tritoggle(pc_frc_type, "Punish type", "Block throw", "Kill", "Self flash")
add_cell_option(pc_frc_limit, "The number of players someone can flash before beeing punished", "times")
switch (get_option(pc_frc_mode))
{
case 1:
{
register_option_value(pc_frc_nr_ctr, "1;2;3;4;5;6;7;8;9;10")
add_float_cell_option(pc_frc_nr_ctr, "Number of rounds of punish", "times")
}
case 2:
{
register_option_value(pc_frc_nr_ctr, "1;1.5;2;2.5;3;3.5;4;4.5;5;5.5;6;7;8;9;10")
add_float_option(pc_frc_nr_ctr, "Time of punish", "minutes")
}
}
}
menu_display(id, settingsmenu, page)
return PLUGIN_CONTINUE
}
stock add_option_toggle(Option:control_option, const basetext[], const yestext[], const notext[], Option:displayif = Option:-1)
{
new cmd[3], itemtext[100]
num_to_str(_:control_option, cmd, chars(cmd))
format(itemtext, chars(itemtext), "%s: %s%s", basetext, (get_option(control_option) ? "\y" : "\r" ), (get_option(control_option) ? yestext : notext))
menu_additem(settingsmenu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_option_tritoggle(Option:control_option, const basetext[], const text[], const text2[], const text3[], Option:displayif = Option:-1)
{
new cmd[3], itemtext[100]
num_to_str(_:control_option, cmd, chars(cmd))
format(itemtext, chars(itemtext), "%s:\y %s%s%s", basetext, (get_option(control_option) == 0 ? text : "" ), (get_option(control_option) == 1 ? text2 : "" ), (get_option(control_option) == 2 ? text3 : "" ))
menu_additem(settingsmenu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_option_quatrotoggle(Option:control_option, const basetext[], const text[], const text2[], const text3[], const text4[], Option:displayif = Option:-1)
{
new cmd[3], itemtext[100]
num_to_str(_:control_option, cmd, chars(cmd))
format(itemtext, chars(itemtext), "%s:\y %s%s%s%s", basetext, (get_option(control_option) == 0 ? text : "" ), (get_option(control_option) == 1 ? text2 : "" ), (get_option(control_option) == 2 ? text3 : "" ), (get_option(control_option) == 3 ? text4 : "" ))
menu_additem(settingsmenu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_float_option(Option:control_option, const basetext[], const unit[])
{
new cmd[3], itemtext[100]
new value[20]
format(value, chars(value), "%0.2f", get_option_float(control_option))
num_to_str(_:control_option, cmd, chars(cmd))
format(itemtext, chars(itemtext), "%s: \y%s \r%s", basetext, value, unit)
menu_additem(settingsmenu, itemtext, cmd, _, _)
}
stock add_float_cell_option(Option:control_option, const basetext[], const unit[])
{
new cmd[3], itemtext[100]
new value[20]
format(value, chars(value), "%d", floatround(get_option_float(control_option)))
num_to_str(_:control_option, cmd, chars(cmd))
format(itemtext, chars(itemtext), "%s: \y%s \r%s", basetext, value, unit)
menu_additem(settingsmenu, itemtext, cmd, _, _)
}
stock add_cell_option(Option:control_option, const basetext[], const unit[])
{
new cmd[3], itemtext[100]
new value[20]
format(value, chars(value), "%d", get_option(control_option))
num_to_str(_:control_option, cmd, chars(cmd))
format(itemtext, chars(itemtext), "%s: \y%s \r%s", basetext, value, unit)
menu_additem(settingsmenu, itemtext, cmd, _, _)
}
public callback_disabled(id, menu, item)
