Quote:
Originally Posted by Celena Luna
Is there particular reason why you using ReAPI?
You can hook Reload and Deploy with Ham and you using both entity_set_int (engine) and set_member (reapi) while both doing the same thing
P/S: This one I am not sure but is it necessary to unregister_forward?
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sorry I didn't answer sooner, I've been working all week
I use reapi for its direct and fast way to call hooks (you can check it in the
RegameDLL sdk).
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do totally different things, maybe you meant to refer to
and about unregister_forward, you need these conditions, otherwise you would be registering the hook several times when this function is called
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