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[L4D2] Explosive Cars v1.0.4


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teol
Veteran Member
Join Date: Oct 2009
Location: Marbella
Old 10-22-2013 , 14:39   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #141

Doesn't compile :/
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id5473
Member
Join Date: Mar 2012
Old 10-22-2013 , 16:04   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #142

first page.. DEPENCIES. I'm pretty sure the compiler even said what was missing. Shame on you for not doing a tad bit of research before posting

//// l4d2_explosive_cars.sp
// Header size: 4668 bytes
// Code size: 23176 bytes
// Data size: 83196 bytes
// Stack/heap size: 16384 bytes; Total requirements: 127424 bytes
//
// Compilation Time: 1,48 sec

*Edit* jeez.. you really went around and wrote this comment to all the plugins requiring SDK hooks? ...

Last edited by id5473; 10-22-2013 at 16:20.
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gajo0650
Member
Join Date: Apr 2012
Old 12-18-2013 , 03:13   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #143

l4d2 v2.1.3.3 updated.
Unfortunately gamedata file dosen't work.

L 12/18/2013 - 16:20:54: [SM] Plugin encountered error 25: Call was aborted
L 12/18/2013 - 16:20:54: [SM] Native "SetFailState" reported: Unable to find the "CMolotovProjectile:etonate(void)" signature, check the file version!
L 12/18/2013 - 16:20:54: [SM] Displaying call stack trace for plugin "l4d2_explosive_cars.smx":
L 12/18/2013 - 16:20:54: [SM] [0] Line 149, l4d2_explosive_cars.sp::OnPluginStart()
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LoneBat
Senior Member
Join Date: Dec 2013
Location: China
Old 12-28-2013 , 12:31   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #144

Only alarms car will explode?
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exstream
Member
Join Date: Feb 2013
Old 12-30-2013 , 22:14   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #145

not working at all cant find any updates to the game data CMolotovProjectile:etonate
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jjambo789
Junior Member
Join Date: Dec 2013
Old 12-31-2013 , 05:07   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #146

The latest L4D2 NOT working... ㅠ.ㅠ
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-01-2014 , 00:24   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #147

[L4D2] Explosive Cars" (1.0.1e) by honorcode23 this one DOES work. I use only this one ever since. No need for me to update. I dont know what you want the plugin to do, but if only cars and the luggage boxes on airport finale should explode, then this version is what you need.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_explosive_cars.sp - 425 views - 22.1 KB)

Last edited by Skorpion1976; 01-01-2014 at 00:26.
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exstream
Member
Join Date: Feb 2013
Old 01-02-2014 , 22:08   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #148

does anyone have ver 1.0.2 with game data
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 01-30-2014 , 23:48   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #149

Use modders files post 1 and overwrite with "Skorpion1976" files on post 147 (above) for a working version of this plugin.

You can test these files out using this link Munchies Mayhem 2
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Last edited by Munch; 02-11-2014 at 19:17.
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Dscheng
Member
Join Date: Sep 2013
Old 02-09-2014 , 21:50   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #150

L 02/10/2014 - 10:48:09: [SM] Plugin encountered error 25: Call was aborted
L 02/10/2014 - 10:48:09: [SM] Native "SetFailState" reported: Unable to find the 'CTerrorPlayer_Fling' signature, check the file version!
L 02/10/2014 - 10:48:09: [SM] Displaying call stack trace for plugin "l4d2_explosive_cars.smx":
L 02/10/2014 - 10:48:09: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/9/4/7/129084.attach::OnPluginStart()

Error.. plugins cant load. I try all the method on page 1 and post 147 smx file all fail. Please advise what went wrong?
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Last edited by Dscheng; 02-09-2014 at 21:55.
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