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[L4D] SkeetAnnounce 1.3


  
 
 
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Author
n0limit
Senior Member
Join Date: May 2009
Plugin ID:
1142
Plugin Version:
1.31
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Announces mid-air damage done to a pouncing hunter (skeeting) and hunter deadstops
    Old 09-05-2009 , 14:40   [L4D] SkeetAnnounce 1.3
    Reply With Quote #1

    Description
    SkeetAnnounce alerts the players when a skeet (damage done to a hunter during a pounce in midair) has occured by displaying the skeeter, skeetee, weapon used and damage done in chat. This allows you to identify community skeets (I did the most damage, you just got the kill), and helps you practice skeeting. The plugin also announces successful dead stops.

    CVARS
    skeetannounce_version - The version of the plugin
    skeetannounce_verbosity - Sets the verbosity level of the plugin. See notes below.
    skeetannounce_deathskeets - Only prints skeet information if the player is killed by the skeet. Otherwise, it prints any damage incured while skeeting. Default is 1.

    Changelog
    1.0 - Initial version
    1.1 - Fixed detecting head-targetted deadstops. Fixed entityflame.
    1.2 - Fixed snarespeak_version, MAXPLAYERS array, and added body hitgroup display
    1.3 - Added skeetannounce_verbosity, skeetannounce_deathskeets, isAcceptableWeapon, AutoExecConfig, cumulative skeets
    1.31 - Updated for plugin approval

    TODO
    -Provide a cvar to change where the information is printed (center chat, etc)
    -Provide some feature requests!

    Thanks
    -EVOL and his Hunter Games mod (http://forums.alliedmods.net/showthread.php?t=87755). His code helped me figure out how to detect the end of a pounce with the isGrounded function.
    -Gemini and his Damage Report plugin (http://forums.alliedmods.net/showthread.php?t=64661). I used code snippets to tally damage.
    -DreadFire for helping me debug this plugin

    NOTES
    This plugin now uses AutoExecConfig, so you should modify the relevant cvars in cfg\sourcemod\skeetannounce.cfg.

    The verbosity level allows you to set how much skeet information you want displayed, depending on what you're doing. The numbering system is as follows:
    0 - Show nothing
    1 - Show cumulative skeet display
    2 - Show deadstops
    3 - Show cumulative skeet display and deadstops
    4 - Show every hit during skeet
    5 - Show every hit during skeet and cumulative skeet display
    6 - Show every hit during skeet and deadstops
    7 - Show every hit during skeet and cumulative skeet display and deadstops

    So, for example, 3 (the default) looks like this:
    [IMG]http://img156.**************/img156/5836/skeet1.th.jpg[/IMG]

    and is better for normal gaming while 6 looks like this:
    [IMG]http://img169.**************/img169/6048/skeet2.th.jpg[/IMG]
    and is probably more suited for skeet practice.
    Attached Files
    File Type: sp Get Plugin or Get Source (skeetannounce.sp - 5843 views - 5.7 KB)

    Last edited by n0limit; 09-12-2009 at 21:37. Reason: Upgraded to 1.31
    n0limit is offline
     


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