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[L4D2] Standardized Revamp Structure (srsmod)


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ellis
Senior Member
Join Date: Apr 2010
Old 06-03-2010 , 06:16   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #11

here is this the right logs?
bug: score system is crazy.
level: c6m1_riverbank ( tank on this map ), c6m2_bedlam, c6m3_port.
Attached Files
File Type: zip L20100603.zip (33.7 KB, 181 views)

Last edited by ellis; 06-03-2010 at 08:39.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-03-2010 , 06:41   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #12

nvm i fxed everytihng. no medis mid game

Last edited by GanjaStar; 06-03-2010 at 07:21.
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roywheels
Member
Join Date: Apr 2009
Old 06-03-2010 , 07:30   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #13

Quote:
Originally Posted by GanjaStar View Post
do all the cvars go into the srsmod.cfg or is that just for items? just asking is it safe to remove the item cvars fromt he server.cfg?
Yeah, I'm a little confused as to whether I should keep the srs cvars in the server.cfg?

Last edited by roywheels; 06-03-2010 at 07:33.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-03-2010 , 07:35   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #14

that would work, but there would be 80% nade launchers,

i worder it wrong i guess, i want to disable 80% of grenade laucnhers, and the remaining 20 to become m60

but moot point anyway since m60 dont work in other maps i guess.
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roywheels
Member
Join Date: Apr 2009
Old 06-03-2010 , 07:58   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #15

Yeah, I edited my post when I read about the possible problems of some 'special' weapons being used on the wrong maps.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-03-2010 , 08:10   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #16

Atomicstryker, maybe you can add an explanation in the first post about the cvars.

it wa a little confusing that the srsmod.cfg is just for item density and replacement, while the actual remove medkit cvar needs to still go to the server.cfg.

all in all this item removel update has made confogl obsolete, even for the most hardcore fans of confogl.

srs=the king plugin now ;)
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ellis
Senior Member
Join Date: Apr 2010
Old 06-03-2010 , 08:38   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #17

ok, here a new log.
bug: my team become medikits on the map and the oppenent team not.
level c3m3_shantytown.

screenshot:
http://img101.**************/i/c3m3shantytown0003.jpg/
http://img101.**************/i/c3m3shantytown0003.jpg/

my settings are:

"map medikits outside saferoom"
removed: "0.30"
replaced: "1.00" with pills
Attached Files
File Type: zip L20100605.zip (20.1 KB, 159 views)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-03-2010 , 18:54   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #18

- Fixed the item issue (atleast in a quick playtest)

- Found a reason for corrupted temp health scoring .. adding Floats to Integers isnt smart

- Added suffered Incaps to Scoring, as negative
(new convar: srs_score_incap_malus, default -20)

- fixed an annoying double round end issue in scoring

Be sure to overwrite both translations and config.

The convars are OPTIONAL. They are created (when set) with the config file values. Ive merely added them so you could do map-to-map changes or stuff, but using just the config file works fine.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-03-2010 , 20:53   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #19

im just trying to achieve what i had before this major change, and what i felt was the most balanced for friends and pub games.

saferoom medkits+ pills at finale. mid level no kits, only pills and adrenaline.

now i can't reproduce that anymore, either because i am quite bad at tweaking the config file, or because its not possible anymore.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 06-03-2010 , 22:03   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #20

Finally a new thread, thanks.
What happened to srs_remove_lasers? Id add it myself to your config file, but im unsure what the weapon class name is. upgradepack_laser didnt work, or laser_sights

Also, on the second round of every game that team instantly gets 800 points

Last edited by Blakeocity; 06-04-2010 at 05:39.
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