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[L4D & L4D2] Explosive Barrel (1.9) [11-Dec-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-27-2018 , 15:40   Re: [L4D & L4D2] Explosive Barrel (1.5) [05-May-2018]
Reply With Quote #21

Looks like you need to update sourcemod, or maybe you missed updating your include files. Maybe you need 1.8. I've tested on Linux and it doesn't crash for me.

Download from here:
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Last edited by Silvers; 07-20-2018 at 21:43.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 06-28-2018 , 15:40   Re: [L4D & L4D2] Explosive Barrel (1.5) [05-May-2018]
Reply With Quote #22

I am using the sourcemod compiler at
https://www.sourcemod.net/compiler.php

Are you using any include files that they don't ?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-21-2018 , 07:13   Re: [L4D & L4D2] Explosive Barrel (1.5.1) [05-May-2018]
Reply With Quote #23

Quote:
1.5.1 (21-Jul-2018)
- Flipped lines to avoid potential crash, correct order: TeleportEntity then DispatchSpawn.
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 07-04-2019 , 11:52   Re: [L4D & L4D2] Explosive Barrel (1.5.2) [03-Jul-2019]
Reply With Quote #24

Is possible add a cvar that makes appear again a new barrel that already exploded in a infinite or limited times?
each specific or random time (in seconds)

Last edited by Tonblader; 07-04-2019 at 11:55.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 11-11-2020 , 23:53   Re: [L4D & L4D2] Explosive Barrel (1.7) [10-May-2020]
Reply With Quote #25

Report: noticed lagging a bit in some maps when spawning barrels for the first time (map c9m1_alleys).

After a while, I discovered that this is because the "barrel_fly" particle is not precached in some maps.
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Last edited by Marttt; 02-16-2021 at 07:47.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-15-2021 , 21:14   Re: [L4D & L4D2] Explosive Barrel (1.8) [15-Feb-2021]
Reply With Quote #26

Quote:
Originally Posted by Marttt View Post
Report: noticed lagging a bit in some maps when spawning barrels for the first time (map c9m1_alleys).

After a while, I discovered that this is because the "barrel_fly" particle is not precached in some maps.

Adding it to OnMapStart solved it.

EDIT: Added the .sp (1.7.1) file with the modification in case someone needs, until the author updates it.
Code:
1.8 (15-Feb-2021) - by Marttt
    - Added precache for the "barrel_fly" particle to prevent lag on first spawn in some maps.
Nice spot thank you!




Quote:
Originally Posted by Tonblader View Post
Is possible add a cvar that makes appear again a new barrel that already exploded in a infinite or limited times?
each specific or random time (in seconds)
Not something I really want to add or have time to add.
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arieftb
New Member
Join Date: Oct 2021
Old 10-06-2021 , 14:43   Re: [L4D & L4D2] Explosive Barrel (1.8) [15-Feb-2021]
Reply With Quote #27

I'm so sorry..

I'm still confused about what is the concept of this plugin and how to use it.

So you can correct me..

So is it right that this plugin is used for spawn explosive barrel automatically in a map? but before that I must spawn it manually in the map and save it, so when I play again in that map the explosive barrel will spawn automatically?


Thanks

Last edited by arieftb; 10-06-2021 at 14:43. Reason: typo
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-06-2021 , 14:55   Re: [L4D & L4D2] Explosive Barrel (1.8) [15-Feb-2021]
Reply With Quote #28

Quote:
Originally Posted by arieftb View Post
I'm so sorry..

I'm still confused about what is the concept of this plugin and how to use it.

So you can correct me..

So is it right that this plugin is used for spawn explosive barrel automatically in a map? but before that I must spawn it manually in the map and save it, so when I play again in that map the explosive barrel will spawn automatically?


Thanks
Yes, all of that seems correct. It’s okay to ask for clarifications. Don’t feel bad for asking.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-06-2021 , 15:02   Re: [L4D & L4D2] Explosive Barrel (1.8) [15-Feb-2021]
Reply With Quote #29

You have to use the sm_barrelsave command to spawn and save the barrels.
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Last edited by Marttt; 10-06-2021 at 15:07.
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