{
return ITEM_DISABLED
}
public callback_enabled(id, menu, item)
{
return ITEM_ENABLED
}
// Base cvar change system
public menu_handler(id, menu, item)
{
new access, info[5], callback
menu_item_getinfo(menu, item, access, info, chars(info), _, _, callback)
if (item < 0)
{
save_cfg()
return PLUGIN_HANDLED
}
new cvar = str_to_num(info)
switch (option_type[Option:cvar])
{
case OPTION_TOGGLE:
{
toggle_option(Option:cvar)
}
case OPTION_CELL:
{
new value_string[100]
format(value_string, chars(value_string), "%s;", option_value[Option:cvar])
new values[20][10]
new true_value[20]
new last = 0, newpos = 0, k = 0;
for (new i=0;i<sizeof(value_string);i++)
{
if(equal(value_string[i], ";", 1))
{
newpos = i
}
if (newpos > last)
{
for (new j=last;j<newpos;j++)
{
format(values[k], 9, "%s%s", values[k], value_string[j])
}
last = newpos + 1
k++
}
}
new bool:ok = false
new counter = 0
for (new i=0;i<k;i++)
{
counter++
true_value[i] = str_to_num(values[i])
if (ok == true)
{
set_pcvar_num(pcvars[Option:cvar], true_value[i])
counter = 0
break
}
if (true_value[i] == get_option(Option:cvar))
ok = true
}
if (counter == k)
set_pcvar_num(pcvars[Option:cvar], true_value[0])
}
case OPTION_FLOAT:
{
new value_string_float[100]
format(value_string_float, chars(value_string_float), "%s;", option_value[Option:cvar])
new values_float[20][10]
new Float:true_value_float[20]
new last = 0, newpos = 0, k = 0;
for (new i=0;i<sizeof(value_string_float);i++)
{
if(equal(value_string_float[i], ";", 1))
{
newpos = i
}
if (newpos > last)
{
for (new j=last;j<newpos;j++)
{
format(values_float[k], 9, "%s%s", values_float[k], value_string_float[j])
}
last = newpos + 1
k++
}
}
new bool:ok=false
new counter = 0
for (new i=0;i<k;i++)
{
counter++
true_value_float[i] = str_to_float(values_float[i])
if (ok == true)
{
set_pcvar_float(pcvars[Option:cvar], true_value_float[i])
counter = 0
break
}
if (true_value_float[i] == get_option_float(Option:cvar))
ok = true
}
if (counter == k)
set_pcvar_float(pcvars[Option:cvar], true_value_float[0])
}
}
menu_destroy(menu)
menu_adjust(id, floatround(float(item)/7.0, floatround_floor))
save_cfg()
return PLUGIN_HANDLED
}
// Round end
public event_round_end()
{
static players[32], num, id
get_players(players, num)
for (new i=0;i<num;i++)
{
id = players[i]
if (g_round_lock[id] > 0 && !ply_can_count(id))
g_round_lock[id] -= 1
if (g_round_lock[id] == 0 && get_option(pc_frc_mode) == 1 && !ply_can_count(id))
{
del_reset_counter(id)
set_can_count(id)
g_flash_mon[id] = 0
}
}
}
// Reset the monitor when a player connects or disconnects
public client_disconnect(id)
{
set_reset_counter(id)
}
public client_connect(id)
{
set_reset_counter(id)
}
// Damn you!!! You flashed me!!!
public event_blinded(id)
{
if (!is_user_alive(id) || g_flasher == 0)
return PLUGIN_CONTINUE
new alpha, ret
g_flashdur[id] = -1
g_modifhold[id] = -1
switch (g_last_flashtype[id])
{
case FRC_BLOCK:
{
return PLUGIN_CONTINUE
}
case FRC_MAKE_PARTIALLY:
{
alpha = BLINDED_PARTLY
}
case FRC_MAKE_FULLY:
{
alpha = BLINDED_FULLY
}
default:
{
alpha = read_data(7)
}
}
g_last_flashtype[id] = FRC_BLOCK
ExecuteForward(g_forward_postflash, ret, g_flasher, id, g_flash_ent, alpha)
// And now the news!
