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[TF2] PropHunt 1.93


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RevNoitale
New Member
Join Date: Aug 2013
Old 08-21-2013 , 11:33   Re: [TF2] PropHunt 1.93
Reply With Quote #1121

Hey Guys,

Similar to the previous guy I am trying to setup a Dedicated Linux server for a lan for a few friends. Somewhat new to linux but I have the basic commands down. Also pretty new to setting up a dedicated server. I am able to get two players on the server with normal gameplay, however when I setup the server for Prop Hunt, the moment the second player chooses a class, the server crashes with a segmentation error. Am I missing something?

I even started from a clean server load following Powerlords instructions, it seems to be working for most people so I must have messed something up...
Quote:
Originally Posted by Powerlord View Post
OK, as for installation instructions:

  1. Unzip mmsource-1.9.3-hg819-windows.zip to the server's tf\ directory.
  2. Put metamod.vdf in the server's tf\addons\ directory.
  3. Unzip sourcemod-1.5.0-hg3842-windows.zip to the server's tf\ directory.
  4. Put prophunt.smx in the server's tf\addons\sourcemod\plugins\ directory.
  5. Unzip PHDataPack.7z to the server's tf\ directory. If you don't have a tool that understands .7z files, you can get 7zip here.
  6. Unzip PHResourcePack.7z to the server's tf\ directory. If you don't have a tool that understands .7z files, you can get 7zip here.
  7. Copy tf\mapcycle_prophunt.txt to tf\mapcycle.txt
  8. Change the server's startup map to one of the maps in tf\mapcycle.txt or change +map <whatever> to +randommap. If you're not specifying the startup map in the command-line, you can put randommap in tf\cfg\autoexec.cfg instead.
Let me know if you have any problems.
I am using the latest snapshot for MM (1.10 hg857) and SM (1.6 hg4025). I had tried earlier for the official releases and same thing. Again following step by step the instructions above.
Here is the server setup:
Code:
[email protected]:~/DELETED/tf2_server$ ./srcds_run +map ph_farm_a5 +maxplayers 16 -console -debug
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/DELETED/.steam/sdk32/steamclient.so
with error:
/DELETED/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Loaded 3507 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_textures.vpk for pure server operation.
Loaded 3507 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_textures.vpk for pure server operation.
Loaded 961 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 961 VPK file hashes from /DELTEDPATHr/tf2_server/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 804 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 804 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 1015 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_misc.vpk for pure server operation.
Loaded 1015 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_misc.vpk for pure server operation.
Loaded 1217 VPK file hashes from /DELTEDPATH/tf2_server/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /DELTEDPATH/tf2_server/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /DELTEDPATH/tf2_server/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 432 VPK file hashes from /DELTEDPATHr/tf2_server/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /DELTEDPATH/tf2_server/platform/platform_misc.vpk for pure server operation.
Game_srv.so loaded for "Team Fortress"
maxplayers set to 16
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/DELTEDPATH/tf2_server/tf/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 16
Unknown command "startupmenu"
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006c.mdl)
L 08/21/2013 - 07:05:11: -------- Mapchange to ph_farm_a5 --------
L  08/21/2013 - 07:05:11: [SM] Unable to load extension "steamtools.ext":  /DELETED/tf2_server/tf/addons/sourcemod/extensions/steamtools.ext.so:  cannot open shared object file: No such file or directory
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'mapcycle.txt'.  ('cfg/mapcycle.txt' was not found.)
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
Executing server arena config file
Successfully loaded addons/sourcemod/data/prophunt/maps/ph_farm.cfg
Successfully parsed addons/sourcemod/data/prophunt/maps/ph_farm.cfg
Loaded 31 models, doors: 1, relay: 0, freeze: 1, round time: 220.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/DELETED/.steam/sdk32/steamclient.so
with error:
/DELETED/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Server logging enabled.
Server logging data to file logs/L0821005.log
L 08/21/2013 - 07:05:21: Log file started (file "logs/L0821005.log") (game "/DELETED/tf2_server/tf") (version "1875461")
Unknown command "mp_autoteambalance_delay"
Unknown command "mp_autoteambalance_warning_delay"
L 08/21/2013 - 07:05:21: server_cvar: "mp_stalemate_enable" "1"
L 08/21/2013 - 07:05:21: server_cvar: "mp_timelimit" "35"
L 08/21/2013 - 07:05:21: server_cvar: "decalfrequency" "30"
'ph_farm_a5.cfg' not present; not executing.
'config_arena.cfg' not present; not executing.
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING)
L 08/21/2013 - 07:05:21: server_cvar: "sm_nextmap" "ph_goldtooth_a1"
Connection to Steam servers successful.
   Public IP is DELETED.
Assigned anonymous gameserver Steam ID [A-1:1351339011(3594)].
VAC secure mode is activated.
Connection to game coordinator established.
Current item schema is up-to-date with version BB76CDCC.
tf_server_identity_account_id not set; not logging into registered account
L 08/21/2013 - 07:05:22: tf_server_identity_account_id not set; not logging into registered account
L 08/21/2013 - 07:05:56: "Revelation<2><DELETED><>" connected, address "DELETED"
Client "Revelation" connected (DELETED).
L 08/21/2013 - 07:05:56: "Revelation<2><DELETED><>" STEAM USERID validated
L 08/21/2013 - 07:06:02: "Revelation<2><DELETED><>" entered the game
L 08/21/2013 - 07:06:05: "Bulldog<3><DELETED><>" connected, address "DELETED"
Client "Bulldog" connected (DELETED).
L 08/21/2013 - 07:06:05: "Bulldog<3><DELETED><>" STEAM USERID validated
L 08/21/2013 - 07:06:13: "Bulldog<3><DELETED><>" entered the game
L 08/21/2013 - 07:06:19: "Bulldog<3><DELETED><Unassigned>" joined team "Red"
L 08/21/2013 - 07:06:23: "Bulldog<3><DELETED><Red>" changed role to "scout"
L 08/21/2013 - 07:06:30: "Revelation<2><DELETED><Unassigned>" joined team "Blue"
L 08/21/2013 - 07:06:31: "Revelation<2><DELETED><Blue>" changed role to "pyro"
L 08/21/2013 - 07:06:36: World triggered "Round_Start"
Segmentation fault (core dumped)

