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Galileo 1.1.290 (a feature rich map voting plugin)


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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 11-08-2010 , 09:45   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #901

I think that's amxmodx issue with menu. Sometime it won't show. I did, what Brad wanted to in this topic, but it was no result.
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PaleRider
New Member
Join Date: Mar 2008
Old 11-08-2010 , 19:03   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #902

1st, Thank You for a very nice plugin.

I would like to use it with svencoop. The svencoop mod reads a map specific config file (mapname.cfg) and sets the "nextmap" cvar. (If there is no nextmap command in the mapname.cfg file "nextmap" is set to the next map name in the mapcycle.)

As an example the file, "C:\hlds\half-life\SvenCoop\maps\c1a0.cfg"
has one line like this: nextmap c1a0d

The nextmap.amxx plugin does not check the Edit: "mp_nextmap" cvar used by some svencoop series maps like afrikakorps1, afrikakorps2...

So I had to create amxx map specific config files. An example the file: "C:\hlds\half-life\SvenCoop\addons\amxmodx\configs\maps\c1a 0.cfg"
Contains one line: amx_nextmap c1a0d

If there is an amxx map specific config file containing "amx_nextmap" "mapname" I see this in my client console:

When using only nextmap.amxx
"amx_nextmap" changed to "c1a0d"

When using only your lovely plugin, galileo.amxx
"amx_nextmap" changed to "c1a0d"
"amx_nextmap" changed to "murks"

Appears to be setting "amx_nextmap" to the first(next) map in the mapcycle.txt After executing the amxx map specific config file.

Now the question:
Is there a configuration option that I missed in your well commented galileo.cfg file?
Or can you suggest a workaround?

TIA,

Last edited by PaleRider; 11-11-2010 at 18:13.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 11-08-2010 , 21:14   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #903

Quote:
Originally Posted by TozABG View Post
What is with my problem?
Quote:
Originally Posted by FiFiX View Post
I think that's amxmodx issue with menu. Sometime it won't show. I did, what Brad wanted to in this topic, but it was no result.
There are only two choices regarding what to do when there is a menu from a different plugin up when Galileo wants to display its own. Galileo can either overwrite the menu or it can defer and not do anything. Incidentally, this would be true of any other plugin as well; you can only display one menu at a time. In one version of Galileo I was overwriting any existing menus. In another, I was deferring. I can't recall which it's doing now but based on your post, I'm assuming it's deferring currently.

Just to add to the confusion, sometimes AMXX will report that a menu is showing when none is. Galileo has no way to ascertain whether AMXX is lying or not (at least not that I know of).
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 11-09-2010 , 04:23   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #904

I understand You, but on my server while voting there is just one menu, and sometimes STILL it won't display for someone.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 11-10-2010 , 12:15   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #905

I think it doesn't display it for players which have connected just before the vote. You have to open a different menu then close it in order for the vote menu to appear.
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Antixianos
BANNED
Join Date: Oct 2010
Old 11-10-2010 , 23:52   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #906

I am unsure if I should post this here or there, but I will give it a try here.

http://forums.alliedmods.net/showthread.php?t=111535
I am using fysik's Polymorph Mod Manager for CS 1.6. Polymorph loads different lists of maps for different mods in seperate .ini files.

This is my dilemma, in an example. Let's say I'm running P mod and the next mod is Q. On Polymorph (without Galileo), it would pick a map from Qmodmaps.ini in the end-of-map vote. Would Galileo's "gal_vote_mapfile", "gal_nom_mapfile", and "gal_emptyserver_mapfile" change the file Polymorph selects maps from? And if it does change it, would there be a way to disable Galileo from picking map files to let Polymorph use the Q mod maps only?

Last edited by Antixianos; 11-10-2010 at 23:57.
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alt255
Junior Member
Join Date: Dec 2004
Old 11-11-2010 , 01:53   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #907

This mod was WAY too hard to find....

THIS IS THE GOD OF MAPCHANGER MODS!!

<3 Ty for all the work
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 11-11-2010 , 10:25   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #908

Quote:
Originally Posted by BeasT View Post
I think it doesn't display it for players which have connected just before the vote. You have to open a different menu then close it in order for the vote menu to appear.
And how to fix that?
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hipman
Junior Member
Join Date: Nov 2010
Old 11-24-2010 , 11:07   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #909

Quote:
L 11/24/2010 - 11:22:23: Invalid cellvector handle provided (6:0:0)
L 11/24/2010 - 11:22:23: [AMXX] Displaying debug trace (plugin "galileo.amxx")
L 11/24/2010 - 11:22:23: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 11/24/2010 - 11:22:23: [AMXX] [0] galileo.sma::map_getNext (line 357)
L 11/24/2010 - 11:22:23: [AMXX] [1] galileo.sma::srv_startEmptyCycle (line 2802)
Have ideas?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-24-2010 , 11:20   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #910

@hipman : look above at #898 and apply the fix for hostingguy.
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