return show_news(id, alpha, g_flasher)
}
public message_screenfade(msg_id, msg_dest, ent)
{
if (g_flasher == 0)
return PLUGIN_CONTINUE
g_flashdur[ent] = floatround(float(get_msg_arg_int(1)) / 409.6)
g_flashhold[ent] = floatround(float(get_msg_arg_int(2)) / 409.6)
new ret
ExecuteForward(g_forward_preflash, ret, g_flasher, ent, g_flash_ent, get_msg_arg_int(7))
new actdur = (g_flashdur[ent] > 0) ? g_flashdur[ent] : 0
new acthold = (g_flashhold[ent] > 0) ? g_flashhold[ent] : 0
if (actdur != floatround(float(get_msg_arg_int(1)) / 409.6))
{
if (actdur == 0)
{
ret = FRC_BLOCK
}
else
{
g_modifdur[ent] = floatround(float(actdur) * 409.6)
set_msg_arg_int(1, ARG_SHORT, g_modifdur[ent])
}
}
if (floatround(float(get_msg_arg_int(2)) / 409.6) != acthold)
{
g_modifhold[ent] = floatround(float(acthold) * 409.6)
set_msg_arg_int(2, ARG_SHORT, g_modifhold[ent])
}
switch (ret)
{
case FRC_BLOCK:
{
g_last_flashtype[ent] = FRC_BLOCK
return PLUGIN_HANDLED
}
case FRC_MAKE_PARTIALLY:
{
g_last_flashtype[ent] = FRC_MAKE_PARTIALLY
set_msg_arg_int(7, ARG_BYTE, BLINDED_PARTLY)
}
case FRC_MAKE_FULLY:
{
g_last_flashtype[ent] = FRC_MAKE_FULLY
set_msg_arg_int(7, ARG_BYTE, BLINDED_FULLY)
}
default:
{
g_last_flashtype[ent] = FRC_CONTINUE
}
}
if (get_option(pc_frc_mcolor) != 3)
{
set_msg_arg_int(4, ARG_BYTE, g_color_red)
set_msg_arg_int(5, ARG_BYTE, g_color_green)
set_msg_arg_int(6, ARG_BYTE, g_color_blue)
}
else
{
set_msg_arg_int(4, ARG_BYTE, random_num(0, 255))
set_msg_arg_int(5, ARG_BYTE, random_num(0, 255))
set_msg_arg_int(6, ARG_BYTE, random_num(0, 255))
}
return PLUGIN_CONTINUE
}
// Show the news!
public show_news(id, alpha, id_fl)
{
// If you flash a teammate
if (cs_get_user_team(id) == g_fl_team && id != id_fl && get_option(pc_frc_enable) != 0)
{
new flasher[32]
get_user_name(id_fl, flasher, chars(flasher))
new name[32]
get_user_name(id, name, chars(name))
if (get_option(pc_frc_chat))
{
new message1[128], message2[128]
format(message1, chars(message1), "^x04[Team Flash Control]^x01 %L ^x03%s", id, "THE_FLASHED_MSG", flasher)
format(message2, chars(message1), "^x04[Team Flash Control]^x01 %L ^x03(%s)", id_fl, alpha == BLINDED_FULLY ? "FLASHER_MSG_TOTAL" : "FLASHER_MSG_PART", name)
colored_msg(id, message1)
colored_msg(id_fl, message2)
}
if (!is_user_bot(id_fl) && get_option(pc_frc_punish) && ply_can_count(id_fl) && (alpha == BLINDED_FULLY || (get_option(pc_frc_count) && alpha != BLINDED_FULLY)))
{
g_flash_mon[id_fl] += 1
if (g_flash_mon[id_fl] >= get_option(pc_frc_limit))
{
del_can_count(id_fl)
switch (get_option(pc_frc_mode))
{
case 1: g_round_lock[id_fl] = floatround(get_option_float(pc_frc_nr_ctr), floatround_round)
case 2: g_time_lock[id_fl] = get_gametime() + (get_option_float(pc_frc_nr_ctr) * 60.0)
}
if(get_option(pc_frc_admin) && get_option(pc_frc_punish))
{
new msg[128]
format(msg, chars(msg), "%L", LANG_SERVER, "BLOCK_USER_FLASH_MSG", flasher)
admin_message("[Team Flash Control]", msg)
}
}
}
if (g_flash_mon[id_fl] >= get_option(pc_frc_limit) && alpha == BLINDED_FULLY && get_option(pc_frc_punish))
{
new ret = FRC_CONTINUE
ExecuteForward(g_forward_punish, ret, id_fl, get_option(pc_frc_mode))
if (ret == FRC_CONTINUE)
{