warning: Can't read pathname for load map: Input/output error.
email debug.log to [email protected]
Wed Aug 21 07:06:38 PDT 2013: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler
And here is the first few lines of the debug.log
Code:
----------------------------------------------
----------------------------------------------
CRASH: Wed Aug 21 07:06:36 PDT 2013
Start Line: ./srcds_linux +map ph_farm_a5 +maxplayers 16 -console -debug -game tf
[New LWP 2944]
[New LWP 2945]
[New LWP 2947]
[New LWP 2946]
[New LWP 2948]
[New LWP 2949]
[New LWP 2950]
[New LWP 2955]
[New LWP 2951]
[New LWP 2952]
[New LWP 2958]
[New LWP 2954]
[New LWP 2957]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/i386-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_linux -game tf +map ph_target_final -maxplayers 16 -debug -console'.
Program terminated with signal 11, Segmentation fault.
#0   0xadaa0bcd in ConcatTransforms(matrix3x4_t const&, matrix3x4_t  const&, matrix3x4_t&) () from  /DELETED/tf2_server/tf/bin/server_srv.so
#0  0xadaa0bcd in  ConcatTransforms(matrix3x4_t const&, matrix3x4_t const&,  matrix3x4_t&) () from /DELETED/tf2_server/tf/bin/server_srv.so
#1  0xad5acdf0 in CBaseEntity::CalcAbsolutePosition() () from /DELETED/tf2_server/tf/bin/server_srv.so
#2  0xad65a680 in UnlinkFromParent(CBaseEntity*) () from /DELETED/tf2_server/tf/bin/server_srv.so
#3  0xad5b319a in CBaseEntity::UpdateOnRemove() () from /DELETED/tf2_server/tf/bin/server_srv.so
#4  0xad9f25ad in UTIL_RemoveImmediate(CBaseEntity*) () from /DELETED/tf2_server/tf/bin/server_srv.so
#5  0xb6179d89 in ED_Free(edict_t*) () from /DELETED/tf2_server/bin/engine_srv.so
#6   0xa8d1f2db in RemoveEdict(SourcePawn::IPluginContext*, int const*) ()  from /DELETED/tf2_server/tf/addons/sourcemod/bin/sourcemod.2.tf2.so
#7   0xae488987 in NativeCallback(sp_context_s*, unsigned int, int*) () from  /DELETED/tf2_server/tf/addons/sourcemod/bin/sourcepawn.jit.x86.so
#8  0xa7ab7025 in ?? ()
I am sure it is something dumb, but sadly I cannot see it. Anything jump right out?
RevNoitale is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-21-2013 , 13:43   Re: [TF2] PropHunt 1.93
Reply With Quote #1122

