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[TF2] Cakevich


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Hemick
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Join Date: Sep 2011
Old 09-19-2011 , 22:06   Re: [TF2] Cakevich
Reply With Quote #21

Can you add in the ability to just spawn a cake at will without needing to be a heavy?
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FlaminSarge
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Join Date: Jul 2010
Old 09-20-2011 , 04:42   Re: [TF2] Cakevich
Reply With Quote #22

Uh... there's a sandvich spawning plugin that I'm sure you could just modify for that purpose.
http://forums.alliedmods.net/showthread.php?p=1343488
Just find the line where it has plate.mdl and change the model to the cake model, then recompile.
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eraserhead
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Join Date: Nov 2009
Old 09-22-2011 , 08:08   Re: [TF2] Cakevich
Reply With Quote #23

Hey Sarge, i installed this plugin on our #1 server but i noticed !cakevich works but is it possibe to force everyone on the server to throw cakes so they don't have to issue the command themselves?
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FlaminSarge
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Join Date: Jul 2010
Old 09-22-2011 , 13:58   Re: [TF2] Cakevich
Reply With Quote #24

Quote:
Originally Posted by RedSword View Post
change line #69 :

Code:
public OnClientPutInServer(client) cake[client] = 0;
to

Code:
public OnClientPutInServer(client) cake[client] = 1;
(or 2 for big cakes)

and recompile. Not tested but it should work as it did, but with everyone's default set to drop cakes.
Whenever I update this I'll add a global cvar thing.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 07-01-2012 , 11:30   Re: [TF2] Cakevich
Reply With Quote #25

hi, the pyro update broke this plugin, when you throw sandvich it becomes medipack instead cake, you can see cake if pyrovision on (small one only) , is it possible to fix it so we all can start throwing big cakes at each other again?
thanks in advance
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Powerlord
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Join Date: Jun 2008
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Old 07-01-2012 , 15:39   Re: [TF2] Cakevich
Reply With Quote #26

Quote:
Originally Posted by dave_with_beer_bottle View Post
hi, the pyro update broke this plugin, when you throw sandvich it becomes medipack instead cake, you can see cake if pyrovision on (small one only) , is it possible to fix it so we all can start throwing big cakes at each other again?
thanks in advance
Chances are that this plugin will start working properly as soon as Valve fixes the bug with the Sandvich model.
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FlaminSarge
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Join Date: Jul 2010
Old 07-02-2012 , 02:43   Re: [TF2] Cakevich
Reply With Quote #27

This should probably be updated to fix the whole deal with the broken plate thing. Then it'd be a legitimate fix plugin.
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prosjh
Junior Member
Join Date: Jan 2013
Old 01-09-2013 , 03:21   Re: [TF2] Cakevich
Reply With Quote #28

hi isit possible to make ppl drop small/big cakes cvar? so that i would not need to type is console sm_cakevich 2 ?
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FlaminSarge
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Join Date: Jul 2010
Old 01-13-2013 , 13:53   Re: [TF2] Cakevich
Reply With Quote #29

I'm not sure if that's wise to do, but I'll see.
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B_CANSIN
Senior Member
Join Date: Aug 2011
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Old 08-22-2013 , 06:53   Re: [TF2] Cakevich
Reply With Quote #30

Quote:
Originally Posted by FlaminSarge View Post
Uh... there's a sandvich spawning plugin that I'm sure you could just modify for that purpose.
http://forums.alliedmods.net/showthread.php?p=1343488
Just find the line where it has plate.mdl and change the model to the cake model, then recompile.
that plunig spawned halloween med kit in full moon with out any config for me lol
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