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[TF2] Cakevich


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FlaminSarge
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Old 09-08-2011 , 18:55   Re: [TF2] Cakevich
Reply With Quote #11

Indeed.

The for loop change is unnecessary, though. One less iteration, I guess, but it also resets cake[0] to 0 in case some freak accident makes the world have cake 1.
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wawazy
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Old 09-09-2011 , 14:03   Re: [TF2] Cakevich
Reply With Quote #12

Ty Redsword work perfect

wa
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RedSword
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Old 09-15-2011 , 11:21   Re: [TF2] Cakevich
Reply With Quote #13

FlaminSarge : do you have any plan about extending this plugin ? If you don't I might. Also in which way (if you do) ?
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FlaminSarge
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Old 09-15-2011 , 14:41   Re: [TF2] Cakevich
Reply With Quote #14

/cakevich *modelname* , probably. And a cvar to force it on to everyone. Why do you ask? I can try putting in any ideas you have.
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RedSword
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Old 09-15-2011 , 16:00   Re: [TF2] Cakevich
Reply With Quote #15

What I'm thinking of :
  • Possibility of an admin-only system.
  • Use of clientprefs to allow admins to choose if they want to either drop cakes or not as heavy and save their choice.
  • Use of a menu to make admin choices easier.

I'm also thinking about a chance to drop a cake (i.e. 5%) and make it grants mini-crits for lets say 5 sec (just random thoughts about this plugin; that would be the last thing I'd want for this plugin; the above list is more important).
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FlaminSarge
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Old 09-15-2011 , 16:53   Re: [TF2] Cakevich
Reply With Quote #16

The admin-only system is possible using admin overrides. Look in admin_overrides.cfg for the simple command override method, and http://wiki.alliedmods.net/Overridin...28SourceMod%29 for the more detailed method.

Clientprefs, sure.

Menu, what the hell? Is it that hard to type !cakevich to toggle it?

The last idea is good, a new Heavy unlock. That really should be the steak, though.
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RedSword
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Old 09-15-2011 , 21:38   Re: [TF2] Cakevich
Reply With Quote #17

Quote:
Originally Posted by FlaminSarge View Post
The admin-only system is possible using admin overrides. Look in admin_overrides.cfg for the simple command override method, and http://wiki.alliedmods.net/Overridin...28SourceMod%29 for the more detailed method.Menu, what the hell? Is it that hard to type !cakevich to toggle it?

The last idea is good, a new Heavy unlock. That really should be the steak, though.
1- It'll if you have many different model.

2- Can we drop the steak ?

EDIT : Tested today; dropping mini-ncritcakes would be good =).
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Last edited by RedSword; 09-16-2011 at 01:00.
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FlaminSarge
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Old 09-16-2011 , 03:00   Re: [TF2] Cakevich
Reply With Quote #18

Quote:
Originally Posted by RedSword View Post
1- It'll if you have many different model.

2- Can we drop the steak ?

EDIT : Tested today; dropping mini-ncritcakes would be good =).
No, I meant that when heavies drop the steak, instead of +50 health, they should get minicrits, etc, as part of normal, unmodded TF2.
"Should" as in something the TF2 Team ought to add in.
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RedSword
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Old 09-16-2011 , 03:19   Re: [TF2] Cakevich
Reply With Quote #19

Quote:
Originally Posted by FlaminSarge View Post
No, I meant that when heavies drop the steak, instead of +50 health, they should get minicrits, etc, as part of normal, unmodded TF2.
"Should" as in something the TF2 Team ought to add in.
That is what I wanted to mean . Detect sandvich type and drop the cake and add the necessary effect ontake.

As if you mistook my "can we drop it" I was wondering if we could drop the steak (never tryed to drop it since I have to add a steak (and its effects are so bad )).
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FlaminSarge
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Old 09-16-2011 , 03:24   Re: [TF2] Cakevich
Reply With Quote #20

No, I knew what you meant. I was saying that it should be independent of Cakevich.
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