switch (get_option(pc_frc_type))
{
case 1: user_kill(id_fl)
case 2: eflash(id_fl, 10<<12, 1<<12, 0x0000 , 255, 255, 255, 255)
}
}
}
if(get_option(pc_frc_sound))
client_cmd(id_fl, "spk sound/radio/bot/im_blind.wav")
if(alpha == BLINDED_FULLY && get_option(pc_frc_admin))
{
new msg[128]
format(msg, chars(msg), "%L", LANG_SERVER, "ADMIN_MSG", flasher, name)
admin_message("[Team Flash Control]", msg)
}
}
return PLUGIN_CONTINUE
}
// Player prethink
public fw_player_prethink(id)
{
if (can_reset_counter(id))
{
del_reset_counter(id)
set_can_count(id)
g_flash_mon[id] = 0
new ret
ExecuteForward(g_forward_client, ret, id)
}
if (get_gametime() >= g_time_lock[id] && get_option(pc_frc_mode) == 2 && ply_can_count(id))
{
del_reset_counter(id)
set_can_count(id)
g_flash_mon[id] = 0
new ret
ExecuteForward(g_forward_client, ret, id)
}
if (!is_user_alive(id))
return FMRES_IGNORED
if (get_user_weapon(id) == CSW_FLASHBANG && pev(id, pev_button) & IN_ATTACK && g_flash_mon[id] >= get_option(pc_frc_limit) && get_option(pc_frc_punish) && get_option(pc_frc_type) == 0 && get_option(pc_frc_enable) != 0)
{
new ret = FRC_CONTINUE
ExecuteForward(g_forward_punish, ret, id, get_option(pc_frc_mode))
if (ret == FRC_CONTINUE)
{
set_pev(id, pev_button, pev(id, pev_button) & ~IN_ATTACK)
return FMRES_HANDLED
}
}
return FMRES_IGNORED
}
// The moment the flash is thrown
public fw_setmodel(ent, const model[])
{
if (!pev_valid(ent))
return FMRES_IGNORED
// Not yet thrown
if (pev_float(ent, pev_gravity) == 0.0)
return FMRES_IGNORED
if (containi(model, "w_flashbang.mdl") == -1)
return FMRES_IGNORED
// Get the owner
set_pdata_int(ent, OFFSET_OWNER, pev(ent, pev_owner), OFFSET_LINUX)
return FMRES_IGNORED
}
// The grenade thinks ... quiet!!!
public fw_think(ent)
{
if (!is_flash(ent) || g_flash_ent == ent)
return HAM_IGNORED
// The flash has not kaboomed
if (pev_float(ent, pev_dmgtime) > get_gametime())
return HAM_IGNORED
g_flasher = get_pdata_int(ent, OFFSET_OWNER, OFFSET_LINUX)
g_fl_team = cs_get_user_team(g_flasher)
g_flash_ent = ent
new ret
ExecuteForward(g_forward_bang, ret, ent, g_flasher)
new Float:origin[3]
pev(ent, pev_origin, origin)
if (get_option(pc_frc_selfb) != 0 && get_option(pc_frc_enable) != 0)
set_block_flash(g_flasher)
if (get_option(pc_frc_block) != 0 && get_option(pc_frc_enable) != 0)
{
for (new i=1;i<33;i++)
{
if (!is_user_connected(i) || is_user_connecting(i))
continue
if (i != g_flasher && cs_get_user_team(i) == g_fl_team)
set_block_flash(i)
}
}
if (get_option(pc_frc_blocka) != 0 && get_option(pc_frc_enable) != 0)
{
new Float:user_origin[3], Float:start[3]
new hit
while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, 1500.0)))
{
if (hit > g_maxplayers)
break
if (hit == g_flasher)
continue
if (!is_user_alive(hit))
continue
if (cs_get_user_team(hit) != g_fl_team)
continue
// Get the origin of the players head
pev(hit, pev_origin, user_origin)
pev(hit, pev_view_ofs, start)
xs_vec_add(user_origin, start, user_origin)
// Traceline from the player origin to the grenade origin
engfunc(EngFunc_TraceLine, origin, user_origin, DONT_IGNORE_MONSTERS, ent, g_trace)
new ret, ar_start, ar_end
ar_start = PrepareArray(_:origin, 3, 0)
