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FF2 Subplugins not loaded after upgrading to SM 1.11


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hkkelvin1995
Senior Member
Join Date: Jun 2009
Location: Hong Kong
Old 03-19-2022 , 17:59   Subplugins not loaded after upgrading to SM 1.11
Reply With Quote #1

I am using FF2 1.10.16 on my server, was having trouble with the MySQL crashing issue so decided to upgrade to SM 1.11 from 1.10. But after that all the subplugins can't be loaded and this is the console messages:
Code:
[SM] Plugin freaks\ff2_otokiru_wc3.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_phatrages.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_ragemodel.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_replaceprojectile.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_salmon.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods2.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods3.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods4.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods5.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods6.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods7.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods8.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysamods9.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysapub2.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysapub3.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_sarysapub3a.ff2.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_servercommandrage.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_tfcond.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\ff2_tfcond2.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\haunter.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\improved_saxton.ff2 failed to load: Plugin files must have the ".smx" file extension.
[SM] Plugin freaks\km_lifeloss.ff2 failed to load: Plugin files must have the ".smx" file extension.
All the subplugins are installed within the freak subfolder, I tried to rename their extention to .smx but still it doesn't work at all.
Also these errors occur:
Code:
L 03/20/2022 - 05:21:08: [SM] Exception reported: Native is not bound
L 03/20/2022 - 05:21:08: [SM] Blaming: freak_fortress_2.smx
L 03/20/2022 - 05:21:09: [SM] Call stack trace:
L 03/20/2022 - 05:21:09: [SM]   [0] GameRules_GetProp
L 03/20/2022 - 05:21:09: [SM]   [1] Line 196, E:\plugins\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [2] Line 8974, E:\plugins\scripting\freak_fortress_2.sp::CheckRoundState
L 03/20/2022 - 05:21:09: [SM]   [3] Line 8566, E:\plugins\scripting\freak_fortress_2.sp::Native_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [5] FF2_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [6] Line 344, L:\scripting\ff2_sarysapub3.sp::OnPluginStart2
L 03/20/2022 - 05:21:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 03/20/2022 - 05:21:09: [SM] Unable to load plugin "freaks\ff2_sarysapub3.smx": Error detected in plugin startup (see error logs)
L 03/20/2022 - 05:21:09: [SM] Exception reported: Native is not bound
L 03/20/2022 - 05:21:09: [SM] Blaming: freak_fortress_2.smx
L 03/20/2022 - 05:21:09: [SM] Call stack trace:
L 03/20/2022 - 05:21:09: [SM]   [0] GameRules_GetProp
L 03/20/2022 - 05:21:09: [SM]   [1] Line 196, E:\plugins\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [2] Line 8974, E:\plugins\scripting\freak_fortress_2.sp::CheckRoundState
L 03/20/2022 - 05:21:09: [SM]   [3] Line 8566, E:\plugins\scripting\freak_fortress_2.sp::Native_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [5] FF2_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [6] Line 345, D:\batfo_qrgut13\Servers\zsf\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\ff2_sarysapub3a.sp::OnPluginStart2
L 03/20/2022 - 05:21:09: [SM]   [7] Line 37, D:\batfo_qrgut13\Servers\zsf\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 03/20/2022 - 05:21:09: [SM] Unable to load plugin "freaks\ff2_sarysapub3a.ff2.smx": Error detected in plugin startup (see error logs)
L 03/20/2022 - 05:21:09: [SM] Exception reported: Native is not bound
L 03/20/2022 - 05:21:09: [SM] Blaming: freak_fortress_2.smx
L 03/20/2022 - 05:21:09: [SM] Call stack trace:
L 03/20/2022 - 05:21:09: [SM]   [0] GameRules_GetProp
L 03/20/2022 - 05:21:09: [SM]   [1] Line 196, E:\plugins\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [2] Line 8974, E:\plugins\scripting\freak_fortress_2.sp::CheckRoundState
L 03/20/2022 - 05:21:09: [SM]   [3] Line 8566, E:\plugins\scripting\freak_fortress_2.sp::Native_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [5] FF2_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [6] Line 43, L:\scripting\ff2_tfcond.sp::OnPluginStart2
L 03/20/2022 - 05:21:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 03/20/2022 - 05:21:09: [SM] Unable to load plugin "freaks\ff2_tfcond.smx": Error detected in plugin startup (see error logs)
L 03/20/2022 - 05:21:09: [SM] Exception reported: Native is not bound
L 03/20/2022 - 05:21:09: [SM] Blaming: freak_fortress_2.smx
L 03/20/2022 - 05:21:09: [SM] Call stack trace:
L 03/20/2022 - 05:21:09: [SM]   [0] GameRules_GetProp
L 03/20/2022 - 05:21:09: [SM]   [1] Line 196, E:\plugins\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [2] Line 8974, E:\plugins\scripting\freak_fortress_2.sp::CheckRoundState
L 03/20/2022 - 05:21:09: [SM]   [3] Line 8566, E:\plugins\scripting\freak_fortress_2.sp::Native_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [5] FF2_GetRoundState
L 03/20/2022 - 05:21:09: [SM]   [6] Line 43, L:\scripting\ff2_tfcond.sp::OnPluginStart2
L 03/20/2022 - 05:21:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 03/20/2022 - 05:21:09: [SM] Unable to load plugin "freaks\ff2_tfcond2.smx": Error detected in plugin startup (see error logs)
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10+ years experience in hosting SCRDS
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Last edited by hkkelvin1995; 03-19-2022 at 18:19. Reason: error log added
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 03-19-2022 , 19:26   Re: Subplugins not loaded after upgrading to SM 1.11
Reply With Quote #2

