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Laser/TripMine Entity


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12345
Senior Member
Join Date: Dec 2004
Old 07-10-2008 , 11:30  
Reply With Quote #121

i have tow problem..

1- don't count frags, im kill more than one guy and the frag stay in one

2- all time the round end my frags go to 0
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Hack_
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Old 07-10-2008 , 16:23   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #122

Yeah me 2 have this problem why?
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Fry!
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Join Date: Apr 2008
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Old 07-10-2008 , 17:29   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #123

Quote:
Originally Posted by 12345 View Post
i have tow problem..

1- don't count frags, im kill more than one guy and the frag stay in one

2- all time the round end my frags go to 0

Yap. The same thing.
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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 07-10-2008 , 20:17   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #124

Which of 2.0RC or BIO is this problem?

Quote:
Originally Posted by CHyCMyMpNk View Post
Yes, it works . But now prompt how to clean (+USE) . Because now and so puts and so .
Noticed that a command (register_cvar("bio_ltm_dmg","60")) did not work . However kills at once . Although for ideas it must for 60 HP taken off .
commented it. line 148 and 917-926
can not use "+USE".
Code:
    //register_forward(FM_PlayerPreThink, "ltm_PreThink") /* public ltm_PreThink(id) {     if (!is_user_alive(id) || is_user_zombie(id) || g_settinglaser[id] == true || is_user_bot(id))         return PLUGIN_HANDLED;     if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))         //client_print(id,print_chat,"test");         CreateLaserMine_Progress(id)     return FMRES_IGNORED; } */

bio_ltm_dmg is damage per frame.
try bio_ltm_dmg "2"
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Last edited by +ARUKARI-; 07-10-2008 at 20:31.
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gabrielmenossi
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Join Date: Jul 2008
Old 07-10-2008 , 22:30   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #125

I used the cvars amx_ltm more to work, when he used the amx_lasermine worked. And I use the version 2.0. Why?
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Hack_
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Join Date: Jul 2008
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Old 07-10-2008 , 23:10   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #126

This bug its with 2.0rc
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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 07-11-2008 , 01:22   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #127

Quote:
Originally Posted by gabrielmenossi View Post
I used the cvars amx_ltm more to work, when he used the amx_lasermine worked. And I use the version 2.0. Why?
An old version may alive.
you check it.

Quote:
Originally Posted by Hack_;
This bug its with 2.0rc
thanks report.
plz wait v2.0 (not RC)
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CHyCMyMpNk
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Join Date: Jun 2008
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Old 07-11-2008 , 01:51   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #128

I cleaned "E" (+USE)
Quote:
Originally Posted by +ARUKARI- View Post
bio_ltm_dmg is damage per frame.
try bio_ltm_dmg "2"
Does not work to ...
I do not know understood or not (or I do not understand ). But what would would be necessary killed not immediately, and took off to on hardly hardly ...

And it , when put these values, buys at once two .
Quote:
("bio_ltm_ammo","1")
("bio_ltm_startammo","0")

Last edited by CHyCMyMpNk; 07-11-2008 at 01:57.
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Ikary
Member
Join Date: Aug 2007
Old 07-11-2008 , 06:42   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #129

can anyone upload the plugin allready compiled.. i cant download it, the sma is olso damaged, i just need the bio_lasermine_005.amxx

Welcome to the AMX Mod X 1.76-300 Compiler.

-----------------------------------------------------------------
Error: Cannot read from file: "biohazard" on line 8

Compilation aborted.
1 Error.
Could not locate output file C:\X\bio_lasermine_005.amx (compile failed).

-----------------------------------------------------------------
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12345
Senior Member
Join Date: Dec 2004
Old 07-11-2008 , 07:22   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #130

Quote:
Originally Posted by 12345 View Post
i have tow problem..

1- don't count frags, im kill more than one guy and the frag stay in one

2- all time the round end my frags go to 0
you can fix that?
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