ar_end = PrepareArray(_:user_origin, 3, 0)
ExecuteForward(g_forward_trace, ret, ar_start, ar_end, DONT_IGNORE_MONSTERS, hit, g_trace)
if (get_tr2(g_trace, TR_pHit) == hit)
{
g_allow_forward = false
break
}
}
}
if (get_option(pc_frc_dlight) != 0 && get_option(pc_frc_enable) != 0)
{
switch (get_option(pc_frc_mcolor))
{
case 1:
{
g_color_red = get_option(pc_frc_rcolor)
g_color_green = get_option(pc_frc_gcolor)
g_color_blue = get_option(pc_frc_bcolor)
dynamic_light(origin, random_num(0, 255), random_num(0, 255), random_num(0, 255))
}
case 2:
{
g_color_red = random_num(0, 255)
g_color_green = random_num(0, 255)
g_color_blue = random_num(0, 255)
dynamic_light(origin, g_color_red, g_color_green, g_color_blue)
}
default:
{
g_color_red = 255
g_color_green = 255
g_color_blue = 255
dynamic_light(origin)
}
}
}
return HAM_IGNORED
}
// The grenade emits the explosion sound
public fw_emitsound(ent, chan, const sound[])
{
if (!pev_valid(ent))
return FMRES_IGNORED
if (contain(sound, "flash") == -1)
return FMRES_IGNORED
static classname[32]
pev(ent, pev_classname, classname, 31)
if (!equal(classname, "grenade"))
return FMRES_IGNORED
// Good time to reset the flasher and the ent id
g_flash_ent = 0
g_flasher = 0
g_allow_forward = true
new owner = get_pdata_int(ent, OFFSET_OWNER, OFFSET_LINUX)
if (task_exists(owner + REMAIN_TASK))
remove_task(owner + REMAIN_TASK)
// Show the user how many flashes he has left to throw before before beeing blocked
set_task(0.2, "remaining_flashes", owner + REMAIN_TASK)
// Remove all the flashes that need to be blocked!
g_bs_block_flash = 0
new ret
ExecuteForward(g_forward_freedata, ret)
return FMRES_IGNORED
}
// Let's find the victims
public fw_findentityinsphere(start_ent, Float:origin[3], Float:radius)
{
if (radius != 1500.0 || g_flash_ent == 0)
return FMRES_IGNORED
if (g_allow_forward == false)
{
forward_return(FMV_CELL, -1)
return FMRES_SUPERCEDE
}
static hit, Float:user_origin[3], Float:fraction, Float:start[3], ret, hit_fw
hit_fw = engfunc(EngFunc_FindEntityInSphere, hit, origin, radius)
if (1 <= hit_fw <= g_maxplayers)
{
ExecuteForward(g_forward_search, ret, hit_fw, g_flash_ent)
if (ret != FRC_CONTINUE)
{
hit = hit_fw
forward_return(FMV_CELL, -1)
return FMRES_SUPERCEDE
}
}
if (get_option(pc_frc_enable) != 0)
{
if (get_option(pc_frc_bug) != 0)
{
while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, radius)))
{
if (hit > g_maxplayers)
{
forward_return(FMV_CELL, hit)
return FMRES_SUPERCEDE
}
// Hit dead player
if (!is_user_alive(hit))
{
forward_return(FMV_CELL, hit)
return FMRES_SUPERCEDE
}
// Get the origin of the players head
pev(hit, pev_origin, user_origin)
pev(hit, pev_view_ofs, start)
xs_vec_add(user_origin, start, user_origin)
// Traceline from the player origin to the grenade origin
engfunc(EngFunc_TraceLine, user_origin, origin, DONT_IGNORE_MONSTERS, hit, g_trace)
new ret, ar_start, ar_end
ar_start = PrepareArray(_:user_origin, 3, 0)
ar_end = PrepareArray(_:origin, 3, 0)
ExecuteForward(g_forward_traceb, ret, ar_start, ar_end, DONT_IGNORE_MONSTERS, hit, g_trace)
get_tr2(g_trace, TR_flFraction, fraction)
// If the trace didn't hit anything in it's way then we're cool!
