Raised This Month: $51 Target: $400
 12% 

[TF2] Deathrun Redux - Updated 2015-02-15


Post New Thread Reply   
 
Thread Tools Display Modes
MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-01-2015 , 14:01   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #61

Quote:
Originally Posted by wendaf View Post
you can try on my server for see beug at
108.61.149.51:15137
wendaf...what is your server pure setting? I know simple...but I didn't actually see where you mentioned that. If not 0 remember you have to whitelist sounds?

I tried connecting to your server but missing map divnity_final...just fyi.

Last edited by MaloModo; 02-01-2015 at 14:05.
MaloModo is offline
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-01-2015 , 14:49   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #62

Quote:
Originally Posted by MaloModo View Post
wendaf...what is your server pure setting? I know simple...but I didn't actually see where you mentioned that. If not 0 remember you have to whitelist sounds?

I tried connecting to your server but missing map divnity_final...just fyi.
I entered to his server but is was empty, still he is using the default config file, with sounds that are included on TF2 by default, I don't think that sv_pure is a problem here.
ClassicGuzzi is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-01-2015 , 14:50   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #63

Quote:
Originally Posted by ClassicGuzzi View Post
I entered to his server but is was empty, still he is using the default config file, with sounds that are included on TF2 by default, I don't think that sv_pure is a problem here.
Roger
MaloModo is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-01-2015 , 18:48   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #64

Would it be possible to add a respawn cvar, to say allow a certain number of respawns when under certain number of players. This might be even separate plugin..IDK..but would be a nice feature when only a few players on the server.

Last edited by MaloModo; 02-01-2015 at 18:49.
MaloModo is offline
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-01-2015 , 18:51   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #65

Quote:
Originally Posted by MaloModo View Post
Would it be possible to add a respawn cvar, to say allow a certain number of respawns when under certain number of players. This might be even separate plugin..IDK..but would be a nice feature when only a few players on the server.
Like this? https://forums.alliedmods.net/showthread.php?t=221815
ClassicGuzzi is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-01-2015 , 20:59   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #66

Quote:
Originally Posted by ClassicGuzzi View Post
Yeah I have seen that....in hindsight it probably works fine, I believe ghostmode may have been screwing with it. I will get back to you. Sorry for being PITA

Update on the spectator...it works to keep me in spec but somehow I still become "death" but I remain in spec and it counts as a round as I don't appear as "blue" and the "round" ends immediately.

Last edited by MaloModo; 02-01-2015 at 22:40.
MaloModo is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-09-2015 , 14:40   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #67

Quote:
Originally Posted by MaloModo View Post
Update on the spectator...it works to keep me in spec but somehow I still become "death" but I remain in spec and it counts as a round as I don't appear as "blue" and the "round" ends immediately.
Just not sure if you have seen this...
MaloModo is offline
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-09-2015 , 15:10   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #68

Quote:
Originally Posted by MaloModo View Post
Just not sure if you have seen this...
Wow I saw that and totally forgot! I'm really sorry, I'll check that right now.

Edit: So... I think I fixed it, this time it shouldn't select anyone on the spec team as a death.
Attached Files
File Type: smx deathrun_redux.smx (24.6 KB, 69 views)
File Type: sp Get Plugin or Get Source (deathrun_redux.sp - 110 views - 34.3 KB)

Last edited by ClassicGuzzi; 02-09-2015 at 15:20.
ClassicGuzzi is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 02-10-2015 , 12:58   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #69

Think you might have forgetten to add in deathrun.cfg lol unless it was supposed to generate one (which in that case, didn't generate one).

Code:
L 02/10/2015 - 12:58:31: [SM] Plugin encountered error 25: Call was aborted
L 02/10/2015 - 12:58:31: [SM] Native "SetFailState" reported: Configuration file addons/sourcemod/data/deathrun/deathrun.cfg not found!
L 02/10/2015 - 12:58:31: [SM] Displaying call stack trace for plugin "deathrun_redux.smx":
L 02/10/2015 - 12:58:31: [SM]   [0]  Line 244, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\deathrun_redux.sp::LoadConfigs()
L 02/10/2015 - 12:58:31: [SM]   [1]  Line 179, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\deathrun_redux.sp::OnMapStart()
__________________

Last edited by 93SHADoW; 02-10-2015 at 13:02.
93SHADoW is offline
Send a message via AIM to 93SHADoW Send a message via Skype™ to 93SHADoW
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-10-2015 , 13:01   Re: [TF2] Deathrun Redux - Updated 2015-01-08 added sounds! (check last post)
Reply With Quote #70

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Think you might have forgetten to add in deathrun.cfg lol unless it was supposed to generate one.
Yeah, the config file is in the other page, I don't want to update the OP until the config-based DR works perfectly, and since the config file didn't changed, I didn't added it again sorry
ClassicGuzzi is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode