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[TF2] Horseless Headless Horsemann


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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 10-30-2011 , 21:10   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #191

Quote:
Originally Posted by Mr. Man View Post
When I spawn more than one HHH, they all appear but then die off leaving only 1 behind. Is there a variable to spawn multiple? It seems as if they're fighting each other?
They will attack each other, it's a "feature" of TF2.
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LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 10-30-2011 , 21:51   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #192

Quote:
Originally Posted by DarthNinja View Post
The Horsemann doesn't exist in CS:S, so no. The best you could do is attach the model to a bot, and force it to melee.
Yes, pretty much.
Ok thanks for the info. Would be nice if someone had time to make it so you could spawn one in css!
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-19-2011 , 21:26   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #193

Quote:
Originally Posted by away000 View Post
How can i set to auto spawn the mob after X Time/Players? (or every X Time/Players/Points/Rounds/Deaths) and this plugin spawn the horseaman with his original stats?
Did anyone figure out whether this has been implemented or how to do it?
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 12-20-2011 , 20:04   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #194

HHH works on the tfdb_tennis map. I played on a DB server and the admin spawned Monoculus and HHH
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 01-07-2012 , 16:05   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #195

Horsemann works on tfdb_tennis. Weird.
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 01-10-2012 , 12:40   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #196

Quote:
Originally Posted by Yalamix View Post
Horsemann works on tfdb_tennis. Weird.
Horsemann will work on any map with a matching .nav file in the servers /maps folder.
This post has them.
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byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 01-20-2012 , 15:40   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #197

What's the best way to approach an HHH autospawner? I'd like to have the HHH spawn periodically, as I've seen in some maps like trade_minecraft. Do I have to bake it into the map?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 01-20-2012 , 15:42   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #198

Quote:
Originally Posted by byteframe View Post
What's the best way to approach an HHH autospawner? I'd like to have the HHH spawn periodically, as I've seen in some maps like trade_minecraft. Do I have to bake it into the map?
Yes you need to script it in a manner that it is hard coded according to the maps position as those you've seen will spawn the same location each time.

much like the code I'm running as you can see I set the position of my map of XYZ as seen:

Code:
{
            DispatchSpawn(entity);
            g_pos[2] = -50.0;
            g_pos[1] = -700.0;
            g_pos[0] = -3000.0;
            TeleportEntity(entity, g_pos, NULL_VECTOR, NULL_VECTOR);
            return Plugin_Continue;
        }
        return Plugin_Continue;

Last edited by Horsedick; 01-20-2012 at 15:43.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-20-2012 , 17:41   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #199

The proper way is to have the plugin read from/write to a kv file set up with locations and map names.
That way the server op can set where the HHH will spawn on each map (plus how often it spawns with another key).
You could even have several spawns per map and have the plugin pick one at random.

If enough people want this, I'll write it.
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byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 01-21-2012 , 01:15   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #200

Quote:
Originally Posted by DarthNinja View Post
The proper way is to have the plugin read from/write to a kv file set up with locations and map names.
That way the server op can set where the HHH will spawn on each map (plus how often it spawns with another key).
You could even have several spawns per map and have the plugin pick one at random.

If enough people want this, I'll write it.
I'd like that, please. ATM I'm looking at the code for this plugin, trying to hard-code one set of coordinates for the one map I run, and I maybe employ a timer after each hhh death for the respawn. I'm total noob atm with scripting, but it should be a doable exercise. I'll probably end up running yet another darth ninja plugin though^
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