Quote:
Originally Posted by RevNoitale View Post
Hey Guys,

Similar to the previous guy I am trying to setup a Dedicated Linux server for a lan for a few friends. Somewhat new to linux but I have the basic commands down. Also pretty new to setting up a dedicated server. I am able to get two players on the server with normal gameplay, however when I setup the server for Prop Hunt, the moment the second player chooses a class, the server crashes with a segmentation error. Am I missing something?

I even started from a clean server load following Powerlords instructions, it seems to be working for most people so I must have messed something up...


I am using the latest snapshot for MM (1.10 hg857) and SM (1.6 hg4025). I had tried earlier for the official releases and same thing. Again following step by step the instructions above.
Here is the server setup:
Code:
[email protected]:~/DELETED/tf2_server$ ./srcds_run +map ph_farm_a5 +maxplayers 16 -console -debug
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/DELETED/.steam/sdk32/steamclient.so
with error:
/DELETED/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Loaded 3507 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_textures.vpk for pure server operation.
Loaded 3507 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_textures.vpk for pure server operation.
Loaded 961 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 961 VPK file hashes from /DELTEDPATHr/tf2_server/tf/tf2_sound_vo_english.vpk for pure server operation.
Loaded 804 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 804 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_sound_misc.vpk for pure server operation.
Loaded 1015 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_misc.vpk for pure server operation.
Loaded 1015 VPK file hashes from /DELTEDPATH/tf2_server/tf/tf2_misc.vpk for pure server operation.
Loaded 1217 VPK file hashes from /DELTEDPATH/tf2_server/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /DELTEDPATH/tf2_server/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /DELTEDPATH/tf2_server/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 432 VPK file hashes from /DELTEDPATHr/tf2_server/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /DELTEDPATH/tf2_server/platform/platform_misc.vpk for pure server operation.
Game_srv.so loaded for "Team Fortress"
maxplayers set to 16
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/DELTEDPATH/tf2_server/tf/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 16
Unknown command "startupmenu"
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006c.mdl)
L 08/21/2013 - 07:05:11: -------- Mapchange to ph_farm_a5 --------
L  08/21/2013 - 07:05:11: [SM] Unable to load extension "steamtools.ext":  /DELETED/tf2_server/tf/addons/sourcemod/extensions/steamtools.ext.so:  cannot open shared object file: No such file or directory
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'mapcycle.txt'.  ('cfg/mapcycle.txt' was not found.)
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
Executing server arena config file
Successfully loaded addons/sourcemod/data/prophunt/maps/ph_farm.cfg
Successfully parsed addons/sourcemod/data/prophunt/maps/ph_farm.cfg
Loaded 31 models, doors: 1, relay: 0, freeze: 1, round time: 220.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/DELETED/.steam/sdk32/steamclient.so
with error:
/DELETED/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Server logging enabled.
Server logging data to file logs/L0821005.log
L 08/21/2013 - 07:05:21: Log file started (file "logs/L0821005.log") (game "/DELETED/tf2_server/tf") (version "1875461")
Unknown command "mp_autoteambalance_delay"
Unknown command "mp_autoteambalance_warning_delay"
L 08/21/2013 - 07:05:21: server_cvar: "mp_stalemate_enable" "1"
L 08/21/2013 - 07:05:21: server_cvar: "mp_timelimit" "35"
L 08/21/2013 - 07:05:21: server_cvar: "decalfrequency" "30"
'ph_farm_a5.cfg' not present; not executing.
'config_arena.cfg' not present; not executing.
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING)
L 08/21/2013 - 07:05:21: server_cvar: "sm_nextmap" "ph_goldtooth_a1"
Connection to Steam servers successful.
   Public IP is DELETED.
Assigned anonymous gameserver Steam ID [A-1:1351339011(3594)].
VAC secure mode is activated.
Connection to game coordinator established.
Current item schema is up-to-date with version BB76CDCC.
tf_server_identity_account_id not set; not logging into registered account
L 08/21/2013 - 07:05:22: tf_server_identity_account_id not set; not logging into registered account
L 08/21/2013 - 07:05:56: "Revelation<2><DELETED><>" connected, address "DELETED"
Client "Revelation" connected (DELETED).
L 08/21/2013 - 07:05:56: "Revelation<2><DELETED><>" STEAM USERID validated
L 08/21/2013 - 07:06:02: "Revelation<2><DELETED><>" entered the game
L 08/21/2013 - 07:06:05: "Bulldog<3><DELETED><>" connected, address "DELETED"
Client "Bulldog" connected (DELETED).
L 08/21/2013 - 07:06:05: "Bulldog<3><DELETED><>" STEAM USERID validated
L 08/21/2013 - 07:06:13: "Bulldog<3><DELETED><>" entered the game
L 08/21/2013 - 07:06:19: "Bulldog<3><DELETED><Unassigned>" joined team "Red"
L 08/21/2013 - 07:06:23: "Bulldog<3><DELETED><Red>" changed role to "scout"
L 08/21/2013 - 07:06:30: "Revelation<2><DELETED><Unassigned>" joined team "Blue"
L 08/21/2013 - 07:06:31: "Revelation<2><DELETED><Blue>" changed role to "pyro"
L 08/21/2013 - 07:06:36: World triggered "Round_Start"
Segmentation fault (core dumped)

