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[L4D2] LAST BOSS


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birno
Senior Member
Join Date: Mar 2010
Old 06-10-2010 , 13:35   Re: [L4D2] LAST BOSS
Reply With Quote #21

Nice list!
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kiwi87
Member
Join Date: Sep 2009
Old 06-10-2010 , 16:06   Re: [L4D2] LAST BOSS
Reply With Quote #22

*Tank set to spawn on all maps

Spirit of Fire dies but displays 3rd boss announcement and dies in the purple form rather then the red. Any fix on this soon?

Pretty cool plugin !
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Eraa
Senior Member
Join Date: Mar 2010
Old 06-10-2010 , 19:28   Re: [L4D2] LAST BOSS
Reply With Quote #23

This plugins work well on versus, im use in on a 10vs10 without probleme.
Only this small error :
Code:
[SM] Native "GetClientAbsOrigin" reported: Client index -1 is invalid
[SM] Displaying call stack trace for plugin "l4d2_lastboss.smx":
 [SM]   [0]  Line 425, /home/groups/sourcemod/upload_tmp/phpS5ULvg.sp::SkillEarthQuake()
[SM]   [1]  Line 356, /home/groups/sourcemod/upload_tmp/phpS5ULvg.sp::Event_Player_Hurt()
[SM] Native "GetClientAbsOrigin" reported: Client index -1 is invalid
The code is clean, with commentary, it allowed me to edit it.
1.First form - [THE BOSS]
Blast Rock
Immunity to fire dommage from form 3
1-2.Second form - [STEEL OVERLORD
copie Comet Strike for this form too
remove Steel Skin player can't jump, im just keep immunity to melee
Smoke from the third form on the second, up timer to 5sec (reduce lag)
1-3.Third form - [NIGHT STALKER] Removed the ghost mod is too mutch
1-4.Forth form - [SPIRIT OF FIRE]After the smoke tank burn ^^ (it's the idea)
RemoveMad Spring, this ability is just cool for bot

If I have a suggestion is to put just three mutation per tank, is better if you need reduce HP. If you add another skill it allows you to spawn randomly a tank with these three mutations.

Man your plugin is great
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 06-10-2010 , 21:19   Re: [L4D2] LAST BOSS
Reply With Quote #24

This plugin is meant for co op and not versus D:
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Eraa
Senior Member
Join Date: Mar 2010
Old 06-10-2010 , 23:07   Re: [L4D2] LAST BOSS
Reply With Quote #25

Quote:
Originally Posted by ghosthunterfool View Post
This plugin is meant for co op and not versus D:
It works well in versus now, we will not deny that use. I ask nothing, I just give my point of view.

one pink tank for Mr. ghosthunterfool
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ztar
Member
Join Date: Mar 2010
Old 06-10-2010 , 23:14   Re: [L4D2] LAST BOSS
Reply With Quote #26

To ghosthunterfool:
Thx for a lot of nice idea, I will refer.

To kiwi87:
 Did you change CVAR? Please tell me details.

To Eraa:
 The error is fixed by the next version. Thx.
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 06-11-2010 , 01:12   Re: [L4D2] LAST BOSS
Reply With Quote #27

D: whats pink tank...
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master514
New Member
Join Date: Jun 2010
Old 06-11-2010 , 02:11   Re: [L4D2] LAST BOSS
Reply With Quote #28

hey ztar!
How amazing plugin!
I lovin' it!
It's awsome!
All my frineds love your plugin!

Can I translate your plugin into Chinese ?
(Sorry for my bad English...)

Last edited by master514; 06-11-2010 at 02:19.
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ztar
Member
Join Date: Mar 2010
Old 06-12-2010 , 03:17   Re: [L4D2] LAST BOSS
Reply With Quote #29

Version 1.4 released.
Added new 3skills, He became more chaotic.
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war450
Member
Join Date: Apr 2006
Old 06-12-2010 , 04:23   Re: [L4D2] LAST BOSS
Reply With Quote #30

Great job. love the new skills, i wish it was not limited just to the final map

Could you make a check on so when the survivors get to 75% of any map it has a 20% chance of spawning this last boss tank?
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