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VPhysics


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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 10-16-2010 , 23:36   Re: [PREVIEW] VPhysics
Reply With Quote #21

Quote:
Originally Posted by psychonic View Post
Thank you psychonic
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acetone
Member
Join Date: Apr 2009
Old 11-08-2010 , 19:05   Re: [PREVIEW] VPhysics
Reply With Quote #22

Is the installation as simple as dropping the dll into the sourcemod\extensions folder? Is this compatible with the current version of L4D2? It seems The Sacrifice update broke a lot of stuff. I am trying to get this work with the gravity gun mod plugin.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-09-2010 , 00:23   Re: [PREVIEW] VPhysics
Reply With Quote #23

Quote:
Originally Posted by acetone View Post
Is the installation as simple as dropping the dll into the sourcemod\extensions folder?
Yes.

Quote:
Originally Posted by acetone View Post
Is this compatible with the current version of L4D2? It seems The Sacrifice update broke a lot of stuff.
It should work just fine.
Check the SM error logs and the output of 'sm exts list' and then 'sm exts info <??>' using the number for vphysics from list.
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acetone
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Join Date: Apr 2009
Old 11-09-2010 , 12:08   Re: [PREVIEW] VPhysics
Reply With Quote #24

Quote:
Originally Posted by asherkin View Post
Check the SM error logs
No errors or anything related to vphysics (or sdkhooks, gravitygunmod, etc)

output of 'sm exts list' and then 'sm exts info <??>' using the number for vphysics from list.
File: vphysics.ext.2.l4d2.dll
Loaded: Yes (version )
Name: VPhysics (Source VPhysics Tools)
Author: Asher Baker (asherkin) (http://limetech.org/)
Binary info: API version 5 (compiled )
Method Loaded by SourceMod, attached to Metamod:Source
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-27-2010 , 05:03   Re: VPhysics
Reply With Quote #25

Updated.
  • Support for constraint groups.
  • Mac OS X build for the Source 2009 engine.
  • SetMaterialIndex and GetMaterialIndex.

EDIT: Follow up update to fix the new natives not being registered.
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Last edited by asherkin; 12-27-2010 at 05:40.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 12-27-2010 , 10:58   Re: VPhysics
Reply With Quote #26

Wait, SetMaterialIndex allow us to override a model material?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-27-2010 , 13:26   Re: VPhysics
Reply With Quote #27

Quote:
Originally Posted by Matheus28 View Post
Wait, SetMaterialIndex allow us to override a model material?
No, a VPhysics material, i.e. the surface properties of an object.
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Matheus28
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Join Date: Aug 2009
Old 12-28-2010 , 14:17   Re: VPhysics
Reply With Quote #28

Quote:
Originally Posted by asherkin View Post
No, a VPhysics material, i.e. the surface properties of an object.
Damn
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n3wton
Senior Member
Join Date: Mar 2010
Old 01-14-2011 , 07:43   Re: VPhysics
Reply With Quote #29

just wondering, in l4d2 does this freeze all players and common infected etc?

Yours
N3wton
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-01-2011 , 13:10   Re: VPhysics
Reply With Quote #30

Question:
What does localtoworld (i have an idea of what it is) but how would you use it?
and this:
Code:
native Phys_SetMaterialIndex(entity, materialIndex);
native Phys_GetMaterialIndex(entity);
Edit:
http://developer.valvesoftware.com/w...ace_properties

Last edited by Mitchell; 02-01-2011 at 14:01.
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