if (fraction == 1.0 && !can_block_flash(hit))
{
forward_return(FMV_CELL, hit)
return FMRES_SUPERCEDE
}
}
}
else
{
while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, radius)))
{
if (hit > g_maxplayers)
{
forward_return(FMV_CELL, hit)
return FMRES_SUPERCEDE
}
// Hit dead player
if (!is_user_alive(hit))
{
forward_return(FMV_CELL, hit)
return FMRES_SUPERCEDE
}
if (!can_block_flash(hit))
{
forward_return(FMV_CELL, hit)
return FMRES_SUPERCEDE
}
}
}
// Cancel the check, if nothing was hit
forward_return(FMV_CELL, -1)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
// We are in trouble!
public remaining_flashes(id)
{
id -= REMAIN_TASK
if (!(get_option(pc_frc_admin) != 0 && get_option(pc_frc_limit) >= g_flash_mon[id] >= (get_option(pc_frc_limit) - 2) && get_option(pc_frc_punish) != 0 && get_option(pc_frc_warn) != 0) || get_option(pc_frc_enable) == 0)
return PLUGIN_CONTINUE
new message[128]
format(message, chars(message), "^x04[Team Flash Control] ^x01%L ^x03%d ", id, "FLASHER_MSG_LEFT1", get_option(pc_frc_limit) - g_flash_mon[id] + 1)
format(message, chars(message), "%s^x01%L", message, id, "FLASHER_MSG_LEFT2")
colored_msg(id, message)
return PLUGIN_CONTINUE
}
// Is the entity a flash grenade??? hmmm...
public bool:is_flash(ent)
{
static model[32]
pev(ent, pev_model, model, 31)
return bool:(containi(model, "w_flashbang.mdl") != -1)
}
// The dynamic light of the flashbang, it adds a little bit of realism
dynamic_light(Float:origin[3], red = 255, green = 255, blue = 255)
{
new o[3]
FVecIVec(origin, o)
emessage_begin(MSG_BROADCAST, SVC_TEMPENTITY)
ewrite_byte(TE_DLIGHT) // The light effect
ewrite_coord(o[0]) // x
ewrite_coord(o[1]) // y
ewrite_coord(o[2]) // z
ewrite_byte(30) // radius
ewrite_byte(red) // r
ewrite_byte(green) // g
ewrite_byte(blue) // b
ewrite_byte(6) // life
ewrite_byte(120) // decay rate
emessage_end()
}
// Hookable flash message
eflash(id, duration, holdtime, flags, red = 255, green = 255, blue = 255, alpha)
{
emessage_begin(MSG_ONE, scrfade, {0, 0, 0}, id)
ewrite_short(duration)
ewrite_short(holdtime)
ewrite_short(flags)
ewrite_byte(red)
ewrite_byte(green)
ewrite_byte(blue)
ewrite_byte(alpha)
emessage_end()
}
flash(id, duration, holdtime, flags, red = 255, green = 255, blue = 255, alpha)
{
message_begin(MSG_ONE, scrfade, {0, 0, 0}, id)
write_short(duration)
write_short(holdtime)
write_short(flags)
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(alpha)
message_end()
}
// Just the colored message ... don't you like colors?
public colored_msg(id, msg[])
{
message_begin(MSG_ONE, saytext, {0, 0, 0}, id)
write_byte(id)
write_string(msg)
message_end()
}
// Similar to pev() just returns a float value
public Float:pev_float(index, type)
{
static Float:nr
pev(index, type, nr)
return nr
}
// Message to admins, they need to know ...
public admin_message(const name[], const message[])
{
new message2[192]
new players[32], num
get_players(players, num)
format(message2, chars(message2), "(ADMINS) %s : %s", name, message)
for (new i = 0; i < num; ++i)
{
if (access(players[i], ADMIN_CHAT))
client_print(players[i], print_chat, "%s", message2)
}
}
// Control panel system functions/stocks
register_option(Option:option, const name[300], const string[], OptionType:type = OPTION_TOGGLE, flags = 0, Float:value = 0.0)
{
pcvars[option] = register_cvar(name, string, flags, value)
option_type[option] = type
option_information[option] = name
}
register_option_value(Option:option, values[100])
{
if (option_type[option] == OPTION_TOGGLE)
return
option_value[option] = values
}
What is radius, life and decay rate? i'm changing life and radius only but idk what is what exactly so i try to change how big explode effect is and how far it goes or what the else thing mean.