Raised This Month: $12 Target: $400
 3% 

Dodgeball


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 08-26-2005 , 00:18   Dodgeball
Reply With Quote #1

Thanks to sub and pedro for the dodgeball models!!

Dodgeball 0.13 by Avalanche
Last updated 07/09/06 - currently only works in Counter-Strike

VERSION 0.13:
- Stops dodgeballs from stopping midair randomly?
- Added a first-person view model (thanks pedro). Check out city14rp.org

VERSION 0.12:
- Forces a round restart when dodgeball is turned on and a map restart when dodgeball is turned off so that everything goes smoothly
- Stops balls from being reset midround when players respawn, join, or because of anything else
- Forces players to drop a dodgeball if they had one and they weren't going to already (ie: pin pulled when they died), so the number of dodgeballs in play should stay the same all round
- If playing he_dodgeball2, the CT spawns are rotated to face the center correctly
- The cvar dodgeball_refresh now controls how often the dodgeballs reset, in seconds. Settings this to 0 will disable the feature. This is to prevent stalemates on maps that don't allow you to cross sides. Default is 60 seconds.

About
Dodgeball is a server-side modification that nearly replicates Dodgeball: Source, except on Half-Life 1. In short, HE grenades become dodgeballs. If you hit another player they die. There is currently no ball catching. If a ball hits a wall or the ground it becomes a dead ball (it will stop glowing) and you can now safely pick it up.

Maps
Incorporating preset dodgeballs into your map is easy: any entity with a targetname of "spawnball" or an HE grenade armoury_entity will become a spawn point for dodgeballs. For pure and utter enjoyment play this on he_dodgeball2 by NIPPER: download. This is what I tested it on so the plugin pretty much revolves around this map, but can still properly be used on other maps.

Commands
amx_db_on (requires ADMIN_BAN) <0|1> - enable or disable dodgeball, for best use sv_restartround should follow
amx_db_weapons (requires ADMIN_BAN) <0|1> - enable or disable other weapons with dodgeball
amx_db_respawn (requires ADMIN_BAN) <0|1> - enable or disable infinite respawn in dodgeball

CVars
dodgeball_on (default 0) - dodgeball on or off
dodgeball_followff (default 1) - 1: follow mp_friendlyfire, 0: no friendlyfire at all
dodgeball_antistick (default 0) - balls get stuck on certain brush entities, 1: instadrop to ground, 0: slide slowly
dodgeball_weapons (default 0) - players are allowed to use other weapons besides dodgeballs
dodgeball_respawn (default 0) - respawn infinitely in dodgeball
dodgeball_refresh (default 60.0) - how often balls reset

Changing any of these during a round is not recommended.

Models (unzip into your cstrike directory)
v_dodgeball.mdl: done by "pedro" -- check out city14rp.org
w_dodgeball.mdl: reskin of testsphere.mdl by Valve
p_dodgeball.mdl: reskin/resize of M617 Frag Grenade model by Dark Soul

Modules
Fun
Engine
FakeMeta
CStrike
CSX

Known Bugs
If you join in the middle of a game with respawn mode going, you won't respawn.

Troubleshooting
If it doesn't work, make sure all modules are enabled and that dodgeball_on is 1. If it still doesn't work, post here.

Screenshots
1 - 2 - 3 - 4 - 5 - 6

Sorry, the models have been removed indefinitely due to rights issues.
Attached Files
File Type: sma Get Plugin or Get Source (dodgeball.sma - 19241 views - 24.5 KB)
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS

Last edited by XxAvalanchexX; 06-15-2011 at 00:50.
XxAvalanchexX is offline
Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 08-26-2005 , 00:30  
Reply With Quote #2

hmmmm....Interesting.
Xanimos is offline
Send a message via AIM to Xanimos Send a message via MSN to Xanimos
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 08-26-2005 , 01:11  
Reply With Quote #3

Nice one, I was actually making a dodgeball plugin myself, but then quit:
Code:
#define PLUGIN  "Dodgeball" #define VERSION "0.2" #define AUTHOR  "v3x"
Mine involved spawning an actual ball and what not.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 08-26-2005 , 02:43  
Reply With Quote #4

wow, this plugin is cool, i'll get someone to come test it with me, funniest thing ever at the beginning of the map it had an error but after disabling it and reenabling it it started working. So far its been fun playing catch with myself, either playing catch by throwing ball up in air or against wall and recatching it before it hits the ground , cool plugin, VERY original. after seeing the movie dodgeball i feel pumped .

Also nice job on the models, very quick downloads. The balls don't act like nades. They actually roll after being thrown just like they would in real life.

EDIT: Removed pics, realized they are on top of page
__________________
Quote:
Originally Posted by Twilight Suzuka
Don't worry m'lord. The turtles day will come.
Lord_Destros is offline
Send a message via AIM to Lord_Destros
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 08-26-2005 , 02:58  
Reply With Quote #5

Quote:
Originally Posted by Lord_Destros
at the beginning of the map it had an error but after disabling it and reenabling it it started working.
Do you happen to know what that error was?
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS
XxAvalanchexX is offline
Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 08-26-2005 , 03:02  
Reply With Quote #6

it wasn't really an error its just nades (except for one that i had already threw) still looked like nades, and i couldn't pick them up.
EDIT: lol it happened again, its not much of an error all i need to do is reuse amx_db_on, not really even bothersome. Curse this noone is online, . well if you wish to try it out or help me test within the next 10 minutes my ip is
66.75.55.40:27015 (not the one on the bottem)
__________________
Quote:
Originally Posted by Twilight Suzuka
Don't worry m'lord. The turtles day will come.
Lord_Destros is offline
Send a message via AIM to Lord_Destros
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 08-26-2005 , 04:51  
Reply With Quote #7

0.11 fixes a small bug where you can't pick up weapons even when dodgeball_weapons is enabled.
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS
XxAvalanchexX is offline
Ywa*NL
Senior Member
Join Date: Apr 2005
Location: The Netherlands
Old 08-26-2005 , 05:38  
Reply With Quote #8

Nice! I'm gonna use it!
__________________
Ywa*NL is offline
Send a message via MSN to Ywa*NL
Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 08-26-2005 , 16:23  
Reply With Quote #9

This plugin is damn cool, . after waiting an hour i finally got 3 peeps to join server and they thought it pwned. Only one request plz add a cvar that can make it only turn on for he_dodgeball2 or make it auto off after a map change. After I left the map i realized they were playing dust with dodgeballs . If this plugin does NOT get approved then the world WILL END!!!!!!!!!!
__________________
Quote:
Originally Posted by Twilight Suzuka
Don't worry m'lord. The turtles day will come.
Lord_Destros is offline
Send a message via AIM to Lord_Destros
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 08-26-2005 , 17:02  
Reply With Quote #10

This plugin pwns... good job Avalanche.
__________________
Hawk552 is offline
Send a message via AIM to Hawk552
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode