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[CS:GO|CSS|L4D1&2] Fortnite Emotes Extended version (dances and emotes)[5-April-2023]


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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-21-2022 , 07:01   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #241

Quote:
Originally Posted by returno View Post
Hi, I installed all the subs that were in the .zip and I have a problem, the character doesn't dance. The console says Dynamic prop
emote Ent6834793:no sequence named:Emote_AerobicChamp. Can you help me with this ? Thank you
If CS:GO then make sure that you use the version for CS:GO and you upload correctly the models and these are downloaded by clients (using FastDL).
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Hajitek Majitek
Junior Member
Join Date: Oct 2021
Old 12-08-2022 , 08:43   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #242

Quote:
Originally Posted by foxhound27 View Post
Here my fork for L4D(2) had to learn everything about animation took me time been very sick i wanted to share before but well here it is hehe hope you like, converted all sound files to mp3 so you must use mp3 instead wav, added right method for camera + removed crossair for a better view. removed scope prop since no available/needed, removed all the include custom files.. made events compatible, added new cvar to control animation speed and made model itself hehe enjoy



here sounds mp3 & bz2: http://www.mediafire.com/file/w2dcgg70qeumaak/sound.zip (29,9 MB)

video demo: https://www.youtube.com/watch?v=cEJHOVu_v2U
I need some help because I have no programming knowledge and I want to create a command "sm_dancerandom" that I can bind to a key and click the key for instant dance without having to open the dance menu, but it isn't working because it throws an error during compilation.

Quote:
RegConsoleCmd("sm_dancerandom", RandomDance, "");
Quote:
error 100: function prototypes do not match
Please show me how to do this if you know how, and I will be eternally grateful.
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kimonl
Junior Member
Join Date: Nov 2022
Old 12-22-2022 , 02:06   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #243

I have a problem with NMRIH and the plugin didn't work

//// fortnite_nmrih.sp
//
// fortnite_nmrih.sp(169) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// fortnite_nmrih.sp(231) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// fortnite_nmrih.sp(237) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// fortnite_nmrih.sp(333) : warning 242: function "OnPlayerDeath" should return an explicit value
// fortnite_nmrih.sp(373) : warning 242: function "StopFornite" should return an explicit value
// fortnite_nmrih.sp(783) : warning 242: function "ResetCooldown" should return an explicit value
// fortnite_nmrih.sp(807) : warning 209: function has explicit 'int' tag but does not return a value
// fortnite_nmrih.sp(899) : warning 209: function has explicit 'int' tag but does not return a value
// fortnite_nmrih.sp(1072) : warning 209: function has explicit 'int' tag but does not return a value
// fortnite_nmrih.sp(1195) : warning 242: function "RandomEmote" should return an explicit value
// fortnite_nmrih.sp(1195) : warning 242: function "RandomEmote" should return an explicit value
// fortnite_nmrih.sp(1286) : warning 242: function "RandomDance" should return an explicit value
// fortnite_nmrih.sp(1286) : warning 242: function "RandomDance" should return an explicit value
// fortnite_nmrih.sp(1627) : warning 245: function OnAdminMenuReady implements a forward but is not marked as public
// fortnite_nmrih.sp(1680) : warning 209: function has explicit 'int' tag but does not return a value
// fortnite_nmrih.sp(1680) : warning 209: function has explicit 'int' tag but does not return a value
// fortnite_nmrih.sp(1680) : warning 209: function has explicit 'int' tag but does not return a value
// fortnite_nmrih.sp(1823) : warning 209: function has explicit 'int' tag but does not return a value
// Code size: 72476 bytes
// Data size: 50660 bytes
// Stack/heap size: 16884 bytes
// Total requirements: 140020 bytes
//
// 18 Warnings.
//
// Compilation Time: 0.95 sec


How can i fix ?
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yurimg31
Junior Member
Join Date: May 2020
Old 01-17-2023 , 14:59   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #244

[CS:GO]

Hello, I've installed the plugin and set my fastdl, even with all files in the original format + bz2.
In game, the music plays, but the CTs and Ts won't dance or emote. Then just stand. Also, the console doesn't say anything. I don't know what could be happening.

This is my fastdl:
http://54.233.78.195/~csgoserver/fastdl/

Last edited by yurimg31; 01-17-2023 at 15:00.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-17-2023 , 15:45   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #245

Quote:
Originally Posted by yurimg31 View Post
[CS:GO]

Hello, I've installed the plugin and set my fastdl, even with all files in the original format + bz2.
In game, the music plays, but the CTs and Ts won't dance or emote. Then just stand. Also, the console doesn't say anything. I don't know what could be happening.

This is my fastdl:
http://54.233.78.195/~csgoserver/fastdl/
Just so we can confirm.

Download this version: https://github.com/Franc1sco/Fortnit...ads/master.zip

Then update your FastDL. Once this is done, connect to the server and see if it shows any download errors, anything, take prit/copy the most recent message from your console and attach it here.
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Spicy Hot Pot
New Member
Join Date: Sep 2020
Old 02-02-2023 , 13:21   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #246

need some code to make that plugin works with proportioned models in l4d2,it only fit default models
the model should be look like this -> https://media.discordapp.net/attachm...066&height=600
but it looks like this when dancing -> https://media.discordapp.net/attachm...066&height=600

Last edited by Spicy Hot Pot; 02-02-2023 at 13:27.
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moschinovac
Member
Join Date: Mar 2019
Location: Vietnam
Old 02-03-2023 , 01:19   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #247

Quote:
Originally Posted by Spicy Hot Pot View Post
need some code to make that plugin works with proportioned models in l4d2,it only fit default models
the model should be look like this -> https://media.discordapp.net/attachm...066&height=600
but it looks like this when dancing -> https://media.discordapp.net/attachm...066&height=600
if ur custom models make proportion right, u will not get that stretch. After all, thats because ur mods, not because this plugins so ask author of ur mod
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qingshanchengg
Junior Member
Join Date: Jan 2023
Old 02-05-2023 , 23:19   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #248

L 02/06/2023 - 12:17:14: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/06/2023 - 12:17:14: [SM] Blaming: fortnite_emotes_extended.smx
L 02/06/2023 - 12:17:14: [SM] Call stack trace:
L 02/06/2023 - 12:17:14: [SM] [0] HookConVarChange
L 02/06/2023 - 12:17:14: [SM] [1] Line 105, E:\Github\Fortnite-Emotes-Extended\addons\sourcemod\scripting\fortnite_ emotes_extended.sp::OnPluginStart
[SM] Plugin fortnite_emotes_extended. smx failed to load: Error detected in plugin startup (see error logs).
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Akee
New Member
Join Date: Feb 2023
Old 02-23-2023 , 04:40   Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
Reply With Quote #249

Hello, I have installed the plug-in and modified the dance and music on the original basis, but my music always ends before it is played. How should I change the duration of the music? I look forward to your reply
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-05-2023 , 12:35   Re: [CS:GO|CSS|L4D1&2] Fortnite Emotes Extended version (dances and emotes)[25-Sep-20
Reply With Quote #250

Updated the l4d1 and 2 branch on the first post.
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