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[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]


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DrDarkTempler
Member
Join Date: Apr 2012
Old 05-23-2012 , 02:51   Re: [L4D2] Weather Control (1.4) [21-May-2012]
Reply With Quote #61

Quote:
Originally Posted by Silvers View Post
Not the cvars config... the sourcemod\data\l4d2_storm.cfg

Edit: Updated:

1.5 (23-May-2012)
- Missing data config keys "rain_idle" and "rain_storm" will use default values "75" and "250" respectively.
- Fixed creating entities when the map has not started.
Ahh, Derpy derp derp, thanks


Edit: Adding Rain_idle, and rain_storm fix the problem, You the best Silver!! <3

Last edited by DrDarkTempler; 05-23-2012 at 03:34.
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Simca
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Join Date: Feb 2012
Old 05-24-2012 , 04:43   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #62

You forgot snow
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-24-2012 , 04:58   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #63

Quote:
Originally Posted by Simca View Post
You forgot snow
No, I just don't care. It gets buggy with the rain etc.
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foxesonastick
New Member
Join Date: May 2012
Old 05-26-2012 , 23:14   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #64

I've installed the plugin + the sdk hooks extension but it failed to load, what am I doing wrong?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-26-2012 , 23:38   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #65

Quote:
Originally Posted by foxesonastick View Post
I've installed the plugin + the sdk hooks extension but it failed to load, what am I doing wrong?
Helpful, check your error logs.
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windstruch
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Join Date: Feb 2012
Old 05-27-2012 , 01:57   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #66

I can't do that (sorry my poor english)
Who can do that and compression to rar file
Upload to mediafire.com and share me
Please and Thank
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 06-24-2012 , 20:19   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #67

No Mercy had purple squares on a black sky, blood harvest had black common with white beards sorry dude dissapointed had to delete plugin, disabled that post thingy cause have mutant z's any updates on that btw?, cause explodeing z's cause momentary lag.

ps sorry for being rude on pm, just responded badly to your reply.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-24-2012 , 22:45   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #68

Quote:
Originally Posted by RavenDan29 View Post
blood harvest had black common with white beards
Because you alt tabbed or something and the game fails to load the models properly again, nothing to do with this plugin.



Quote:
Originally Posted by RavenDan29 View Post
disabled that post thingy cause have mutant z's any updates on that btw?, cause explodeing z's cause momentary lag.
What? No updates.



Quote:
Originally Posted by RavenDan29 View Post
No Mercy had purple squares on a black sky
Quote:
Originally Posted by Silvers View Post
Bugs:
Skybox:
Users with "low" shader settings will see the black and purple missing texture image if you use a skybox from Valve maps "c1" - "c5" on maps "c8" - "c12". Skyboxes from "c6" - "c13" will do the same on maps "c1" - "c5". "c6", "c7" and "c13" display a blue (or other solid color) background instead of the missing texture image. The "docks_hdr" skybox works fine on all maps for all users.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 06-25-2012 , 18:22   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #69

This is more of a configuration question...

The default values in l4d2_storm.cfg seems well made, but I have an issue where the view distance is drastically reduced. For example, on last map of Parish with the bridge and helicopter, you only see half of the helicopter while on the bridge and everything else beyond that is empty space. It's probably one of the cvars but I've tried playing around with them and setting them back to default but it just either didn't work or I was too afraid to change them any further

Any help? Thanks

Last edited by Searcher64; 06-25-2012 at 18:22.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 06-27-2012 , 04:53   Re: [L4D2] Weather Control (1.5) [23-May-2012]
Reply With Quote #70

Ok Thanks.

Anyway to adapt the .sp file so it only does fog and lightning?
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