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[L4D] SkeetAnnounce 1.3


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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 01-14-2010 , 09:26   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #21

Quote:
Originally Posted by biship View Post
Works well, except sometimes I get this in the error log:
L 01/12/2010 - 21:075: [SM] Native "IsPlayerAlive" reported: Client 1 is not in game
L 01/12/2010 - 21:075: [SM] Displaying call stack trace for plugin "skeetannounce.smx":
L 01/12/2010 - 21:075: [SM] [0] Line 203, /home/groups/alliedmodders/forums/files/6/3/5/0/1/53334.attach::groundTouchTimer()
i have this spam in my error log too please can anyone fix this? will be greatly apreciated!
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biship
Member
Join Date: Dec 2009
Old 01-24-2010 , 18:23   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #22

Some calls to these functions might fix that:
if (IsClientInGame() && IsClientConnected() && !IsFakeClient())
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geefer
Junior Member
Join Date: Dec 2009
Old 01-26-2010 , 17:06   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #23

Does this work in L4D2?
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 01-27-2010 , 07:29   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #24

yes, im using it, although it often generates error log spams, its working, would be nice if someone could fix those errors
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jackpf
Senior Member
Join Date: Dec 2009
Location: Uhm...
Old 02-11-2010 , 18:09   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #25

For some reason, if i dead stop a high damage pounce, it displays the announcement twice?

Anyone else getting this?
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blitzzz
Member
Join Date: Mar 2010
Old 03-15-2010 , 03:11   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #26

hmmm for some reasons it only registers l4d1 weapons.. When i try to skeet using l4d2 weapons it doesnt show in the announcement
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loraliromance
Senior Member
Join Date: Apr 2009
Old 10-04-2010 , 01:11   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #27

Quote:
Originally Posted by blitzzz View Post
hmmm for some reasons it only registers l4d1 weapons.. When i try to skeet using l4d2 weapons it doesnt show in the announcement

Well thats because I'm sure he hasn't updated this for L4D2 seeing as the title is L4D so he hasn't added the other announcements and such for L4D2 weps.




*EDIT*

I just installed this on my L4D server that had nothing wrong with it and it crashed twice in a row. It was perfectly stable before hand. =/
I hope it gets updated I'd really like it on my server....

I also have an idea for a feature. I like "setting 3" for verbosity. But I also run pounce announce, could you possibly make a setting with the options of 3 but it prints to HUD like pounce announce? I like to keep it uniform, if not that's cool, right now I just hope you update it so it doesn't crash my server

<3

Last edited by loraliromance; 10-04-2010 at 01:42.
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seat
New Member
Join Date: Feb 2012
Old 02-26-2012 , 09:50   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #28

So apart from putting the smx file in the script folder, is there anything else we should be doing to activate this? I have noticed a couple of people wanting to know how to install this...thanks
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 09-17-2013 , 19:24   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #29

Quote:
Originally Posted by biship View Post
Some calls to these functions might fix that:
if (IsClientInGame() && IsClientConnected() && !IsFakeClient())

hum doesn't work's :

Quote:
L 09/18/2013 - 01:13:57: Info (map "C12m1_hilltop") (file "errors_20130918.log")
L 09/18/2013 - 01:13:57: [SM] Native "IsPlayerAlive" reported: Client 4 is not in game
L 09/18/2013 - 01:13:57: [SM] Displaying call stack trace for plugin "skeetannounce.smx":
L 09/18/2013 - 01:13:57: [SM] [0] Line 138, G:\L4D2\SCRIPTING\skeetannounce.sp::groundTou chTimer()
PHP Code:
public Action:groundTouchTimer(Handle:timerany:client)
{
    if((
isClient(client) && isGrounded(client)) || !IsPlayerAlive(client))
    {
        
//Reached the ground or died in mid-air
        
pouncing[client] = false;
        
KillTimer(timer);
    }
}

public 
bool:isGrounded(client)
{
    return (
GetEntProp(client,Prop_Data,"m_fFlags") & FL_ONGROUND) > 0;
}

public 
bool:isClient(client)
{
    return 
IsClientConnected(client) && IsClientInGame(client) && !IsFakeClient(client);


Last edited by eric0279; 09-17-2013 at 19:25.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 09-17-2013 , 19:34   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #30

PHP Code:
if(isClient(client) && (isGrounded(client) || !IsPlayerAlive(client))) 
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Last edited by thetwistedpanda; 09-17-2013 at 19:34.
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