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[L4D & L4D2] Glare (2.15) [10-Jan-2024]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-05-2022 , 21:03   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #61

I have no idea what's going on with "tongue_grab" - the Tongue Damage plugin is doing this also. All other events are unhooking fine so why not this one, nothing is different and it doesn't make sense at all.

How did you unload the "Attachments API" plugin?
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weffer
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Join Date: Oct 2020
Old 06-05-2022 , 21:13   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #62

Quote:
Originally Posted by Silvers View Post
I have no idea what's going on with "tongue_grab" - the Tongue Damage plugin is doing this also. All other events are unhooking fine so why not this one, nothing is different and it doesn't make sense at all.

How did you unload the "Attachments API" plugin?
"API Attachments" as per glare plugin requirements:
https://forums.alliedmods.net/showthread.php?t=325651
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-05-2022 , 23:09   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #63

The error comes from: attachments_api.sp::OnPluginEnd

How did you remove the plugin? Was this on server shutdown or did you manually unload the plugin? I can't replicate this issue and it also makes no sense why it's happening in the first place.

Edit: I will PM you a new version that finally has a potential solution for this issue.
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Last edited by Silvers; 06-05-2022 at 23:23.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 06-06-2022 , 00:56   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #64

Witch would benefit immensely from this plugin
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Discord: Eyal282#1334
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-09-2022 , 05:07   Re: [L4D & L4D2] Glare (2.9) [09-Jun-2022]
Reply With Quote #65

Code:
2.9 (09-Jun-2022)
    - Fixed the beam not changing color when in thirdperson view.
    - Fixed a random beam showing on the map at 0,0,0. Thanks to "Lux" for a solution.
    - Fixed the "tongue_grab" event from throwing "no active hook" errors. No longer toggling the hook.
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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 06-28-2022 , 23:19   Re: [L4D & L4D2] Glare (2.11) [11-Jun-2022]
Reply With Quote #66

I don't know if this has been reported but sometimes glares look like this
Screenshot
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-29-2022 , 00:24   Re: [L4D & L4D2] Glare (2.11) [11-Jun-2022]
Reply With Quote #67

Quote:
Originally Posted by gabuch2 View Post
I don't know if this has been reported but sometimes glares look like this
Screenshot
Due to custom models, no fix.
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 06-29-2022 , 00:33   Re: [L4D & L4D2] Glare (2.11) [11-Jun-2022]
Reply With Quote #68

Quote:
Originally Posted by Silvers View Post
Due to custom models, no fix.
I double checked and this is indeed caused by custom weapon w_ models.

Posting here if anyone else is having the same issue, it's not a problem of the plugin.

Now. time find compatible workshop mods. ��
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Last edited by gabuch2; 06-29-2022 at 00:34.
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 09-30-2022 , 20:34   Re: [L4D & L4D2] Glare (2.14) [28-Aug-2022]
Reply With Quote #69

Call stack trace:
[0] CloseHandle
l4d_glare.sp:eleteLight
l4d_glare.sp::OnPluginEnd
l4d_glare.sp::Event_RoundEnd
l4d_glare.sp::Attachments_OnWeaponSwitch
l4d_glare.sp:eleteLight
attachments_api.sp::OnWeaponSwitch
attachments_api.sp::OnFrameSpawn
l4d_glare.sp::OnClientDisconnect
Exception reported: Handle da00094c is invalid (error 3)
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 09-30-2022 , 22:50   Re: [L4D & L4D2] Glare (2.14) [28-Aug-2022]
Reply With Quote #70

No line numbers? You using the latest version of Attachments_API and Glare?
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