You'll need to get the latest FF2 version from GitHub. SM 1.11 has a breaking change where plugins won't be loaded if they have extension other than .smx.

https://github.com/Batfoxkid/FreakFortressBat

This SM change honestly sucks. I won't be surprised if there are more issues on the way.
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Last edited by Naydef; 03-19-2022 at 19:27.
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hkkelvin1995
Senior Member
Join Date: Jun 2009
Location: Hong Kong
Old 03-19-2022 , 20:47   Re: Subplugins not loaded after upgrading to SM 1.11
Reply With Quote #3

Quote:
Originally Posted by Naydef View Post
You'll need to get the latest FF2 version from GitHub. SM 1.11 has a breaking change where plugins won't be loaded if they have extension other than .smx.

https://github.com/Batfoxkid/FreakFortressBat

This SM change honestly sucks. I won't be surprised if there are more issues on the way.
This is weird, I downloaded the latest unofficial version and it doesn't work either. The thing is it seems to automatically rename all .smx files in the freak folder to .ff2 on map start, so it doesn't solve the issue.
__________________
Founder of Reachhl2.com from Hong Kong 🇭🇰
10+ years experience in hosting SCRDS
Best known for our VSH/FF2 server with self-made Bosses, Features, Maps
hkkelvin1995 is offline
A_T_R
Member
Join Date: Jun 2021
Location: KSA
Old 03-20-2022 , 06:22   Re: Subplugins not loaded after upgrading to SM 1.11
Reply With Quote #4

I had this same problem, I only use sm 1.10 also sm 1.11 is just the worst nightmare
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 03-20-2022 , 07:58   Re: Subplugins not loaded after upgrading to SM 1.11
Reply With Quote #5

Quote:
Originally Posted by hkkelvin1995 View Post
This is weird, I downloaded the latest unofficial version and it doesn't work either. The thing is it seems to automatically rename all .smx files in the freak folder to .ff2 on map start, so it doesn't solve the issue.
The version of FF2Bat on the forum is a bit outdated.

Download FF2Bat from the github repo and compile it yourself.

If it still doesn't work, fill a github issue or post in the thread.
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