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CS Pug Mod (4.0.2) [22/12/2021]


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blood2k
Senior Member
Join Date: Mar 2014
Old 05-01-2022 , 13:37   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #821

Anyone else having problems installing this?

I have REHLDS newest version
I have Amx v.1.10 as per Smileyz latest build on github
I have REAPI
I compiled this using reapi includes + provided pug includes & using a v.1.10 compiler

Now my plugins are all running and it tells me "Type .ready to ready up"

But the plugin doesn't work, no hud text anywhere on the screen about teams/scores .

Other than that it shows that amxx plugins is running everything and meta list is running reapi as intended + amxmodx.

I always have problems installing these pug updates so I've been using the same old one for so long now, I wanted to put this on a 2nd server of mine to test it out.. but what am I missing in my through process here? I've done everything correctly after 15 years of running servers and messing with amxmodx.

Last edited by blood2k; 05-01-2022 at 13:38.
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^SmileY
Veteran Member
Join Date: Jan 2010
Location: Brazil [<o>]
Old 05-31-2022 , 21:03   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #822

No more problems compiling things to run.

ReGameDLL_CS Pug Mod:

https://github.com/SmileYzn/RePugMod

Runs directly on Metamod, as metamod native plugin
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sharpwg
Junior Member
Join Date: Feb 2019
Old 06-06-2022 , 17:23   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #823

Do you have a version that works with AMXX 1.8.2 and Metamod 1.20?
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Infamanious
Senior Member
Join Date: Dec 2005
Old 06-27-2022 , 07:33   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #824

Quote:
Originally Posted by ^SmileY View Post
No more problems compiling things to run.

ReGameDLL_CS Pug Mod:

https://github.com/SmileYzn/RePugMod

Runs directly on Metamod, as metamod native plugin
Do you have stats on how many people are currently running your plugin? Also this metamod plugin isn't listed on your official github page. I see the regular amxmodx plugin version that you have to compile .smas individually, but repugmod is hidden. Why is the github hidden and only linkable directly? Was that a mistake or purposely done and if so what would be the reasoning for doing if you dont mind me asking.

Last edited by Infamanious; 06-27-2022 at 07:38.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 06-28-2022 , 07:04   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #825

Quote:
Originally Posted by Infamanious View Post
Do you have stats on how many people are currently running your plugin? Also this metamod plugin isn't listed on your official github page. I see the regular amxmodx plugin version that you have to compile .smas individually, but repugmod is hidden. Why is the github hidden and only linkable directly? Was that a mistake or purposely done and if so what would be the reasoning for doing if you dont mind me asking.
The releases are open source?
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^SmileY
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Join Date: Jan 2010
Location: Brazil [<o>]
Old 07-05-2022 , 13:15   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #826

Sorry, i did not understand one word.

But i make the pug mod as Metamod plugin for ReHLDS.
Is open source, has regular releases. What is the problem here?

For beta releases, check Actions sections, there is a windows and linux build where any change to repository is made.

Ps. I made RePugMod pinned into my profile anyway
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AmxModuser2022
Member
Join Date: Mar 2022
Old 09-09-2022 , 15:42   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #827

helo does anyone know how to fix overtime? We would go endless overtimes sometimes when u suppose to win at 17-19 lol
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AmxModuser2022
Member
Join Date: Mar 2022
Old 09-18-2022 , 01:21   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #828

did anyone fix the overtime issue yet? same thing happen again today but I actually had to stop the match myself..
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AmxModuser2022
Member
Join Date: Mar 2022
Old 11-09-2022 , 11:57   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #829

So overtime in this plugin is broken. you need 4 rounds to activate the plugin to end but u need to manually stop the match if it goes 17-19 because the server does not recognize the game has ended.

Overtime also has an issue where you switch sides right away instead of continuing on with the same side previously before overtime ex when ur ct ur suppost to stay ct instead of switching to t during overtime

Fixed spectator by giving everyone special permission on amxx.cfg

amx_default_access "zm"
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automix
Junior Member
Join Date: May 2020
Old 12-18-2022 , 04:27   Re: CS Pug Mod (4.0.2) [22/12/2021]
Reply With Quote #830

Quote:
Originally Posted by automix View Post
Hello everyone

I would like to suggest some things

1. When the sides of the team change to stay kils and deads not to go restart again from 0
2. To make an automatic demo for players but for the format to be the name of the player_date_time_map does not have to be in that order, it doesn't matter that when a player enters again, he automatically gets a new demo, such as most autodemo plugins. If anyone knows that such a demo was made, don't leave a link here.

For now, I call so much when I test the mode in detail
@Smiley ?
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