warning: Can't read pathname for load map: Input/output error.
email debug.log to [email protected]
Wed Aug 21 07:06:38 PDT 2013: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler
And here is the first few lines of the debug.log
Code:
----------------------------------------------
----------------------------------------------
CRASH: Wed Aug 21 07:06:36 PDT 2013
Start Line: ./srcds_linux +map ph_farm_a5 +maxplayers 16 -console -debug -game tf
[New LWP 2944]
[New LWP 2945]
[New LWP 2947]
[New LWP 2946]
[New LWP 2948]
[New LWP 2949]
[New LWP 2950]
[New LWP 2955]
[New LWP 2951]
[New LWP 2952]
[New LWP 2958]
[New LWP 2954]
[New LWP 2957]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/i386-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_linux -game tf +map ph_target_final -maxplayers 16 -debug -console'.
Program terminated with signal 11, Segmentation fault.
#0   0xadaa0bcd in ConcatTransforms(matrix3x4_t const&, matrix3x4_t  const&, matrix3x4_t&) () from  /DELETED/tf2_server/tf/bin/server_srv.so
#0  0xadaa0bcd in  ConcatTransforms(matrix3x4_t const&, matrix3x4_t const&,  matrix3x4_t&) () from /DELETED/tf2_server/tf/bin/server_srv.so
#1  0xad5acdf0 in CBaseEntity::CalcAbsolutePosition() () from /DELETED/tf2_server/tf/bin/server_srv.so
#2  0xad65a680 in UnlinkFromParent(CBaseEntity*) () from /DELETED/tf2_server/tf/bin/server_srv.so
#3  0xad5b319a in CBaseEntity::UpdateOnRemove() () from /DELETED/tf2_server/tf/bin/server_srv.so
#4  0xad9f25ad in UTIL_RemoveImmediate(CBaseEntity*) () from /DELETED/tf2_server/tf/bin/server_srv.so
#5  0xb6179d89 in ED_Free(edict_t*) () from /DELETED/tf2_server/bin/engine_srv.so
#6   0xa8d1f2db in RemoveEdict(SourcePawn::IPluginContext*, int const*) ()  from /DELETED/tf2_server/tf/addons/sourcemod/bin/sourcemod.2.tf2.so
#7   0xae488987 in NativeCallback(sp_context_s*, unsigned int, int*) () from  /DELETED/tf2_server/tf/addons/sourcemod/bin/sourcepawn.jit.x86.so
#8  0xa7ab7025 in ?? ()
I am sure it is something dumb, but sadly I cannot see it. Anything jump right out?
Does it also do this on a SourceMod 1.5 hg3890 snapshot?
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RevNoitale
New Member
Join Date: Aug 2013
Old 08-21-2013 , 14:02   Re: [TF2] PropHunt 1.93
Reply With Quote #1123

