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Laser/TripMine Entity


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+ARUKARI-
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Old 06-26-2020 , 21:46   Re: Laser/TripMine Entity
Reply With Quote #641

Quote:
Originally Posted by +ARUKARI- View Post
VERSION3.11 Alpha Test
Can be compiled with 1.8.2, but required cromchat.inc (by OciXCrom) and can not use Recycle logic.
From then on, this feature is used as it is, so it probably works.
But I don't guarantee it.
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Old 07-15-2020 , 09:27   Re: Laser/TripMine Entity
Reply With Quote #642

VERSION3.14
  • Added: Effects in water
  • Added: Effects explosion cylinder.
  • Added: Explosion decals.
  • Added: Laser hit splash.
  • Fixed: source code refactoring.
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Old 07-22-2020 , 23:42   Re: Laser/TripMine Entity
Reply With Quote #643

VERSION3.15
  • Deleted: Claymore Logic. (Use the Mines Platform.)
  • Deleted: +dellaser command. (Use the +use key.)
  • Move: zombie mod logic.
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Old 08-04-2020 , 04:39   Re: Laser/TripMine Entity
Reply With Quote #644

@+ARUKARI-

can you give me the lasermine_023 plugin for the classic mode?
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Old 08-04-2020 , 07:33   Re: Laser/TripMine Entity
Reply With Quote #645

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Originally Posted by Shader62 View Post
@+ARUKARI-

can you give me the lasermine_023 plugin for the classic mode?
why? and what is classic mode.
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Old 08-04-2020 , 15:31   Re: Laser/TripMine Entity
Reply With Quote #646

Quote:
Originally Posted by +ARUKARI- View Post
why? and what is classic mode.

I meant not to be for biohazard or zp, just the normal mode with no biohazard support, I want that version because it doesn't have many cvars, sry for bad english

Like this:

but without biohazard support
Attached Files
File Type: sma Get Plugin or Get Source (lasermine_023.sma - 170 views - 38.0 KB)

Last edited by Shader62; 08-04-2020 at 15:34.
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Old 08-04-2020 , 18:23   Re: Laser/TripMine Entity
Reply With Quote #647

Quote:
Originally Posted by Shader62 View Post
I meant not to be for biohazard or zp, just the normal mode with no biohazard support, I want that version because it doesn't have many cvars, sry for bad english
There is a bug in v2.3 that causes the server to crash.
v3.16 is Just compile it and you can use it in classic mode.
Think of support for ZP/BIOHAZARD as a bonus.

Edit:
The source you attached was modified for ZP by someone else.
It's completely different from the v2.3 I have.
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Last edited by +ARUKARI-; 08-04-2020 at 18:29.
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Mindaugash
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Old 08-26-2020 , 12:39   Re: Laser/TripMine Entity
Reply With Quote #648

Hi, i get error...

Use: lasermine_v317.zip

version: AMX Mod X 1.8.3-dev+520
Can you help me please.

https://imgur.com/a/dqea5Hc

Last edited by Mindaugash; 08-26-2020 at 12:41.
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Old 08-26-2020 , 23:16   Re: Laser/TripMine Entity
Reply With Quote #649

You're just failing to save the source overwrite.
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Kros
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Old 09-10-2020 , 23:51   Re: Laser/TripMine Entity
Reply With Quote #650

nice update, how do I remove support for zp and biohazard ?, since I would like to save a few lines.

pd : sorry my English

Last edited by Kros; 09-10-2020 at 23:53.
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