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AllTalk: Source


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Author
Shaman
Senior Member
Join Date: Dec 2006
Location: Istanbul, Turkey
Plugin ID:
95
Plugin Version:
0.0.1a
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Turns sv_alltalk on when round ends and off when round starts.
    Unapprover:
    Reason for Unapproving:
    Author requested. Super old from the trash to stop it from showing up in search.
    Old 07-23-2007 , 05:23   AllTalk: Source
    Reply With Quote #1

    AllTalk: Source

    Current Version: 0.0.1a

    Current Features:
    1. Turns sv_alltalk on when round ends and off when round starts.
    Planned Features: No planned features.

    CVar's:
    sm_alltalksource_enable - Enables/disables AllTalk: Source
    sm_alltalksource_notify - If you turn this on players will be notified when sv_alltalk changes (Only affects changes made by this plugin.)
    Attached Files
    File Type: sp Get Plugin or Get Source (alltalksource.sp - 1616 views - 3.0 KB)
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    Last edited by Shaman; 07-23-2007 at 05:25.
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    xYx
    Member
    Join Date: Jul 2005
    Old 07-23-2007 , 08:00   Re: AllTalk: Source
    Reply With Quote #2

    am i stupid but would this only be on for like 3 seconds when the round ends?

    Im abit slow, can u explain more?
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    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-23-2007 , 08:04   Re: AllTalk: Source
    Reply With Quote #3

    This does seem to have limited use, maybe I just need a little prodding to see it though.
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    Shaman
    Senior Member
    Join Date: Dec 2006
    Location: Istanbul, Turkey
    Old 07-23-2007 , 11:04   Re: AllTalk: Source
    Reply With Quote #4

    Yes 3 seconds or something, but I think this will work on map ends too. This is just a small plugin. I thought this will be nice, because lots of servers has no freeze time so if you try to say something like "Let's plant the bomb at A" you lose 3-4 seconds when round starts.
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    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-23-2007 , 11:33   Re: AllTalk: Source
    Reply With Quote #5

    But why would you want the other team to hear you say, "Let's plant the bomb at A?"
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    Shaman
    Senior Member
    Join Date: Dec 2006
    Location: Istanbul, Turkey
    Old 07-23-2007 , 12:53   Re: AllTalk: Source
    Reply With Quote #6

    It turns sv_alltalk on, because I want alive players to hear dead. (Hmm when sv_alltalk is on can T's hear CT's team chat?)
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    Hell Phoenix
    Senior Member
    Join Date: Jan 2005
    Old 07-23-2007 , 12:59   Re: AllTalk: Source
    Reply With Quote #7

    sv_alltalk is for microphone communication. When alltalk is off, only your team can hear you, when its on, everyone in the server can chat with everyone else.
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    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-23-2007 , 13:06   Re: AllTalk: Source
    Reply With Quote #8

    sv_alltalk is all talk, literally. Everyone regardless of team or dead/alive.

    You're looking for something like a sv_teamtalk. I plan to add it to Advanced Chat soon. I already have "deadtalk", which lets all dead people hear everyone.
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    Shaman
    Senior Member
    Join Date: Dec 2006
    Location: Istanbul, Turkey
    Old 07-23-2007 , 13:46   Re: AllTalk: Source
    Reply With Quote #9

    Okay delete this please.
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    hazard
    Member
    Join Date: Jun 2007
    Old 07-23-2007 , 16:02   Re: AllTalk: Source
    Reply With Quote #10

    Doesn't mani mod have deadtalk? Yeah ferret we need that.
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