Raised This Month: $7 Target: $400
 1% 

[L4D] SkeetAnnounce 1.3


Post New Thread Reply   
 
Thread Tools Display Modes
reignofdragons
New Member
Join Date: Oct 2009
Old 10-05-2009 , 20:28   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #11

your plugin is awesome, but it doesn't seem to work with the latest sourcemod 1.2.4...anybody else have success?
reignofdragons is offline
santoriin
Member
Join Date: Apr 2009
Old 10-06-2009 , 16:34   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #12

I love this plugin, and have it running on my server, but it is a bit much.

I would love to just have deadstop announce and skeet announce without damage (is this one of the options, im currently running default 3, but it feels a bit much)

My dream setting would be displays like this:

Santoriin deadstoped RandomNub
Santoriin skeeted RandomNub2, Assists: FriendGuy

so like, it still show everyone who helped with the skeet, but only focuses on the kill and who helped rather than all the numbers and the headshot or not etc.

thanks, great plugin!
santoriin is offline
lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-21-2009 , 18:50   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #13

would it be possible to show deadstops on vs or coop infected hunter bots?

edit: made that already, if you want ill upload it

Last edited by lexantis; 10-21-2009 at 19:18.
lexantis is offline
Send a message via ICQ to lexantis
devil21
Junior Member
Join Date: Oct 2009
Old 11-06-2009 , 16:07   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #14

does it work with sourcemod 1.2.4??
devil21 is offline
devil21
Junior Member
Join Date: Oct 2009
Old 11-06-2009 , 22:52   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #15

how come it dosen't work in my plugin? Can some1 help me pls?? I already try 1.2.3 and 1.2.4 but it won't work zzzzz
devil21 is offline
pvtschlag
Member
Join Date: Nov 2009
Old 11-10-2009 , 17:48   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #16

I have made a few modifications to this plugin.

Firstly, I fixed a small bug with detecting multiple deadstops on the same player in the same pounce. I simply changed the palyer's current pouncing state to false when they get deadstopped. This will prevent getting several messages when one or more players melee the same hunter multiple times within a short amount of time.

Secondly, I made it so that all damage done to the hunter when he is in the process of a pounce is reset when he pounces again. This prevents the cumulative skeet display from showing everybody has skeeted the player when he has been pouncing around really fast due to the timer not being completely accurate on detecting when a pounce ends. I'm not sure if this was actually intended or not, but I prefer it this way which is why I changed it. I also made it so it ignore kills done by any non-players in the cumulative output. For example if you shoot a hunter without killing it and it falls to its death it wont say that it was skeeted.

Lastly, I created a new verbosity level that shows a simple cumulative skeet display that is in one line that also contains the players who assisted with the skeet.

Example output would be:

playerA skeeted playerB
playerA skeeted playerB with the assistance of playerC
playerA skeeted playerB with the assistance of playerC and playerD
playerA skeeted playerB with the assistance of playerC, playerD, and playerE
playerA skeeted playerB with the assistance of playerC, playerD, playerE, and playerF
ect...


The flags for skeetannounce_verbosity are:

0 - Show nothing
1 - Show cumulative skeet display
2 - Show deadstops
4 - Show every hit during skeet
8 - Show simple cumulative skeet with assists

You can enable any combination of these by adding the corresponding numbers together. For example, 3(1+2) is "cumulative skeet display and deadstops" and 10(8+2) is "Show simple cumulative skeet with assists and deadstops". The default value is still 3, however, I am using 10 as I believe it to be the most info without being spammy.

Feel free to include this in the "offical" version of the plugin if you want.
Attached Files
File Type: sp Get Plugin or Get Source (skeetannounce.sp - 782 views - 8.4 KB)
pvtschlag is offline
reignofdragons
New Member
Join Date: Oct 2009
Old 12-05-2009 , 15:48   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #17

anyway you can update this for sourcemod 1.2.4 =O
reignofdragons is offline
shizzleL4D
Member
Join Date: Aug 2009
Old 12-14-2009 , 10:37   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #18

Does it work on L4D 2 yet?
__________________

shizzleL4D is offline
venomhao
New Member
Join Date: Jan 2010
Old 01-04-2010 , 05:58   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #19

erm new to here, but u guys look experience. >.<
Did i miss it or it is expected to know...
i download it, however, i do not know where to place it.
i place it in the cfg/addon/plugin folder.
but it did not work
so was wondering where i should put it and how can i edit the settings?
venomhao is offline
biship
Member
Join Date: Dec 2009
Old 01-13-2010 , 11:34   Re: [L4D] SkeetAnnounce 1.3
Reply With Quote #20

Works well, except sometimes I get this in the error log:
L 01/12/2010 - 21:075: [SM] Native "IsPlayerAlive" reported: Client 1 is not in game
L 01/12/2010 - 21:075: [SM] Displaying call stack trace for plugin "skeetannounce.smx":
L 01/12/2010 - 21:075: [SM] [0] Line 203, /home/groups/alliedmodders/forums/files/6/3/5/0/1/53334.attach::groundTouchTimer()
biship is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode