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[TF2] Taunt-Kill High-Five Exploit Fix


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Author
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Plugin ID:
3987
Plugin Version:
1.0.1
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes an exploit that allows you to taunt-kill people on-demand
    Unapprover:
    Reason for Unapproving:
    Fixed by Valve
    Old 12-07-2013 , 02:13   [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #1

    I'm not going to type up a fancy post for this because it's a fix for an exploit that will likely be fixed by Valve relatively soon.

    This plugin fixes the following exploit:



    It simply blocks players from doing damage while they're high-fiving.
    Attached Files
    File Type: sp Get Plugin or Get Source (taunt-kill-high-five-fix.sp - 174 views - 998 Bytes)
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    Last edited by Dr. McKay; 07-13-2014 at 02:20.
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 12-07-2013 , 03:16   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #2

    On an unrelated note, need a high five plugin that kills both players on slap.
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    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 12-07-2013 , 10:18   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #3

    That's funny as hell..why fix that? I mean you high five and you are vulnerable anyway during that time.
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    ddhoward
    Veteran Member
    Join Date: May 2012
    Location: California
    Old 12-07-2013 , 13:46   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #4

    Because taunt-kills are supposed to be stationary or they are super overpowered; on actual gameplay servers, this exploit is an issue.

    That being said, I REALLY REALLY want whatever fix Valve makes to be optional. I would love to keep this on my servers.
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    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 12-07-2013 , 13:54   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #5

    They also need to fix the animation issue of the character switching between being in a high-five position and being in a regular stance while the player holds the action key.

    So many broken things.
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 12-07-2013 , 16:24   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #6

    Quote:
    Originally Posted by ddhoward View Post
    That being said, I REALLY REALLY want whatever fix Valve makes to be optional. I would love to keep this on my servers.
    It'd probably be possible to replicate it with SM once it's fixed.
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    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 12-07-2013 , 19:00   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #7

    Need an easier way to block action slot keys
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    K o T
    Senior Member
    Join Date: Jan 2011
    Old 12-30-2013 , 13:03   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #8

    as they move while taunting cheats scripts ?
    K o T is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 01-06-2014 , 12:44   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #9

    Updated to v1.0.1. Fixed an error.
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Location: Source SDK
    Old 01-06-2014 , 15:01   Re: [TF2] Taunt-Kill High-Five Exploit Fix
    Reply With Quote #10

    Quote:
    Originally Posted by Dr. McKay View Post
    Updated to v1.0.1. Fixed an error.
    Your plugin is no longer required. This exploit was patched on December 20th, 2013.
    http://wiki.teamfortress.com/wiki/De...20,_2013_Patch
    But thanks anyways.
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    Last edited by Sreaper; 01-06-2014 at 15:03.
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