I will check when I get home, may be a few hours.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 08-21-2013 , 14:03   Re: [TF2] PropHunt 1.93
Reply With Quote #1124

Quote:
Originally Posted by RevNoitale View Post
I will check when I get home, may be a few hours.
OK. The reason I ask is because 1.6 had some experimental changes done to it just recently and may not be working properly on most games... 1.6 is only really required if you're running DOTA2.
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RevNoitale
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Join Date: Aug 2013
Old 08-21-2013 , 20:57   Re: [TF2] PropHunt 1.93
Reply With Quote #1125

Quote:
Originally Posted by Powerlord View Post
OK. The reason I ask is because 1.6 had some experimental changes done to it just recently and may not be working properly on most games... 1.6 is only really required if you're running DOTA2.
Thank you for the quick response! For whatever reason 1.5 works like a charm (figured I tried 1.4.7 and 1.6 with both not working). Thanks for your work on this mod along with DarkImmortal. I look forward to the ensuing hilarity this weekend!
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-22-2013 , 12:11   Re: [TF2] PropHunt 1.93
Reply With Quote #1126

Not sure if it's just me, but the 2.09 version had lots of bugs. I've got most of them squashed so far, but still am encountering a few problems (mainly RED team getting their melee weapons randomly nvm was last one alive thing). Once I get everything working like I think it should, I'll clean up what I've changed and push it to you. Some things I've done:

Added a global enable bool instead of unloading/loading the plugin
Fixed the BLU players not getting frozen on setup start
Changed some of the message displays to show at the proper time

...and more I can't think of off the top of my head.

Last edited by bl4nk; 08-22-2013 at 12:15.
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Powerlord
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Old 08-22-2013 , 13:00   Re: [TF2] PropHunt 1.93
Reply With Quote #1127

Quote:
Originally Posted by bl4nk View Post
Fixed the BLU players not getting frozen on setup start
Weird, I thought I'd already fixed that.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-23-2013 , 09:11   Re: [TF2] PropHunt 1.93
Reply With Quote #1128

The plugin was setting the movetype on arena_round_start, but it had to be delayed by a frame to actually do anything.
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Powerlord
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Old 08-23-2013 , 11:19   Re: [TF2] PropHunt 1.93
Reply With Quote #1129

Quote:
Originally Posted by bl4nk View Post
The plugin was setting the movetype on arena_round_start, but it had to be delayed by a frame to actually do anything.
Ah... so a 0.0 timer? Gotcha. Interesting that it had to be delayed to do that.

I wonder if that's a timing issue, as it seemed to work properly on some servers.

Anyway, whenever you're finished you can do a pull request on GitHub.
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Last edited by Powerlord; 08-23-2013 at 11:20.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Location: UK
Old 08-29-2013 , 23:39   Re: [TF2] PropHunt 1.93
Reply With Quote #1130

Anyone else getting regular (once per 1-6 hours) crashes on linux since the last major tf2 update? Still haven't pinned down the cause
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Last edited by Darkimmortal; 08-29-2013 at 23:39.
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