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Release Sounds (1.0.3)


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tommie113
AlliedModders Donor
Join Date: Oct 2013
Old 12-14-2013 , 18:40   Re: Sounds (1.0.3)
Reply With Quote #11

This is because of your SM downloader problem. If the sounds are not downloaded then they are unable to be played.
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Inaryu2
Member
Join Date: Feb 2014
Old 04-09-2014 , 09:32   Re: Sounds (1.0.3)
Reply With Quote #12

How can I make a sound disappear after use?
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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 04-09-2014 , 13:36   Re: Sounds (1.0.3)
Reply With Quote #13

They should disapper after they have been used (check https://github.com/alongubkin/store-...tore-sounds.sp line 192)

If the item does not disapper you might have bought it multiple times
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Kanye_East
Junior Member
Join Date: Nov 2013
Old 04-26-2014 , 03:54   Re: Sounds (1.0.3)
Reply With Quote #14

Is it possible for this to play sounds already included with the game?
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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 04-26-2014 , 11:54   Re: Sounds (1.0.3)
Reply With Quote #15

Quote:
Originally Posted by Kanye_East View Post
Is it possible for this to play sounds already included with the game?
From the main post:

Quote:
Originally Posted by alongub View Post
[...]
Note that path is relative to your game's sound directory.
So you should be able to play everyting in the games sound dir
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Kanye_East
Junior Member
Join Date: Nov 2013
Old 04-26-2014 , 21:35   Re: Sounds (1.0.3)
Reply With Quote #16

Then it's not possible for tf2?


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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 04-27-2014 , 06:08   Re: Sounds (1.0.3)
Reply With Quote #17

You could try using ../ to go one dir up (untested)
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Kanye_East
Junior Member
Join Date: Nov 2013
Old 04-28-2014 , 06:28   Re: Sounds (1.0.3)
Reply With Quote #18

Small error in the translation file
Code:
    "Player has played a sound"
    {
        "#format"            "{1:s},{2:s}"
        "en"                "{teamcolor}%s {default}has played {unusual}%s!"
    }
Should be:
Code:
    "Player has played a sound"
    {
        "#format"            "{1:s},{2:s}"
        "en"                "{teamcolor}{1} {default}has played {unusual}{2}!"
    }
Or else it says: "Player has played a sound has played Player has played a sound"
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Robin955
Veteran Member
Join Date: Jun 2013
Old 10-26-2014 , 21:59   Re: Sounds (1.0.3)
Reply With Quote #19

volume 1 is max?

the soundfile i upload gets in total average 60% volume of what im uploading it as. opening the file in media player and put volume to 100% vs playing it in server. such big difference. :/

Last edited by Robin955; 10-26-2014 at 22:00.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-13-2014 , 23:37   Re: Sounds (1.0.3)
Reply With Quote #20

onliest song to beat the shoting volume (css weapons) would be this
https://soundcloud.com/nice-job-bro0...e-90s-hardcore

and just for all those who cant hear the song, after you have downloaded the song, you have to restart css and rejoin the server then you can hear the sound. restart is nessesary

in any case you rename a sound and call it the same, like replacing a sound with another sound of the same name. if you join a server and re-download the song (deleting the one in the css folder before)
and then you rejoin again the system actually recalls the old song.

here

i have a song test1. i got css open, the volume is too low. and its already on my css and on my server. and it plays.
so i remove the song and replace it with another version of test1 called test1 and then i rejoin the server. i play the sound but no sound (obviously since u need restart) but if you just rejoin the server the old test1 will actually play. i got tricked by this when i tried to change volume, it felt like nothing happend. so in case i just restarted the css and when i joined again holy my ears blown off when i played it.
^

Last edited by Robin955; 11-14-2014 at 02:29.
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