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Fog


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ThunderBlizzard
Member
Join Date: Jun 2007
Old 08-07-2007 , 22:09   Re: Fog
Reply With Quote #11

this doesnt work now....

Quote:
attach(20) : error 017: undefined symbol "vViewOfs"
attach(20) : warning 215: expression has no effect
attach(20) : error 001: expected token: ";", but found "]"
attach(20) : error 029: invalid expression, assumed zero
attach(20) : fatal error 107: too many error messages on one line
EDIT:

static Float:vViewOfs[3]
was/is missing in the function
stock send_fog(i)
i am not sure but wouldnt it be easier to define this var global instead? it is being used more than once with the same declaration? may be i am wrong maybe not, just tell me ^^
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Last edited by ThunderBlizzard; 08-07-2007 at 22:30. Reason: Found the Error
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ts2do
Senior Member
Join Date: Mar 2004
Old 08-08-2007 , 09:46   Re: Fog
Reply With Quote #12

Problem solved...
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X-Script
BANNED
Join Date: Jul 2007
Location: (#504434)
Old 08-08-2007 , 11:34   Re: Fog
Reply With Quote #13

Theres a few spaces where you could use more white-spaces, it's not that big of a deal but it makes the code look cleaner.

Good job on the plugin anyway.
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Pnoibestylin
Member
Join Date: Nov 2006
Old 08-17-2007 , 00:52   Re: Fog
Reply With Quote #14

so ahm. sorry im new about this.
were do i put the models at?
cstrike/models?
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X-Script
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Join Date: Jul 2007
Location: (#504434)
Old 08-17-2007 , 00:53   Re: Fog
Reply With Quote #15

yes
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ts2do
Senior Member
Join Date: Mar 2004
Old 08-27-2007 , 08:11   Re: Fog
Reply With Quote #16

I've updated the plugin to be event-based rather than blindly resending the fog every so often. Now it sends the fog after 9:06:06. If a killplayerattachments message is caught, the fog is resent to the target client.
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mordi
Senior Member
Join Date: Jul 2007
Location: o rly?
Old 08-27-2007 , 08:34   Re: Fog
Reply With Quote #17

You should add a screenshot to your first post.
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engine ?! 0o... *barf*
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 08-29-2007 , 07:21   Re: Fog
Reply With Quote #18

why don't you just add an fog entity to the map and that's that ? and the players who don't like the fog or theyr video card is running slow they can turn it off with the gl_fog command ^^,
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ts2do
Senior Member
Join Date: Mar 2004
Old 08-29-2007 , 09:18   Re: Fog
Reply With Quote #19

env_fog is seemingly only implemented into DMC
If there was a way to call the Fog engine function from the server, I would.
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Last edited by ts2do; 08-29-2007 at 09:28.
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 08-30-2007 , 13:14   Re: Fog
Reply With Quote #20

Hey, is there in anyway to optimize the code or how the fog is implemented? It is extremely laggy on a 31/32 slot server.
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