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[TF2] PropHunt 1.93


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TheBob
Member
Join Date: Apr 2010
Old 05-29-2010 , 19:57   Re: [TF2] PropHunt 1.74
Reply With Quote #521

I might still have a 1.73 smx on my server. I'll look. Also did you update SDK hooks?
Edit: nm I see you are running the newest version.

Last edited by TheBob; 05-29-2010 at 20:05.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Location: UK
Old 05-29-2010 , 21:21   Re: [TF2] PropHunt 1.74
Reply With Quote #522

Unfinished 1.75:


I'd be very surprised if it didn't work - no problems at all on our server.
Attached Files
File Type: smx prophunt.smx (28.7 KB, 84 views)
File Type: sp Get Plugin or Get Source (prophunt.sp - 128 views - 57.6 KB)
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Last edited by Darkimmortal; 05-29-2010 at 21:32.
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TheBob
Member
Join Date: Apr 2010
Old 05-29-2010 , 21:32   Re: [TF2] PropHunt 1.74
Reply With Quote #523

I'll be a test dummy.
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 05-29-2010 , 21:37   Re: [TF2] PropHunt 1.74
Reply With Quote #524

Final changelog for 1.75:
  • Airblast is now 25% less powerful
  • Prop Shadows no longer appear
  • Huntsman now does 20% less damage
  • Backburner now does 40% less damage but crits from behind
  • Returned all shotguns with full ammo
  • Pyro shotgun does 25% less damage
  • Pyro shotgun has 2 shells with infinite ammo
  • Soldier/Heavy Shotgun do 20% less damage
  • Minigun now does 30% less damage
  • Increased per-shot self damage on the minigun
  • Heavy Limit of 2
  • Restored Engineer shotgun at the same 0.8x damage modifier as the other classes with shotgun as their main weapon (Heavy, Solly)
  • Removed Natasha
  • Nerfed Direct Hit and Rocket Launcher to 0.5x damage
  • Flaregun now does 5 self-damage
  • Fixed the broken Jarate
  • Improved Teamswitch Logic
  • Changed code formatting style.

Last edited by Geit; 05-30-2010 at 01:57.
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TheBob
Member
Join Date: Apr 2010
Old 05-29-2010 , 22:10   Re: [TF2] PropHunt 1.74
Reply With Quote #525

Quote:
Originally Posted by Geit View Post
Final changelog for 1.75:
  • Restored Engineer shotgun at the same 0.8x damage modifier as the other classes with shotgun as their main weapon (Heavy, Solly)
  • Removed Engineer Shotgun
Just thought you should fix that before posting it on the front page.
Edit: 1.75 working like a charm on my server.
Edit2: Not switching teams on my server. Blu stays hunting the whole time.
Edit3: Badges can be seen. :/

Last edited by TheBob; 05-29-2010 at 22:40.
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ExHail
Junior Member
Join Date: May 2010
Old 05-29-2010 , 23:56   Re: [TF2] PropHunt 1.74
Reply With Quote #526

Thank you very much for the snapshot files, it has loaded successfully.

I think the problem was the old PropHunt Data pack, deleted and replaced with the new ones and it worked. Can't believe I forgot about those files
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ExHail
Junior Member
Join Date: May 2010
Old 05-30-2010 , 17:45   Re: [TF2] PropHunt 1.74
Reply With Quote #527

Like TheBob PropHunt wasn't switching teams, everything else seemed to work great.

One thing I may query is why you can't attach your prop to certain things (used to be right mouse click/M2). Also the Tree is pointless, you can't see anything so can't get into decent spots or run when you are discovered.

I look forward to the fixes in the final release of v1.75
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Joe4evr
Member
Join Date: Apr 2010
Old 05-30-2010 , 18:06   Re: [TF2] PropHunt 1.74
Reply With Quote #528

Quote:
Originally Posted by ExHail View Post
One thing I may query is why you can't attach your prop to certain things (used to be right mouse click/M2).
If you mean Proplock, that's switched to M1.
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TheBob
Member
Join Date: Apr 2010
Old 05-30-2010 , 19:18   Re: [TF2] PropHunt 1.74
Reply With Quote #529

The tree can be loads of fun. Switch to first person view and you can see everything. It usually only works once then everyone burns every tree, but to be looking and looking for the last person and then the giant tree jumps at you and shoots you to death. Funny funny stuff. I also really like to be a tree and hide on top of a tree in Spooky Ravine. As people on red get picked off each of them laugh out loud at the ridiculous spot that works way to well.

But yeah as for the unfinished 1.75. I messed with it for a while yesterday, before going back to the stable 1.74. I like some of the additions. Looks like it will be a solid release.
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Avocado
Junior Member
Join Date: May 2010
Old 05-31-2010 , 01:47   Re: [TF2] PropHunt 1.74
Reply With Quote #530

fffff- it deleted my post

1) Any way to implement an automatic map randomizer? What's happening on the server I play on (TheBob's) is that people will play for a given amount of time, maybe a few hours, and the map always starts from the beginning of the rotation so the same maps are played over and over and over, and once you play a map a few times, you learn all the spots and it becomes old.

2) Don't know if you saw my post about the halo's shimmery stuff still appearing, but it's a dead giveaway

3) If there's any way to re-enable ghost.mdl (or add other ridiculous props) that would be great
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